# Make file for Scintilla on Windows Visual C++ version # Copyright 1998-2010 by Neil Hodgson # The License.txt file describes the conditions under which this software may be distributed. # This makefile is for using Visual C++ with nmake. # Usage for Microsoft: # nmake -f scintilla.mak # For debug versions define DEBUG on the command line: # nmake DEBUG=1 -f scintilla.mak # The main makefile uses mingw32 gcc and may be more current than this file. .SUFFIXES: .cxx DIR_O=. DIR_BIN=..\bin COMPONENT=$(DIR_BIN)\Scintilla.dll LIBSCI=$(DIR_BIN)\libscintilla.lib LD=link !IFDEF SUPPORT_XP ADD_DEFINE=-D_USING_V110_SDK71_ # Different subsystems for 32-bit and 64-bit Windows XP so detect based on Platform # environment variable set by vcvars*.bat to be either x86 or x64 !IF "$(PLATFORM)" == "x64" SUBSYSTEM=-SUBSYSTEM:WINDOWS,5.02 !ELSE SUBSYSTEM=-SUBSYSTEM:WINDOWS,5.01 !ENDIF !ELSE CETCOMPAT=-CETCOMPAT !IFDEF ARM64 ADD_DEFINE=-D_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1 SUBSYSTEM=-SUBSYSTEM:WINDOWS,10.00 !ENDIF !ENDIF CRTFLAGS=$(ADD_DEFINE) CXXFLAGS=-Zi -TP -MP -W4 -EHsc -std:c++17 -utf-8 $(CRTFLAGS) CXXDEBUG=-Od -MTd -DDEBUG CXXNDEBUG=-O2 -MT -DNDEBUG -GL NAME=-Fo LDFLAGS=-OPT:REF -LTCG -IGNORE:4197 -DEBUG $(SUBSYSTEM) $(CETCOMPAT) LDDEBUG= LIBS=KERNEL32.lib USER32.lib GDI32.lib IMM32.lib OLE32.lib OLEAUT32.lib ADVAPI32.lib NOLOGO=-nologo !IFDEF QUIET CXX=@$(CXX) CXXFLAGS=$(CXXFLAGS) $(NOLOGO) LDFLAGS=$(LDFLAGS) $(NOLOGO) !ENDIF !IFDEF NO_CXX11_REGEX CXXFLAGS=$(CXXFLAGS) -DNO_CXX11_REGEX !ENDIF !IFDEF DEBUG CXXFLAGS=$(CXXFLAGS) $(CXXDEBUG) LDFLAGS=$(LDDEBUG) $(LDFLAGS) !ELSE CXXFLAGS=$(CXXFLAGS) $(CXXNDEBUG) !ENDIF INCLUDES=-I../include -I../src CXXFLAGS=$(CXXFLAGS) $(INCLUDES) all: $(COMPONENT) $(LIBSCI) clean: -del /q $(DIR_O)\*.obj $(DIR_O)\*.pdb $(DIR_O)\*.asm $(COMPONENT) \ $(DIR_O)\*.res $(DIR_BIN)\*.map $(DIR_BIN)\*.exp $(DIR_BIN)\*.pdb \ $(DIR_BIN)\Scintilla.lib $(LIBSCI) depend: pyw DepGen.py # Required for base Scintilla SRC_OBJS=\ $(DIR_O)\AutoComplete.obj \ $(DIR_O)\CallTip.obj \ $(DIR_O)\CaseConvert.obj \ $(DIR_O)\CaseFolder.obj \ $(DIR_O)\CellBuffer.obj \ $(DIR_O)\ChangeHistory.obj \ $(DIR_O)\CharacterCategoryMap.obj \ $(DIR_O)\CharacterType.obj \ $(DIR_O)\CharClassify.obj \ $(DIR_O)\ContractionState.obj \ $(DIR_O)\DBCS.obj \ $(DIR_O)\Decoration.obj \ $(DIR_O)\Document.obj \ $(DIR_O)\EditModel.obj \ $(DIR_O)\Editor.obj \ $(DIR_O)\EditView.obj \ $(DIR_O)\Geometry.obj \ $(DIR_O)\Indicator.obj \ $(DIR_O)\KeyMap.obj \ $(DIR_O)\LineMarker.obj \ $(DIR_O)\MarginView.obj \ $(DIR_O)\PerLine.obj \ $(DIR_O)\PositionCache.obj \ $(DIR_O)\RESearch.obj \ $(DIR_O)\RunStyles.obj \ $(DIR_O)\Selection.obj \ $(DIR_O)\Style.obj \ $(DIR_O)\UndoHistory.obj \ $(DIR_O)\UniConversion.obj \ $(DIR_O)\UniqueString.obj \ $(DIR_O)\ViewStyle.obj \ $(DIR_O)\XPM.obj COMPONENT_OBJS = \ $(DIR_O)\HanjaDic.obj \ $(DIR_O)\PlatWin.obj \ $(DIR_O)\ScintillaBase.obj \ $(DIR_O)\ScintillaWin.obj \ $(SRC_OBJS) SHARED_OBJS = \ $(DIR_O)\ScintillaDLL.obj $(DIR_O)\ScintRes.res : ScintRes.rc $(RC) -fo$@ $** $(COMPONENT): $(COMPONENT_OBJS) $(SHARED_OBJS) $(DIR_O)\ScintRes.res $(LD) $(LDFLAGS) -DEF:Scintilla.def -DLL -OUT:$@ $** $(LIBS) $(LIBSCI): $(COMPONENT_OBJS) LIB /OUT:$@ $** # Define how to build all the objects and what they depend on {..\src}.cxx{$(DIR_O)}.obj:: $(CXX) $(CXXFLAGS) -c $(NAME)$(DIR_O)\ $< {.}.cxx{$(DIR_O)}.obj:: $(CXX) $(CXXFLAGS) -c $(NAME)$(DIR_O)\ $< # Dependencies !IF EXISTS(nmdeps.mak) # Protect with !IF EXISTS to handle accidental deletion - just 'nmake -f scintilla.mak depend' !INCLUDE nmdeps.mak !ENDIF