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Replaced SDLApp code in Game, no longer extends it
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@ -4,8 +4,8 @@ namespace Strawberry
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{
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static public void Rect(int x, int y, int w, int h, SDL2.SDL.Color color)
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{
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SDL2.SDL.SetRenderDrawColor(Game.mRenderer, color.r, color.g, color.b, color.a);
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SDL2.SDL.RenderFillRect(Game.mRenderer, &SDL2.SDL.Rect((int32)x, (int32)y, (int32)w, (int32)h));
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SDL2.SDL.SetRenderDrawColor(Game.Renderer, color.r, color.g, color.b, color.a);
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SDL2.SDL.RenderFillRect(Game.Renderer, &SDL2.SDL.Rect((int32)x, (int32)y, (int32)w, (int32)h));
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}
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static public void Rect(Rect rect, SDL2.SDL.Color color)
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