#include "mainwindow.h" #include "bottombuttongroup.h" #include "graphicsview.h" #include "navigatorview.h" #include "graphicsscene.h" #include #include #include #include #include #include #include #include #ifdef _WIN32 #include #endif // _WIN32 MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { this->setWindowFlags(Qt::Window | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint); this->setAttribute(Qt::WA_TranslucentBackground, true); this->setMinimumSize(710, 530); this->setWindowIcon(QIcon(":/icons/app-icon.svg")); m_fadeOutAnimation = new QPropertyAnimation(this, "windowOpacity"); m_fadeOutAnimation->setDuration(300); m_fadeOutAnimation->setStartValue(1); m_fadeOutAnimation->setEndValue(0); m_floatUpAnimation = new QPropertyAnimation(this, "geometry"); m_floatUpAnimation->setDuration(300); m_floatUpAnimation->setEasingCurve(QEasingCurve::OutCirc); m_exitAnimationGroup = new QParallelAnimationGroup; m_exitAnimationGroup->addAnimation(m_fadeOutAnimation); m_exitAnimationGroup->addAnimation(m_floatUpAnimation); connect(m_exitAnimationGroup, &QParallelAnimationGroup::finished, this, &QMainWindow::close); GraphicsScene * scene = new GraphicsScene(this); m_graphicsView = new GraphicsView(this); m_graphicsView->setScene(scene); this->setCentralWidget(m_graphicsView); m_gv = new NavigatorView(this); m_gv->setFixedSize(220, 160); m_gv->setScene(scene); m_gv->setMainView(m_graphicsView); m_gv->fitInView(m_gv->sceneRect(), Qt::KeepAspectRatio); connect(m_graphicsView, &GraphicsView::navigatorViewRequired, this, [ = ](bool required, qreal angle){ m_gv->resetTransform(); m_gv->rotate(angle); m_gv->fitInView(m_gv->sceneRect(), Qt::KeepAspectRatio); m_gv->setVisible(required); }); connect(m_graphicsView, &GraphicsView::viewportRectChanged, m_gv, &NavigatorView::updateMainViewportRegion); m_closeButton = new QPushButton(m_graphicsView); m_closeButton->setFlat(true); m_closeButton->setFixedSize(50, 50); m_closeButton->setStyleSheet("QPushButton {" "background: transparent;" "}" "QPushButton:hover {" "background: red;" "}"); connect(m_closeButton, &QAbstractButton::clicked, this, &MainWindow::closeWindow); m_bottomButtonGroup = new BottomButtonGroup(this); connect(m_bottomButtonGroup, &BottomButtonGroup::resetToOriginalBtnClicked, this, [ = ](){ m_graphicsView->resetScale(); }); connect(m_bottomButtonGroup, &BottomButtonGroup::toggleWindowMaximum, this, [ = ](){ if (isMaximized()) { showNormal(); } else { showMaximized(); } }); connect(m_bottomButtonGroup, &BottomButtonGroup::zoomInBtnClicked, this, [ = ](){ m_graphicsView->zoomView(1.25); }); connect(m_bottomButtonGroup, &BottomButtonGroup::zoomOutBtnClicked, this, [ = ](){ m_graphicsView->zoomView(0.75); }); connect(m_bottomButtonGroup, &BottomButtonGroup::toggleCheckerboardBtnClicked, this, [ = ](){ m_graphicsView->toggleCheckerboard(); }); connect(m_bottomButtonGroup, &BottomButtonGroup::rotateRightBtnClicked, this, [ = ](){ m_graphicsView->resetScale(); m_graphicsView->rotateView(90); m_graphicsView->checkAndDoFitInView(); m_gv->setVisible(false); }); m_btnGrpEffect = new QGraphicsOpacityEffect(this); m_bribViewEffect = new QGraphicsOpacityEffect(this); m_bottomButtonGroup->setGraphicsEffect(m_btnGrpEffect); m_gv->setGraphicsEffect(m_bribViewEffect); m_btnGrpOpacityAnimation = new