mirror of
https://github.com/MaddyThorson/StrawberryBF.git
synced 2025-07-18 19:41:54 +08:00
Update to Beef 0.24.4
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@ -338,7 +338,7 @@ namespace Strawberry
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public bool Check<T>() where T : Entity
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e))
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return true;
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@ -347,7 +347,7 @@ namespace Strawberry
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public bool Check<T>(Point offset) where T : Entity
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e, offset))
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return true;
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@ -356,7 +356,7 @@ namespace Strawberry
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public bool CheckOutside<T>(Point offset) where T : Entity
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (CheckOutside(e, offset))
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return true;
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@ -365,7 +365,7 @@ namespace Strawberry
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public T First<T>() where T : Entity
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e))
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return e;
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@ -374,7 +374,7 @@ namespace Strawberry
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public T First<T>(Point offset) where T : Entity
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e, offset))
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return e;
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@ -383,7 +383,7 @@ namespace Strawberry
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public T FirstOutside<T>(Point offset) where T : Entity
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (CheckOutside(e, offset))
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return e;
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@ -392,7 +392,7 @@ namespace Strawberry
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public List<T> All<T>(List<T> into) where T : Entity
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e))
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into.Add(e);
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@ -401,7 +401,7 @@ namespace Strawberry
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public List<T> All<T>(Point offset, List<T> into) where T : Entity
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e, offset))
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into.Add(e);
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@ -410,7 +410,7 @@ namespace Strawberry
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public List<T> AllOutside<T>(Point offset, List<T> into) where T : Entity
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (CheckOutside(e, offset))
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into.Add(e);
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