Sample game. Easing methods. Colors.

This commit is contained in:
Matt Thorson 2020-05-08 21:05:29 -07:00
parent 786b692a3f
commit 12ea2e43bc
18 changed files with 545 additions and 20 deletions

2
.gitignore vendored Normal file
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SampleGame/build/*

8
SampleGame/BeefProj.toml Normal file
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FileVersion = 1
Dependencies = {corlib = "*", SDL2 = "*", Strawberry = "*"}
[Project]
Name = "SampleGame"
TargetType = "BeefGUIApplication"
StartupObject = "Strawberry.Sample.Program"
DefaultNamespace = "Strawberry.Sample"

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FileVersion = 1
Projects = {SampleGame = {Path = "."}, Strawberry = {Path = ".."}, SDL2 = "*"}
[Workspace]
StartupProject = "SampleGame"

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FileVersion = 1
LastConfig = "Debug"
LastPlatform = "Win64"
RecentFilesList = ["c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Static\\Ease.bf", "c:\\Program Files\\BeefLang\\BeefLibs\\corlib\\src\\Action.bf", "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\SampleGame\\src\\MovingJumpThru.bf", "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\SampleGame\\src\\Player.bf", "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Struct\\Color.bf", "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\SampleGame\\src\\Level.bf", "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Physics\\JumpThru.bf", "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Components\\Timer.bf", "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Physics\\Actor.bf", "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Physics\\Solid.bf"]
[MainWindow]
X = 64
Y = 64
Width = 1200
Height = 1024
ShowKind = "Maximized"
[MainDockingFrame]
Type = "DockingFrame"
SplitType = 2
[[MainDockingFrame.DockedWidgets]]
RequestedWidth = 500.0
RequestedHeight = 350.0
SizePriority = 350.0
Type = "DockingFrame"
SplitType = 1
[[MainDockingFrame.DockedWidgets.DockedWidgets]]
RequestedWidth = 350.0
RequestedHeight = 350.0
Type = "TabbedView"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
Active = true
TabLabel = "Workspace"
TabWidth = 111.7143
Type = "ProjectPanel"
[[MainDockingFrame.DockedWidgets.DockedWidgets]]
IsFillWidget = true
Permanent = true
RequestedWidth = 150.0
RequestedHeight = 150.0
SizePriority = 150.0
DefaultDocumentsTabbedView = true
Type = "TabbedView"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Action.bf"
TabWidth = 89.14286
Type = "SourceViewPanel"
FilePath = "c:\\Program Files\\BeefLang\\BeefLibs\\corlib\\src\\Action.bf"
ProjectName = "corlib"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
Active = true
TabLabel = "Ease.bf"
TabWidth = 78.85714
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Static\\Ease.bf"
CursorPos = 206
ProjectName = "Strawberry"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "MovingJumpThru.bf"
TabWidth = 151.4286
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\SampleGame\\src\\MovingJumpThru.bf"
CursorPos = 406
ProjectName = "SampleGame"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Color.bf"
TabWidth = 83.42857
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Struct\\Color.bf"
CursorPos = 588
ProjectName = "Strawberry"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Timer.bf"
TabWidth = 85.14286
