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Time static class
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@ -56,16 +56,16 @@ namespace Strawberry
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//Press
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if (last != IntValue && IntValue != 0)
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lastPress = Game.Time;
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Pressed = IntValue != 0 && lastPress > lastPressClear && Game.Time - lastPress <= pressBuffer;
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lastPress = Time.Elapsed;
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Pressed = IntValue != 0 && lastPress > lastPressClear && Time.Elapsed - lastPress <= pressBuffer;
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//Repeat
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if (IntValue != 0 && repeatStart > 0 && Game.Time - lastPress >= repeatStart)
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if (IntValue != 0 && repeatStart > 0 && Time.Elapsed - lastPress >= repeatStart)
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{
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Repeating = true;
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int a = (int)((Game.PreviousTime - lastPress) / repeatInterval);
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int b = (int)((Game.Time - lastPress) / repeatInterval);
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int a = (int)((Time.PreviousElapsed - lastPress) / repeatInterval);
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int b = (int)((Time.Elapsed - lastPress) / repeatInterval);
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if (a != b)
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Pressed = true;
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}
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@ -74,18 +74,18 @@ namespace Strawberry
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//Release
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if (last != 0 && IntValue == 0)
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lastRelease = Game.Time;
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Released = IntValue == 0 && lastRelease > lastReleaseClear && Game.Time - lastRelease <= releaseBuffer;
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lastRelease = Time.Elapsed;
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Released = IntValue == 0 && lastRelease > lastReleaseClear && Time.Elapsed - lastRelease <= releaseBuffer;
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}
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public void ClearPressBuffer()
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{
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lastPressClear = Game.Time;
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lastPressClear = Time.Elapsed;
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}
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public void ClearReleaseBuffer()
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{
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lastReleaseClear = Game.Time;
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lastReleaseClear = Time.Elapsed;
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}
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// Setup Calls
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@ -50,16 +50,16 @@ namespace Strawberry
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//Press
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if (!last && Check)
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lastPress = Game.Time;
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Pressed = Check && lastPress > lastPressClear && Game.Time - lastPress <= pressBuffer;
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lastPress = Time.Elapsed;
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Pressed = Check && lastPress > lastPressClear && Time.Elapsed - lastPress <= pressBuffer;
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//Repeat
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if (Check && repeatStart > 0 && Game.Time - lastPress >= repeatStart)
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if (Check && repeatStart > 0 && Time.Elapsed - lastPress >= repeatStart)
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{
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Repeating = true;
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int a = (int)((Game.PreviousTime - lastPress) / repeatInterval);
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int b = (int)((Game.Time - lastPress) / repeatInterval);
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int a = (int)((Time.PreviousElapsed - lastPress) / repeatInterval);
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int b = (int)((Time.Elapsed - lastPress) / repeatInterval);
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if (a != b)
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Pressed = true;
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}
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@ -68,18 +68,18 @@ namespace Strawberry
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//Release
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if (last && !Check)
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lastRelease = Game.Time;
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Released = !Check && lastRelease > lastReleaseClear && Game.Time - lastRelease <= releaseBuffer;
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lastRelease = Time.Elapsed;
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Released = !Check && lastRelease > lastReleaseClear && Time.Elapsed - lastRelease <= releaseBuffer;
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}
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public void ClearPressBuffer()
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{
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lastPressClear = Game.Time;
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lastPressClear = Time.Elapsed;
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}
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public void ClearReleaseBuffer()
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{
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lastReleaseClear = Game.Time;
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lastReleaseClear = Time.Elapsed;
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}
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// Setup Calls
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