chore: bump scintilla and lexilla version
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194
3rdparty/lexilla545/lexilla/lexlib/StyleContext.h
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194
3rdparty/lexilla545/lexilla/lexlib/StyleContext.h
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// Scintilla source code edit control
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/** @file StyleContext.h
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** Lexer infrastructure.
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**/
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// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
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// This file is in the public domain.
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#ifndef STYLECONTEXT_H
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#define STYLECONTEXT_H
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namespace Lexilla {
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// All languages handled so far can treat all characters >= 0x80 as one class
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// which just continues the current token or starts an identifier if in default.
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// DBCS treated specially as the second character can be < 0x80 and hence
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// syntactically significant. UTF-8 avoids this as all trail bytes are >= 0x80
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class StyleContext {
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LexAccessor &styler;
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Scintilla::IDocument * const multiByteAccess;
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const Sci_PositionU lengthDocument;
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const Sci_PositionU endPos;
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const Sci_Position lineDocEnd;
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// Used for optimizing GetRelativeCharacter
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Sci_PositionU posRelative = 0;
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Sci_PositionU currentPosLastRelative;
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Sci_Position offsetRelative = 0;
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void GetNextChar() {
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if (multiByteAccess) {
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chNext = multiByteAccess->GetCharacterAndWidth(currentPos+width, &widthNext);
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} else {
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const unsigned char charNext = styler.SafeGetCharAt(currentPos + width, 0);
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chNext = charNext;
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}
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// End of line determined from line end position, allowing CR, LF,
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// CRLF and Unicode line ends as set by document.
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const Sci_Position currentPosSigned = currentPos;
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if (currentLine < lineDocEnd)
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atLineEnd = currentPosSigned >= (lineStartNext-1);
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else // Last line
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atLineEnd = currentPosSigned >= lineStartNext;
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}
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public:
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Sci_PositionU currentPos;
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Sci_Position currentLine;
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Sci_Position lineEnd;
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Sci_Position lineStartNext;
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bool atLineStart;
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bool atLineEnd = false;
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int state;
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int chPrev = 0;
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int ch = 0;
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Sci_Position width = 0;
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int chNext = 0;
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Sci_Position widthNext = 1;
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StyleContext(Sci_PositionU startPos, Sci_PositionU length,
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int initStyle, LexAccessor &styler_, char chMask = '\377');
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// Deleted so StyleContext objects can not be copied.
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StyleContext(const StyleContext &) = delete;
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StyleContext &operator=(const StyleContext &) = delete;
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void Complete() {
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styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
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styler.Flush();
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}
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bool More() const noexcept {
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return currentPos < endPos;
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}
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void Forward() {
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if (currentPos < endPos) {
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atLineStart = atLineEnd;
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if (atLineStart) {
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currentLine++;
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lineEnd = styler.LineEnd(currentLine);
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lineStartNext = styler.LineStart(currentLine+1);
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}
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chPrev = ch;
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currentPos += width;
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ch = chNext;
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width = widthNext;
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GetNextChar();
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} else {
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atLineStart = false;
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chPrev = ' ';
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ch = ' ';
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chNext = ' ';
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atLineEnd = true;
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}
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}
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void Forward(Sci_Position nb) {
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for (Sci_Position i = 0; i < nb; i++) {
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Forward();
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}
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}
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void ForwardBytes(Sci_Position nb) {
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const Sci_PositionU forwardPos = currentPos + nb;
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while (forwardPos > currentPos) {
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const Sci_PositionU currentPosStart = currentPos;
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Forward();
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if (currentPos == currentPosStart) {
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// Reached end
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return;
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}
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}
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}
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void ChangeState(int state_) noexcept {
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state = state_;
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}
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void SetState(int state_) {
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styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
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state = state_;
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}
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void ForwardSetState(int state_) {
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Forward();
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styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
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state = state_;
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}
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Sci_Position LengthCurrent() const noexcept {
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return currentPos - styler.GetStartSegment();
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}
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char GetRelativeChar(Sci_Position n, char chDefault='\0') {
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return styler.SafeGetCharAt(currentPos + n, chDefault);
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}
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int GetRelative(Sci_Position n, char chDefault='\0') {
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const unsigned char chRelative = styler.SafeGetCharAt(currentPos + n, chDefault);
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return chRelative;
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}
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int GetRelativeCharacter(Sci_Position n) {
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if (n == 0)
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return ch;
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if (multiByteAccess) {
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if ((currentPosLastRelative != currentPos) ||
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((n > 0) && ((offsetRelative < 0) || (n < offsetRelative))) ||
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((n < 0) && ((offsetRelative > 0) || (n > offsetRelative)))) {
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posRelative = currentPos;
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offsetRelative = 0;
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}
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const Sci_Position diffRelative = n - offsetRelative;
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const Sci_Position posNew = multiByteAccess->GetRelativePosition(posRelative, diffRelative);
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const int chReturn = multiByteAccess->GetCharacterAndWidth(posNew, nullptr);
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posRelative = posNew;
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currentPosLastRelative = currentPos;
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offsetRelative = n;
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return chReturn;
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} else {
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// fast version for single byte encodings
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const unsigned char chRelative = styler.SafeGetCharAt(currentPos + n, 0);
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return chRelative;
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}
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}
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bool MatchLineEnd() const noexcept {
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const Sci_Position currentPosSigned = currentPos;
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return currentPosSigned == lineEnd;
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}
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bool Match(char ch0) const noexcept {
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const unsigned char uch0 = ch0;
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return ch == uch0;
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}
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bool Match(char ch0, char ch1) const noexcept {
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const unsigned char uch0 = ch0;
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const unsigned char uch1 = ch1;
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return (ch == uch0) && (chNext == uch1);
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}
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bool Match(const char *s) {
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const unsigned char su = *s;
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if (ch != su)
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return false;
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s++;
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if (!*s)
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return true;
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const unsigned char sNext = *s;
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if (chNext != sNext)
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return false;
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s++;
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for (int n=2; *s; n++) {
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if (*s != styler.SafeGetCharAt(currentPos+n, 0))
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return false;
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s++;
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}
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return true;
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}
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// Non-inline
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bool MatchIgnoreCase(const char *s);
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void GetCurrent(char *s, Sci_PositionU len) const;
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void GetCurrentLowered(char *s, Sci_PositionU len) const;
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enum class Transform { none, lower };
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void GetCurrentString(std::string &string, Transform transform) const;
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};
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}
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#endif
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