environment: CMAKE_INSTALL_ROOT: C:\projects\cmake PACKAGE_INSTALL_ROOT: C:\projects\pir PKG_CONFIG_PATH: C:\projects\pir\lib\pkgconfig matrix: - build_name: mingw73_32_qt5_12_6 QTPATH: C:\Qt\5.12.6\mingw73_32 MINGW32: C:\Qt\Tools\mingw730_32 install: - mkdir %CMAKE_INSTALL_ROOT% - mkdir %PACKAGE_INSTALL_ROOT% - cd %APPVEYOR_BUILD_FOLDER% - git submodule update --init --recursive - set PATH=%PATH%;%CMAKE_INSTALL_ROOT%;%QTPATH%\bin;%MINGW32%\bin build_script: # prepare - mkdir 3rdparty - cinst ninja - cinst pkgconfiglite # build taglib - cd 3rdparty - git clone -q https://github.com/taglib/taglib.git - cd taglib - cmake -G "Ninja" . -DCMAKE_INSTALL_PREFIX=%PACKAGE_INSTALL_ROOT% -DBUILD_SHARED_LIBS=ON - cmake --build . - cmake --build . --target install - cd %APPVEYOR_BUILD_FOLDER% - tree %PACKAGE_INSTALL_ROOT% /f # finally... - mkdir build - cd build - cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MAKE_PROGRAM=mingw32-make -DCMAKE_INSTALL_PREFIX='%cd%' - mingw32-make - mingw32-make install # fixme: I don't know how to NOT make the binary installed to the ./bin/ folder... - cd bin - windeployqt --verbose=2 --no-quick-import --no-translations --no-opengl-sw --no-angle --no-system-d3d-compiler --release .\pmusic.exe - xcopy /s %PACKAGE_INSTALL_ROOT%\bin %cd% # for debug.. - tree /f artifacts: - path: build\bin