QPropertyAnimation(m_btnGrpEffect, "opacity"); m_btnGrpOpacityAnimation->setDuration(300); m_bribViewOpacityAnimation = new QPropertyAnimation(m_bribViewEffect, "opacity"); m_bribViewOpacityAnimation->setDuration(300); m_btnGrpEffect->setOpacity(0); m_bribViewEffect->setOpacity(0); centerWindow(); } MainWindow::~MainWindow() { } void MainWindow::showUrls(const QList &urls) { m_graphicsView->showFromUrlList(urls); m_gv->fitInView(m_gv->sceneRect(), Qt::KeepAspectRatio); } void MainWindow::adjustWindowSizeBySceneRect() { if (m_graphicsView->scaleFactor() < 1) { // if it scaled down by the resize policy: QSize screenSize = qApp->screenAt(QCursor::pos())->availableSize(); QSize sceneSize = m_graphicsView->sceneRect().toRect().size(); QSize sceneSizeWithMargins = sceneSize + QSize(130, 125); if (screenSize.expandedTo(sceneSize) == screenSize) { // we can show the picture by increase the window size. if (screenSize.expandedTo(sceneSizeWithMargins) == screenSize) { this->resize(sceneSizeWithMargins); } else { this->resize(screenSize); } // We're sure the window can display the whole thing with 1:1 scale. // The old window size may cause fitInView call from resize() and the // above resize() call won't reset the scale back to 1:1, so we // just call resetScale() here to ensure the thing is no longer scaled. m_graphicsView->resetScale(); centerWindow(); } else { // toggle maximum showMaximized(); } } } void MainWindow::showEvent(QShowEvent *event) { updateWidgetsPosition(); return QMainWindow::showEvent(event); } void MainWindow::enterEvent(QEvent *event) { m_btnGrpOpacityAnimation->stop(); m_btnGrpOpacityAnimation->setStartValue(m_btnGrpEffect->opacity()); m_btnGrpOpacityAnimation->setEndValue(1); m_btnGrpOpacityAnimation->start(); m_bribViewOpacityAnimation->stop(); m_bribViewOpacityAnimation->setStartValue(m_bribViewEffect->opacity()); m_bribViewOpacityAnimation->setEndValue(1); m_bribViewOpacityAnimation->start(); return QMainWindow::enterEvent(event); } void MainWindow::leaveEvent(QEvent *event) { m_btnGrpOpacityAnimation->stop(); m_btnGrpOpacityAnimation->setStartValue(m_btnGrpEffect->opacity()); m_btnGrpOpacityAnimation->setEndValue(0); m_btnGrpOpacityAnimation->start(); m_bribViewOpacityAnimation->stop(); m_bribViewOpacityAnimation->setStartValue(m_bribViewEffect->opacity()); m_bribViewOpacityAnimation->setEndValue(0); m_bribViewOpacityAnimation->start(); return QMainWindow::leaveEvent(event); } void MainWindow::mousePressEvent(QMouseEvent *event) { if (event->buttons() & Qt::LeftButton) { m_clickedOnWindow = true; m_oldMousePos = event->pos(); qDebug() << m_oldMousePos << m_graphicsView->transform().m11() << m_graphicsView->transform().m22() << m_graphicsView->matrix().m12(); event->accept(); } return QMainWindow::mousePressEvent(event); } void MainWindow::mouseMoveEvent(QMouseEvent *event) { if (event->buttons() & Qt::LeftButton && m_clickedOnWindow) { move(event->globalPos() - m_oldMousePos); event->accept(); } return QMainWindow::mouseMoveEvent(event); } void MainWindow::mouseReleaseEvent(QMouseEvent *event) { m_clickedOnWindow = false; return QMainWindow::mouseReleaseEvent(event); } void MainWindow::mouseDoubleClickEvent(QMouseEvent *event) { if (!m_protectedMode) { closeWindow(); } return QMainWindow::mouseDoubleClickEvent(event); } void MainWindow::wheelEvent(QWheelEvent *event) { if (event->delta() > 0) { m_graphicsView->zoomView(1.25); } else { m_graphicsView->zoomView(0.8); } } void MainWindow::resizeEvent(QResizeEvent *event) { updateWidgetsPosition(); return QMainWindow::resizeEvent(event); } bool MainWindow::nativeEvent(const QByteArray &eventType, void *message, long *result) { #ifdef _WIN32 // https://stackoverflow.com/questions/43505580/qt-windows-resizable-frameless-window // Too lazy to do this now.. just stackoverflow it and did a copy and paste.. Q_UNUSED(eventType); MSG* msg = static_cast(message); if (msg->message == WM_NCHITTEST) { if (isMaximized()) { return false; } *result = 0; const LONG borderWidth = 8; RECT winrect; GetWindowRect(reinterpret_cast(winId()), &winrect); // must be short to correctly work with multiple monitors (negative coordinates) short x = msg->lParam & 0x0000FFFF; short y = (msg->lParam & 0xFFFF0000) >> 16; bool resizeWidth = minimumWidth() != maximumWidth(); bool resizeHeight = minimumHeight() != maximumHeight(); if (resizeWidth) { //left border if (x >= winrect.left && x < winrect.left + borderWidth) { *result = HTLEFT; } //right border if (x < winrect.right && x >= winrect.right - borderWidth) { *result = HTRIGHT; } } if (resizeHeight) { //bottom border if (y < winrect.bottom && y >= winrect.bottom - borderWidth) { *result = HTBOTTOM; } //top border if (y >= winrect.top && y < winrect.top + borderWidth) { *result = HTTOP; } } if (resizeWidth && resizeHeight) { //bottom left corner if (x >= winrect.left && x < winrect.left + borderWidth && y < winrect.bottom && y >= winrect.bottom - borderWidth) { *result = HTBOTTOMLEFT; } //bottom right corner if (x < winrect.right && x >= winrect.right - borderWidth && y < winrect.bottom && y >= winrect.bottom - borderWidth) { *result = HTBOTTOMRIGHT; } //top left corner if (x >= winrect.left && x < winrect.left + borderWidth && y >= winrect.top && y < winrect.top + borderWidth) { *result = HTTOPLEFT; } //top right corner if (x < winrect.right && x >= winrect.right - borderWidth && y >= winrect.top && y < winrect.top + borderWidth) { *result = HTTOPRIGHT; } } if (*result != 0) return true; QWidget *action = QApplication::widgetAt(QCursor::pos()); if (action == this) { *result = HTCAPTION; return true; } } return false; #else return QMainWindow::nativeEvent(eventType, message, result); #endif // _WIN32 } void MainWindow::centerWindow() { this->setGeometry( QStyle::alignedRect( Qt::LeftToRight, Qt::AlignCenter, this->size(), qApp->screenAt(QCursor::pos())->geometry() ) ); } void MainWindow::closeWindow() { QRect windowRect(this->geometry()); m_floatUpAnimation->setStartValue(windowRect); m_floatUpAnimation->setEndValue(windowRect.adjusted(0, -80, 0, 0)); m_floatUpAnimation->setStartValue(QRect(this->geometry().x(), this->geometry().y(), this->geometry().width(), this->geometry().height())); m_floatUpAnimation->setEndValue(QRect(this->geometry().x(), this->geometry().y()-80, this->geometry().width(), this->geometry().height())); m_exitAnimationGroup->start(); } void MainWindow::updateWidgetsPosition() { m_closeButton->move(width() - m_closeButton->width(), 0); m_bottomButtonGroup->move((width() - m_bottomButtonGroup->width()) / 2, height() - m_bottomButtonGroup->height()); m_gv->move(width() - m_gv->width(), height() - m_gv->height()); }