StrawberryBF/src/Utils/Point.bf

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2020-05-05 11:50:38 +08:00
using System;
namespace Strawberry
{
public struct Point
{
static public readonly Point Right = Point(1, 0);
static public readonly Point Left = Point(-1, 0);
static public readonly Point Up = Point(0, -1);
static public readonly Point Down = Point(0, 1);
static public readonly Point Zero = Point(0, 0);
static public readonly Point One = Point(1, 1);
public int X;
public int Y;
public this()
{
this = default;
}
public this(int x, int y)
{
X = x;
Y = y;
}
static public explicit operator Point(Vector a)
{
return Point((int)a.X, (int)a.Y);
}
static public bool operator==(Point a, Point b)
{
return a.X == b.X && a.Y == b.Y;
}
static public Point operator+(Point a, Point b)
{
return Point(a.X + b.X, a.Y + b.Y);
}
static public Point operator-(Point a, Point b)
{
return Point(a.X - b.X, a.Y - b.Y);
}
static public Point operator*(Point a, int b)
{
return Point(a.X * b, a.Y * b);
}
static public Point operator/(Point a, int b)
{
return Point(a.X / b, a.Y / b);
}
}
}