OpenGL rendering hooked up. Better platform layer abstraction

This commit is contained in:
Matt Thorson
2020-08-16 22:00:13 -07:00
parent 5d62a86947
commit 1c084b55f9
21 changed files with 669 additions and 450 deletions

View File

@ -8,7 +8,6 @@ namespace Strawberry
public float TimeStarted { get; private set; }
public Grid SolidGrid;
public Rect Bounds;
public Vector Camera;
private List<Entity> entities;
private HashSet<Entity> toRemove;