mirror of
https://github.com/MaddyThorson/StrawberryBF.git
synced 2024-11-29 17:08:55 +08:00
Update to Beef 0.24.4
This commit is contained in:
parent
17fc10eb7c
commit
59a2eaaed6
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@ -338,7 +338,7 @@ namespace Strawberry
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public bool Check<T>() where T : Entity
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public bool Check<T>() where T : Entity
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{
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e))
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if (Check(e))
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return true;
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return true;
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@ -347,7 +347,7 @@ namespace Strawberry
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public bool Check<T>(Point offset) where T : Entity
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public bool Check<T>(Point offset) where T : Entity
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{
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e, offset))
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if (Check(e, offset))
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return true;
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return true;
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@ -356,7 +356,7 @@ namespace Strawberry
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public bool CheckOutside<T>(Point offset) where T : Entity
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public bool CheckOutside<T>(Point offset) where T : Entity
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{
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (CheckOutside(e, offset))
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if (CheckOutside(e, offset))
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return true;
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return true;
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@ -365,7 +365,7 @@ namespace Strawberry
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public T First<T>() where T : Entity
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public T First<T>() where T : Entity
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{
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e))
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if (Check(e))
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return e;
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return e;
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@ -374,7 +374,7 @@ namespace Strawberry
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public T First<T>(Point offset) where T : Entity
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public T First<T>(Point offset) where T : Entity
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{
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e, offset))
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if (Check(e, offset))
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return e;
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return e;
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@ -383,7 +383,7 @@ namespace Strawberry
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public T FirstOutside<T>(Point offset) where T : Entity
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public T FirstOutside<T>(Point offset) where T : Entity
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{
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (CheckOutside(e, offset))
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if (CheckOutside(e, offset))
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return e;
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return e;
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@ -392,7 +392,7 @@ namespace Strawberry
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public List<T> All<T>(List<T> into) where T : Entity
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public List<T> All<T>(List<T> into) where T : Entity
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{
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e))
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if (Check(e))
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into.Add(e);
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into.Add(e);
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@ -401,7 +401,7 @@ namespace Strawberry
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public List<T> All<T>(Point offset, List<T> into) where T : Entity
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public List<T> All<T>(Point offset, List<T> into) where T : Entity
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{
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (Check(e, offset))
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if (Check(e, offset))
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into.Add(e);
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into.Add(e);
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@ -410,7 +410,7 @@ namespace Strawberry
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public List<T> AllOutside<T>(Point offset, List<T> into) where T : Entity
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public List<T> AllOutside<T>(Point offset, List<T> into) where T : Entity
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{
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{
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for (var e in Scene.All<T>(scope List<T>))
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for (var e in Scene.All<T>(scope List<T>()))
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if (CheckOutside(e, offset))
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if (CheckOutside(e, offset))
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into.Add(e);
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into.Add(e);
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@ -43,7 +43,7 @@ namespace Strawberry
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MovedByGeometry = Point.Zero;
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MovedByGeometry = Point.Zero;
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}
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}
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public bool MoveX(float amount, Action<Collision> onCollide = null)
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public bool MoveX(float amount, delegate void(Collision) onCollide = null)
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{
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{
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remainder.X += amount;
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remainder.X += amount;
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let move = (int)Math.Round(remainder.X);
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let move = (int)Math.Round(remainder.X);
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@ -56,7 +56,7 @@ namespace Strawberry
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return false;
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return false;
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}
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}
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public bool MoveY(float amount, Action<Collision> onCollide = null)
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public bool MoveY(float amount, delegate void(Collision) onCollide = null)
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{
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{
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remainder.Y += amount;
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remainder.Y += amount;
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let move = (int)Math.Round(remainder.Y);
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let move = (int)Math.Round(remainder.Y);
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@ -72,16 +72,16 @@ namespace Strawberry
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[Inline]
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[Inline]
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public void MoveToX(float x)
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public void MoveToX(float x)
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{
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{
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MoveX(x - (X + remainder.X));
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MoveX(x - (X + remainder.X), null);
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}
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}
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[Inline]
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[Inline]
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public void MoveToY(float y)
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public void MoveToY(float y)
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{
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{
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MoveY(y - (Y + remainder.Y));
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MoveY(y - (Y + remainder.Y), null);
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}
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}
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public bool MoveExactX(int amount, Action<Collision> onCollide = null, Geometry pusher = null, Geometry carrier = null)
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public bool MoveExactX(int amount, delegate void(Collision) onCollide = null, Geometry pusher = null, Geometry carrier = null)
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{
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{
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int move = amount;
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int move = amount;