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Components\\Timer.bf"
CursorPos = 530
VertPos = 130.0
ProjectName = "Strawberry"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Actor.bf"
TabWidth = 82.85714
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Physics\\Actor.bf"
CursorPos = 2066
VertPos = 2522.0
ProjectName = "Strawberry"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "JumpThru.bf"
TabWidth = 109.1429
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Physics\\JumpThru.bf"
CursorPos = 1409
VertPos = 1430.0
ProjectName = "Strawberry"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Solid.bf"
TabWidth = 81.71429
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\src\\Physics\\Solid.bf"
CursorPos = 174
ProjectName = "Strawberry"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Controls.bf"
TabWidth = 90.57143
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\SampleGame\\src\\Controls.bf"
CursorPos = 433
ProjectName = "SampleGame"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Player.bf"
TabWidth = 76.85714
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\SampleGame\\src\\Player.bf"
CursorPos = 2419
VertPos = 2180.5
ProjectName = "SampleGame"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Level.bf"
TabWidth = 72.85714
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\SampleGame\\src\\Level.bf"
CursorPos = 190
ProjectName = "SampleGame"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "SampleGame.bf"
TabWidth = 118.0
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\SampleGame\\src\\SampleGame.bf"
CursorPos = 169
ProjectName = "SampleGame"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Program.bf"
TabWidth = 92.28571
Type = "SourceViewPanel"
FilePath = "c:\\Users\\Matt\\Documents\\Projects\\Strawberry\\SampleGame\\src\\Program.bf"
CursorPos = 166
ProjectName = "SampleGame"
[[MainDockingFrame.DockedWidgets]]
RequestedWidth = 437.0
RequestedHeight = 327.0
Type = "DockingFrame"
SplitType = 1
[[MainDockingFrame.DockedWidgets.DockedWidgets]]
RequestedWidth = 437.0
RequestedHeight = 437.0
SizePriority = 2558.0
Type = "TabbedView"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
Active = true
TabLabel = "Memory"
TabWidth = 98.0
Type = "MemoryPanel"
AutoResize = "Auto_Mul8"
RequestedWidth = 300.0
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Watch"
TabWidth = 84.28571
Type = "WatchPanel"
Columns = [{Width = 200.0}, {Width = 200.0}, {Width = 200.0}]
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Auto"
TabWidth = 76.28571
Type = "AutoWatchPanel"
Columns = [{Width = 200.0}, {Width = 200.0}, {Width = 200.0}]
[[MainDockingFrame.DockedWidgets.DockedWidgets]]
RequestedWidth = 437.0
RequestedHeight = 437.0
SizePriority = 2558.0
Type = "TabbedView"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Find Results"
TabWidth = 114.5714
Type = "FindResultsPanel"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Threads"
TabWidth = 94.0
Type = "ThreadPanel"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Call Stack"
TabWidth = 102.0
Type = "CallStackPanel"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
TabLabel = "Immediate"
TabWidth = 109.4286
Type = "ImmediatePanel"
[[MainDockingFrame.DockedWidgets.DockedWidgets.Tabs]]
Active = true
TabLabel = "Output"
TabWidth = 88.85714
Type = "OutputPanel"
[DebuggerDisplayTypes.""]
IntDisplayType = "Default"
MmDisplayType = "Default"

