mirror of
https://github.com/MaddyThorson/StrawberryBF.git
synced 2025-07-18 19:41:54 +08:00
renderer work
This commit is contained in:
30
src/PlatformLayer/Batch.bf
Normal file
30
src/PlatformLayer/Batch.bf
Normal file
@ -0,0 +1,30 @@
|
||||
namespace Strawberry
|
||||
{
|
||||
public enum BatchModes
|
||||
{
|
||||
TextureTint,
|
||||
TextureWash,
|
||||
Shape,
|
||||
}
|
||||
|
||||
public struct Batch
|
||||
{
|
||||
public int IndicesStart;
|
||||
public int IndicesCount;
|
||||
public Texture Texture;
|
||||
public BatchModes Mode;
|
||||
|
||||
public this(BatchModes mode, Texture texture, int start)
|
||||
{
|
||||
Mode = mode;
|
||||
Texture = texture;
|
||||
IndicesStart = start;
|
||||
IndicesCount = 0;
|
||||
}
|
||||
|
||||
public bool Matches(BatchModes mode, Texture texture)
|
||||
{
|
||||
return Mode == mode && Texture == texture;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@ namespace Strawberry
|
||||
{
|
||||
public class Batcher
|
||||
{
|
||||
private List<Batch> batches = new .() ~ delete _;
|
||||
private List<Vertex> vertices = new .() ~ delete _;
|
||||
private List<uint32> indices = new .() ~ delete _;
|
||||
|
||||
@ -47,15 +48,33 @@ namespace Strawberry
|
||||
GL.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, indexBufferID);
|
||||
GL.glBufferData(GL.GL_ELEMENT_ARRAY_BUFFER, indices.Count * sizeof(uint32), indices.Ptr, GL.GL_DYNAMIC_DRAW);
|
||||
|
||||
GL.glDrawElements(GL.GL_TRIANGLES, indices.Count, GL.GL_UNSIGNED_INT, (void*)0);
|
||||
for (let b in batches)
|
||||
{
|
||||
if (b.Mode == .Shape)
|
||||
GL.glBindTexture(GL.GL_TEXTURE_2D, 0);
|
||||
else
|
||||
GL.glBindTexture(GL.GL_TEXTURE_2D, b.Texture.Handle);
|
||||
GL.glDrawElements(GL.GL_TRIANGLES, b.IndicesCount, GL.GL_UNSIGNED_INT, (void*)(b.IndicesStart * sizeof(uint32)));
|
||||
}
|
||||
|
||||
GL.glBindVertexArray(0);
|
||||
|
||||
vertices.Clear();
|
||||
indices.Clear();
|
||||
batches.Clear();
|
||||
}
|
||||
|
||||
protected void PushQuad(Vertex a, Vertex b, Vertex c, Vertex d)
|
||||
private ref Batch GetBatch(BatchModes mode, Texture texture)
|
||||
{
|
||||
if (batches.Count == 0 || !batches.Back.Matches(mode, texture))
|
||||
batches.Add(Batch(mode, texture, indices.Count));
|
||||
return ref batches.Back;
|
||||
}
|
||||
|
||||
protected void PushQuad(BatchModes mode, Texture texture, Vertex a, Vertex b, Vertex c, Vertex d)
|
||||
{
|
||||
GetBatch(mode, texture).IndicesCount += 6;
|
||||
|
||||
uint32 count = (uint32)vertices.Count;
|
||||
|
||||
vertices.Add(a);
|
||||
@ -71,8 +90,10 @@ namespace Strawberry
|
||||
indices.Add(count + 3);
|
||||
}
|
||||
|
||||
protected void PushTri(Vertex a, Vertex b, Vertex c)
|
||||
protected void PushTri(BatchModes mode, Texture texture, Vertex a, Vertex b, Vertex c)
|
||||
{
|
||||
GetBatch(mode, texture).IndicesCount += 3;
|
||||
|
||||
uint32 count = (uint32)vertices.Count;
|
||||
|
||||
vertices.Add(a);
|
||||
@ -86,12 +107,25 @@ namespace Strawberry
|
||||
|
||||
public void Rect(float x, float y, float w, float h, Color color)
|
||||
{
|
||||
PushQuad(.Shape(.(x, y), color), .Shape(.(x + w, y), color), .Shape(.(x + w, y + h), color), .Shape(.(x, y + h), color));
|
||||
PushQuad(.Shape, null,
|
||||
.Shape(.(x, y), color),
|
||||
.Shape(.(x + w, y), color),
|
||||
.Shape(.(x + w, y + h), color),
|
||||
.Shape(.(x, y + h), color));
|
||||
}
|
||||
|
||||
public void Rect(Rect rect, Color color)
|
||||
{
|
||||
Rect(rect.X, rect.Y, rect.Width, rect.Height, color);
|
||||
}
|
||||
|
||||
public void Tex(Texture texture, float x, float y)
|
||||
{
|
||||
PushQuad(.TextureTint, texture,
|
||||
.Tex(.(x, y), .(0, 1), Color.White),
|
||||
.Tex(.(x + texture.Width, y), .(1, 1), Color.White),
|
||||
.Tex(.(x + texture.Width, y + texture.Height), .(1, 0), Color.White),
|
||||
.Tex(.(x, y + texture.Height), .(0, 0), Color.White));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -166,7 +166,10 @@ namespace Strawberry.SDL2
|
||||
|
||||
public override Texture LoadTexture(String path)
|
||||
{
|
||||
var surface = SDLImage.Load(path);
|
||||
let surface = SDLImage.Load(path);
|
||||
Debug.Assert(surface != null, "Could not load from path.");
|
||||
Debug.Assert(surface.format.bytesPerPixel == 4, "Surface format incorrect.");
|
||||
|
||||
var tex = new Texture(surface.w, surface.h, (uint8*)surface.pixels);
|
||||
SDL.FreeSurface(surface);
|
||||
|
||||
|
@ -18,5 +18,15 @@ namespace Strawberry
|
||||
v.Mode = (0, 0, 255);
|
||||
return v;
|
||||
}
|
||||
|
||||
static public Vertex Tex(Vector pos, Vector texCoord, Color color)
|
||||
{
|
||||
Vertex v = Vertex();
|
||||
v.Position = pos;
|
||||
v.TexCoord = texCoord;
|
||||
v.Color = color;
|
||||
v.Mode = (255, 0, 0);
|
||||
return v;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user