#include "singleapplicationmanager.h" #include #include #include SingleApplicationManager::SingleApplicationManager(QString applicationKey, QObject *parent) : QObject(parent) , m_applicationKey(applicationKey) { } void SingleApplicationManager::on_localSocket_newConnection() { QScopedPointer socket(m_localServer->nextPendingConnection()); if (socket) { socket->waitForReadyRead(500); QDataStream dataStream(socket.data()); QVariant data; dataStream.startTransaction(); dataStream >> data; dataStream.commitTransaction(); emit dataReached(data); } } void SingleApplicationManager::createSingleInstance() { m_localServer = new QLocalServer(this); connect(m_localServer, &QLocalServer::newConnection, this, &SingleApplicationManager::on_localSocket_newConnection); if (!m_localServer->listen(m_applicationKey)) { if (m_localServer->serverError() == QAbstractSocket::AddressInUseError) { QLocalServer::removeServer(m_applicationKey); m_localServer->listen(m_applicationKey); } } } bool SingleApplicationManager::checkSingleInstance(QVariant data) { QLocalSocket socket; socket.connectToServer(m_applicationKey); if (socket.waitForConnected(500)) { QByteArray block; QDataStream out(&block, QIODevice::WriteOnly); out << data; socket.write(block); socket.waitForBytesWritten(); socket.flush(); socket.disconnectFromServer(); return true; } return false; }