Collision condition order change. Entity Component getters. Calc.RoundToInt

This commit is contained in:
Maddy Thorson
2021-02-06 18:36:56 -08:00
parent 86b05c648b
commit 0b39478d1b
4 changed files with 35 additions and 53 deletions

View File

@ -298,7 +298,7 @@ namespace Strawberry
public bool Check<T>(delegate bool(T) condition) where T : Component, IHasHitbox
{
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && Check(e.Hitbox))
if (Check(e.Hitbox) && condition(e))
return true;
return false;
@ -307,7 +307,7 @@ namespace Strawberry
public bool Check<T>(Point offset, delegate bool(T) condition) where T : Component, IHasHitbox
{
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && Check(e.Hitbox, offset))
if (Check(e.Hitbox, offset) && condition(e))
return true;
return false;
@ -316,7 +316,7 @@ namespace Strawberry
public bool CheckOutside<T>(Point offset, delegate bool(T) condition) where T : Component, IHasHitbox
{
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && CheckOutside(e.Hitbox, offset))
if (CheckOutside(e.Hitbox, offset) && condition(e))
return true;
return false;
@ -325,7 +325,7 @@ namespace Strawberry
public T First<T>(delegate bool(T) condition) where T : Component, IHasHitbox
{
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && Check(e.Hitbox))
if (Check(e.Hitbox) && condition(e))
return e;
return null;
@ -334,7 +334,7 @@ namespace Strawberry
public T First<T>(Point offset, delegate bool(T) condition) where T : Component, IHasHitbox
{
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && Check(e.Hitbox, offset))
if (Check(e.Hitbox, offset) && condition(e))
return e;
return null;
@ -343,56 +343,16 @@ namespace Strawberry
public T FirstOutside<T>(Point offset, delegate bool(T) condition) where T : Component, IHasHitbox
{
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && CheckOutside(e.Hitbox, offset))
if (CheckOutside(e.Hitbox, offset) && condition(e))
return e;
return null;
}
public T LeftmostOutside<T>(Point offset, delegate bool(T) condition) where T : Component, IHasHitbox
{
T ret = null;
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && CheckOutside(e.Hitbox, offset) && (ret == null || e.Hitbox.Left < ret.Hitbox.Left))
ret = e;
return ret;
}
public T RightmostOutside<T>(Point offset, delegate bool(T) condition) where T : Component, IHasHitbox
{
T ret = null;
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && CheckOutside(e.Hitbox, offset) && (ret == null || e.Hitbox.Right > ret.Hitbox.Right))
ret = e;
return ret;
}
public T TopmostOutside<T>(Point offset, delegate bool(T) condition) where T : Component, IHasHitbox
{
T ret = null;
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && CheckOutside(e.Hitbox, offset) && (ret == null || e.Hitbox.Top < ret.Hitbox.Top))
ret = e;
return ret;
}
public T BottommostOutside<T>(Point offset, delegate bool(T) condition) where T : Component, IHasHitbox
{
T ret = null;
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && CheckOutside(e.Hitbox, offset) && (ret == null || e.Hitbox.Bottom > ret.Hitbox.Bottom))
ret = e;
return ret;
}
public List<T> All<T>(List<T> into, delegate bool(T) condition) where T : Component, IHasHitbox
{
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && Check(e.Hitbox))
if (Check(e.Hitbox) && condition(e))
into.Add(e);
return into;
@ -401,7 +361,7 @@ namespace Strawberry
public List<T> All<T>(Point offset, List<T> into, delegate bool(T) condition) where T : Component, IHasHitbox
{
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && Check(e.Hitbox, offset))
if (Check(e.Hitbox, offset) && condition(e))
into.Add(e);
return into;
@ -410,7 +370,7 @@ namespace Strawberry
public List<T> AllOutside<T>(Point offset, List<T> into, delegate bool(T) condition) where T : Component, IHasHitbox
{
for (var e in Scene.All<T>(scope List<T>()))
if (condition(e) && CheckOutside(e.Hitbox, offset))
if (CheckOutside(e.Hitbox, offset) && condition(e))
into.Add(e);
return into;