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namespace Strawberry.Sample
{
static public class Controls
{
static public VirtualAxis MoveX;
static public VirtualButton Jump;
static public void Init()
{
Jump = new VirtualButton()
.AddKey(.Space)
.AddKey(.X)
.AddButton(0, .A)
.PressBuffer(0.1f);
MoveX = new VirtualAxis()
.AddKeys(.Left, .Right, .TakeNewer)
.AddButtons(0, .DpadLeft, .DpadRight, .TakeNewer)
.AddAxis(0, .LeftX, 0.3f);
}
}
}

13
SampleGame/src/Level.bf Normal file
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namespace Strawberry.Sample
{
public class Level : Scene
{
public this()
{
Add(new Player(.(50, 50)));
Add(new Solid(.(0, 168), .(0, 0, 320, 12)));
Add(new JumpThru(.(200, 132), 48));
Add(new MovingJumpThru(.(136, 100), 32, .(124, 140), 2f));
}
}
}

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namespace Strawberry.Sample
{
public class MovingJumpThru : JumpThru
{
private Point moveFrom;
private Point moveTo;
private float moveTime;
private float movingLerp;
private bool movingPositive;
public this(Point pos, int width, Point moveTo, float moveTime)
: base(pos, width)
{
moveFrom = Position;
this.moveTo = moveTo;
this.moveTime = moveTime;
movingLerp = 0;
movingPositive = true;
}
public override void Update()
{
base.Update();
if (movingPositive)
{
movingLerp += Time.Delta / moveTime;
if (movingLerp >= 1)
{
movingLerp = 1;
movingPositive = false;
}
}
else
{
movingLerp -= Time.Delta / moveTime;
if (movingLerp <= 0)
{
movingLerp = 0;
movingPositive = true;
}
}
let target = Vector.Lerp(moveFrom, moveTo, Ease.CubeInOut(movingLerp));
MoveTo(target);
}
}
}

108
SampleGame/src/Player.bf Normal file
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using System;
namespace Strawberry.Sample
{
public class Player : Actor
{
public Vector Speed;
private Timer tJumpGrace;
private Timer tVarJump;
public this(Point pos)
: base(pos)
{
Hitbox = Rect(-4, -8, 8, 8);
Add(tJumpGrace = new Timer());
Add(tVarJump = new Timer());
}
public override void Update()
{
base.Update();
const float coyoteTime = 0.1f; // Time after leaving a ledge when you can still jump
const float varJumpTime = 0.2f; // Time after jumping that you can hold the jump button to continue gaining upward speed
const float jumpSpeed = -160;
const float jumpXBoost = 30; // If left or right is held at the moment of a jump, this horizontal speed boost is applied
const float maxFall = 160;
const float gravity = 1000;
const float halfGravThreshold = 40; // Halves gravity at the peak of a jump, if the jump button is held
const float maxRun = 100;
const float runAccel = 800;
const float runAccelAirMult = 0.8f; // Gives you slightly less control of horizontal motion in the air
let onGround = GroundCheck();
if (onGround)
tJumpGrace.Value = coyoteTime;
//Vertical Control
{
//Jumping
if (tJumpGrace && Controls.Jump.Pressed)
{
Controls.Jump.ClearPressBuffer();
tJumpGrace.Clear();
tVarJump.Value = varJumpTime;
Speed.Y = jumpSpeed;
Speed.X += jumpXBoost * Controls.MoveX.Valuei;
}
else
{
//Gravity
{
float mult;
if (Controls.Jump.Check && Math.Abs(Speed.Y) <= halfGravThreshold)
mult = 0.5f;
else
mult = 1;
Speed.Y = Calc.Approach(Speed.Y, maxFall, gravity * mult * Time.Delta);
}
//Variable Jumping
if (tVarJump)
{
if (Controls.Jump.Check)
Speed.Y = jumpSpeed;
else
tVarJump.Clear();
}
}
}
//Horizontal Control
{
float accel = runAccel;
if (!onGround)
accel *= runAccelAirMult;
Speed.X = Calc.Approach(Speed.X, Controls.MoveX.Valuei * maxRun, accel * Time.Delta);
}
//Resolve Speed
MoveX(Speed.X * Time.Delta, scope => OnCollideX);
MoveY(Speed.Y * Time.Delta, scope => OnCollideY);
}
private void OnCollideX(Collision col)
{
Speed.X = 0;
ZeroRemainderX();
}
private void OnCollideY(Collision col)
{
Speed.Y = 0;
ZeroRemainderY();
}
public override void Draw()
{
base.Draw();
DrawHitbox(.Red);
}
}
}

14
SampleGame/src/Program.bf Normal file
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using System;
namespace Strawberry.Sample
{
static public class Program
{
static public int Main(String[] args)
{
let game = scope SampleGame();
game.Run();
return 0;
}
}
}

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@ -0,0 +1,14 @@
using System;
namespace Strawberry.Sample
{
public class SampleGame : Game
{
public this()
: base("Strawberry Sample Game!", 320, 180, 3)
{
Controls.Init();
Scene = new Level();
}
}
}

