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Setting up open gl stuff
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@ -437,7 +437,7 @@ namespace Strawberry
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public this(int w, int h)
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{
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Texture = SDL.CreateTexture(Game.Renderer, (uint32)SDL.PIXELFORMAT_RGBA8888, (int32)SDL.TextureAccess.Streaming, (int32)w, (int32)h);
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//Texture = SDL.CreateTexture(Game.Renderer, (uint32)SDL.PIXELFORMAT_RGBA8888, (int32)SDL.TextureAccess.Streaming, (int32)w, (int32)h);
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Width = w;
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Height = h;
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