Add a second backend (sherpa-onnx) alongside llama.cpp, so native streaming models can be selected by ID from a JSON registry. All such models share one adapter: only the model files and a few options differ. Models now live under the app data directory and are fetched by scripts/fetch-models.sh. Adding a model is a data change, not code. Measured on the same audio: the streaming backend is ~35x cheaper in CPU than Qwen3-ASR (0.10-0.12 vs 4.27 core-seconds per audio second), shows the first caption at 0.48-1.44s, and matches its accuracy for zh/en. 新增 sherpa-onnx 流式后端,与 llama.cpp 并存;模型按注册表 id 从应用 数据目录加载。同族模型共用一个适配器,新增模型只改 data/models.json。 实测流式后端 CPU 约为 Qwen3-ASR 的 1/35,首个字幕 0.48~1.44s,中英 准确率持平。注意预编译库是旧 C++ ABI,必须走其 C API。
112 lines
4.1 KiB
C++
112 lines
4.1 KiB
C++
// 图形界面版:悬浮字幕窗。
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#include <cstdio>
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#include <QApplication>
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#include <QCommandLineOption>
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#include <QCommandLineParser>
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#include <QGuiApplication>
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#include <QTimer>
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#include "appcli.h"
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#include "captionwindow.h"
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#include "livetranscriber.h"
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#include "iasr.h"
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#include "qwen3asr.h"
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#include "streamingasr.h"
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#include "transcript.h"
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namespace {
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int runGui(lc::IAsr & asr, const lc::StreamOptions & sop,
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const QString & screenshotPath, int screenshotDelaySec, int opacityPercent)
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{
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lc::CaptionWindow window;
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window.setPanelOpacity(opacityPercent);
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lc::LiveTranscriber live(asr);
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QObject::connect(&live, &lc::LiveTranscriber::caption, &window,
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[&window](const QString & committed, const QString & tail,
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const QString & lang) {
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window.setLanguage(
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QString::fromStdString(lc::languageDisplayName(lang.toStdString())));
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window.setCaption(committed, tail);
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});
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QObject::connect(&live, &lc::LiveTranscriber::failed, &window, [](const QString & m) {
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qWarning("采集失败: %s", qUtf8Printable(m));
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});
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QObject::connect(&window, &lc::CaptionWindow::closed, qApp, &QCoreApplication::quit);
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QObject::connect(&window, &lc::CaptionWindow::languageClicked, &window, [] {
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qInfo() << "语言标签被点击(设置界面将在 Phase 4 接入)";
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});
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QString err;
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if (!live.start(sop, &err)) {
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qCritical("启动采集失败: %s", qUtf8Printable(err));
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return 1;
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}
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qInfo("正在采集: %s", qUtf8Printable(live.deviceName()));
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window.show();
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if (!screenshotPath.isEmpty()) {
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// 自截图:用于验证渲染(不依赖外部截图工具)
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QTimer::singleShot(screenshotDelaySec * 1000, &window, [&window, screenshotPath] {
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const bool ok1 = window.grab().save(screenshotPath);
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window.setCollapsed(false);
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QString expandedPath = screenshotPath;
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expandedPath.replace(QStringLiteral(".png"), QStringLiteral("-expanded.png"));
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const bool ok2 = window.grab().save(expandedPath);
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std::fprintf(stderr, "截图: 折叠态 %s / 展开态 %s\n",
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ok1 ? "成功" : "失败", ok2 ? "成功" : "失败");
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QCoreApplication::quit();
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});
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}
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return QCoreApplication::exec();
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}
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} // namespace
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int main(int argc, char ** argv)
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{
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// 说明意图:DPI 取整策略必须在 QGuiApplication 之前定。
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// (Deepin 的会话环境已经设了 QT_SCALE_FACTOR_ROUNDING_POLICY,
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// 所以本机仍会看到 Qt 的那条提醒,那不是本程序的问题。)
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QGuiApplication::setHighDpiScaleFactorRoundingPolicy(
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Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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QApplication app(argc, argv);
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QCoreApplication::setApplicationName(QStringLiteral("live-caption"));
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QCommandLineParser parser;
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parser.setApplicationDescription(QStringLiteral("实时字幕(悬浮窗)"));
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parser.addHelpOption();
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lc::app::addModelOptions(parser);
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lc::app::addStreamOptions(parser);
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lc::app::addBackendOptions(parser);
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parser.addOption(lc::app::makeOption("opacity", "字幕背景不透明度,取值 20-100", "n", "84"));
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parser.addOption(lc::app::makeOption("screenshot", "启动后自动截图并退出(验证渲染用)", "path"));
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parser.addOption(lc::app::makeOption("screenshot-delay", "截图前等待秒数", "sec", "6"));
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parser.process(app);
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const lc::AsrOptions asrOpt = lc::app::asrOptions(parser);
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lc::StreamOptions sop = lc::app::streamOptions(parser);
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std::string err;
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std::unique_ptr<lc::IAsr> asr = lc::app::makeAsr(parser, asrOpt, &err);
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if (!asr) {
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std::fprintf(stderr, "%s\n", err.c_str());
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return 1;
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}
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if (asr->kind() == lc::AsrKind::NativeStreaming && !parser.isSet("stream-chunk")) {
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sop.chunkSec = 0.32;
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}
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return runGui(*asr, sop,
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parser.value("screenshot"),
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parser.value("screenshot-delay").toInt(),
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parser.value("opacity").toInt());
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}
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