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@ -26,11 +26,13 @@ namespace Strawberry
public float Value
{
[Inline]
get
{
return value;
}
[Inline]
set
{
this.value = Math.Max(0, value);
@ -38,6 +40,13 @@ namespace Strawberry
}
}
[Inline]
public void Clear()
{
value = 0;
Active = false;
}
public override void Update()
{
if (value > 0)
@ -54,5 +63,10 @@ namespace Strawberry
}
}
}
static public implicit operator bool(Timer timer)
{
return timer.value > 0;
}
}
}

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@ -77,8 +77,6 @@ namespace Strawberry
let hit = First<Solid>(.(sign, 0));
if (hit != null)
{
ZeroRemainderX();
let c = Collision(
Point.Right * sign,
Math.Abs(amount),
@ -110,8 +108,6 @@ namespace Strawberry
if (hit != null)
{
ZeroRemainderY();
let c = Collision(
Point.Right * sign,
Math.Abs(amount),

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@ -35,6 +35,32 @@ namespace Strawberry
}
}
[Inline]
public void Move(Vector amount)
{
MoveX(amount.X);
MoveY(amount.Y);
}
[Inline]
public void MoveToX(float x)
{
MoveX(x - (X + remainder.X));
}
[Inline]
public void MoveToY(float y)
{
MoveY(y - (Y + remainder.Y));
}
[Inline]
public void MoveTo(Vector target)
{
MoveToX(target.X);
MoveToY(target.Y);
}
public abstract void MoveExactX(int amount);
public abstract void MoveExactY(int amount);
public abstract List<Actor> GetRiders(List<Actor> into);

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@ -6,14 +6,7 @@ namespace Strawberry
public this(Point position, int width)
: base(position)
{
Hitbox = Rect(0, 0, width, 6);
}
public override void Update()
{
base.Update();
MoveY(-10 * Time.Delta);
Hitbox = Rect(0, 0, width, 2);
}
public override void MoveExactX(int amount)
@ -80,7 +73,7 @@ namespace Strawberry
public override void Draw()
{
DrawHitbox(.(255, 255, 255, 255));
DrawHitbox(.LightGray);
}
}
}

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@ -10,13 +10,6 @@ namespace Strawberry
Hitbox = hitbox;
}
public override void Update()
{
base.Update();
MoveY(0.1f);
}
public override List<Actor> GetRiders(List<Actor> into)
{
for (var a in Scene.All<Actor>(scope List<Actor>))

36
src/Static/Ease.bf Normal file
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using System;
namespace Strawberry
{
static public class Ease
{
public delegate float Easer(float t);
static public float CubeIn(float t)
{
return t * t * t;
}
static public float CubeOut(float t)
{
return Invert(t, scope => CubeIn);
}
static public float CubeInOut(float t)
{
return Follow(t, scope => CubeIn, scope => CubeOut);
}
[Inline]
static public float Invert(float t, Easer easer)
{
return 1 - easer(1 - t);
}
[Inline]
static public float Follow(float t, Easer a, Easer b)
{
return (t <= 0.5f) ? a(t * 2) / 2 : b(t * 2 - 1) / 2 + 0.5f;
}
}
}

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@ -13,6 +13,9 @@ namespace Strawberry
static public readonly Color Cyan = 0xFF00FFFF;
static public readonly Color Magenta = 0xFFFF00FF;
static public readonly Color Yellow = 0x00FFFFFF;
static public readonly Color DarkGray = 0x3F3F3FFF;
static public readonly Color Gray = 0x7F7F7FFF;
static public readonly Color LightGray = 0xBFBFBFFF;
public uint8 R;
public uint8 G;

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@ -51,6 +51,16 @@ namespace Strawberry
return Point((int)Math.Round(X), (int)Math.Round(Y));
}
static public Vector Lerp(Vector a, Vector b, float t)
{
if (t == 0)
return a;
else if (t == 1)
return b;
else
return a + (b - a) * t;
}
public override void ToString(String strBuffer)
{
strBuffer.Set("Vector [ ");