UI(spectrum): tweak FFT algorithm to make visualizer more accurate

This commit is contained in:
2025-07-15 12:47:53 +08:00
parent 91c6672f5c
commit 042988ffbb

View File

@ -11,6 +11,11 @@
#include <QPainter>
#include <kissfft.hh>
#include <cmath>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
FFTSpectrum::FFTSpectrum(QWidget* parent)
: QWidget(parent)
@ -81,14 +86,35 @@ FFTSpectrum::FFTSpectrum(QWidget* parent)
qWarning() << "Unsupported format or channel config:" << sampleFormat << channelConfig;
return;
}
// Apply Hanning window to reduce spectral leakage
for (int i = 0; i < frameCount; ++i) {
float window = 0.5f * (1.0f - cos(2.0f * M_PI * i / (frameCount - 1)));
samples[i].real(samples[i].real() * window);
}
fft.transform(samples.data(), mass.data());
m_freq.resize(frameCount);
for (int i = 0; i < frameCount; i++) {
// Use only the first half of FFT result (positive frequencies)
int spectrumSize = frameCount / 2;
m_freq.resize(spectrumSize);
for (int i = 0; i < spectrumSize; i++) {
m_freq[i] = sqrt(mass[i].real() * mass[i].real() + mass[i].imag() * mass[i].imag());
}
// Remove DC component and very low frequencies (like most spectrum analyzers do)
// DC component (0 Hz) is usually not musically relevant
m_freq[0] = 0;
// Optionally remove the first few bins (very low frequencies below ~20Hz)
// Calculate how many bins correspond to frequencies below 20Hz
int sampleRate = fmt.sampleRate();
int lowFreqCutoff = std::min(3, (20 * frameCount) / (sampleRate * 2)); // Limit to first 3 bins max
for (int i = 1; i <= lowFreqCutoff && i < spectrumSize; i++) {
m_freq[i] *= (float(i) / float(lowFreqCutoff + 1)); // Gradual fade-in instead of hard cut
}
for (auto& val : m_freq) {
val = log10(val + 1);
}
update();
});
#endif // QT_VERSION >= QT_VERSION_CHECK(6, 8, 0)
@ -113,11 +139,19 @@ void FFTSpectrum::paintEvent(QPaintEvent* e)
if (!m_freq.empty()) {
int width = this->width();
int height = this->height();
int barWidth = std::max(1, (int)(width / m_freq.size()));
for (int i = 0; i < m_freq.size(); i++) {
int barHeight = static_cast<int>(sqrt(m_freq[i]) * height * 0.5);
QColor color(70, 130, 180, std::min(255, (int)(140 * m_freq[i]) + 90));
painter.fillRect(i * barWidth, height - barHeight, barWidth, barHeight, color);
int barWidth = std::max(1, width / static_cast<int>(m_freq.size()));
for (size_t i = 0; i < m_freq.size(); i++) {
// Use sqrt to compress the range similar to original, but safer
int barHeight = static_cast<int>(sqrt(std::max(0.0f, m_freq[i])) * height * 0.5);
barHeight = std::max(0, std::min(barHeight, height));
// Calculate alpha based on frequency value, similar to original
int alpha = std::min(255, static_cast<int>(140 * m_freq[i]) + 90);
alpha = std::max(90, alpha);
QColor color(70, 130, 180, alpha);
painter.fillRect(static_cast<int>(i) * barWidth, height - barHeight, barWidth, barHeight, color);
}
}
}