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int sign = Math.Sign(amount);
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int sign = Math.Sign(amount);
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@ -127,7 +127,7 @@ namespace Strawberry
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return false;
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return false;
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}
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}
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public bool MoveExactY(int amount, Action<Collision> onCollide = null, Geometry pusher = null, Geometry carrier = null)
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public bool MoveExactY(int amount, delegate void(Collision) onCollide = null, Geometry pusher = null, Geometry carrier = null)
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{
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{
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int move = amount;
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int move = amount;
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int sign = Math.Sign(amount);
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int sign = Math.Sign(amount);
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@ -195,5 +195,22 @@ namespace Strawberry
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{
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{
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MovedByGeometry += amount;
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MovedByGeometry += amount;
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}
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}
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public bool CornerCorrection(Cardinals direction, int maxAmount, int lookAhead = 1, int onlySign = 0)
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{
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Point pt = direction;
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if (pt.X != 0)
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{
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}
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else
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{
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}
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return false;
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}
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}
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}
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}
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}
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@ -20,7 +20,7 @@ namespace Strawberry
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{
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{
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if (Collidable)
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if (Collidable)
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{
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{
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let riders = GetRiders(scope List<Actor>);
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let riders = GetRiders(scope List<Actor>());
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X += amount;
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X += amount;
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for (var a in riders)
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for (var a in riders)
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@ -34,11 +34,11 @@ namespace Strawberry
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{
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{
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if (Collidable)
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if (Collidable)
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{
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{
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let riders = GetRiders(scope List<Actor>);
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let riders = GetRiders(scope List<Actor>());
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if (amount < 0)
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if (amount < 0)
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{
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{
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for (var a in Scene.All<Actor>(scope List<Actor>))
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for (var a in Scene.All<Actor>(scope List<Actor>()))
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{
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{
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if (riders.Contains(a) || CheckOutside(a, Point.UnitY * amount))
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if (riders.Contains(a) || CheckOutside(a, Point.UnitY * amount))
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{
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{
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@ -65,7 +65,7 @@ namespace Strawberry
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public override List<Actor> GetRiders(List<Actor> into)
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public override List<Actor> GetRiders(List<Actor> into)
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{
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{
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for (var a in Scene.All<Actor>(scope List<Actor>))
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for (var a in Scene.All<Actor>(scope List<Actor>()))
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if (a.IsRiding(this))
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if (a.IsRiding(this))
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into.Add(a);
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into.Add(a);
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return into;
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return into;
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@ -12,7 +12,7 @@ namespace Strawberry
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public override List<Actor> GetRiders(List<Actor> into)
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public override List<Actor> GetRiders(List<Actor> into)
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{
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{
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for (var a in Scene.All<Actor>(scope List<Actor>))
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for (var a in Scene.All<Actor>(scope List<Actor>()))
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if (a.IsRiding(this))
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if (a.IsRiding(this))
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into.Add(a);
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into.Add(a);
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return into;
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return into;
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@ -22,12 +22,12 @@ namespace Strawberry
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{
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{
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if (Collidable)
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if (Collidable)
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{
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{
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let riders = GetRiders(scope List<Actor>);
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let riders = GetRiders(scope List<Actor>());
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X += amount;
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X += amount;
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Collidable = false;
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Collidable = false;
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for (Actor a in Scene.All<Actor>(scope List<Actor>))
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for (Actor a in Scene.All<Actor>(scope List<Actor>()))
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{
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{
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if (Check(a))
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if (Check(a))
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{
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{
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@ -56,12 +56,12 @@ namespace Strawberry
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{
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{
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if (Collidable)
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if (Collidable)
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{
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{
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let riders = GetRiders(scope List<Actor>);
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let riders = GetRiders(scope List<Actor>());
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Y += amount;
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Y += amount;
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Collidable = false;
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Collidable = false;
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for (Actor a in Scene.All<Actor>(scope List<Actor>))
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for (Actor a in Scene.All<Actor>(scope List<Actor>()))
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{
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{
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if (Check(a))
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if (Check(a))
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{
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{
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@ -49,7 +49,7 @@ namespace Strawberry
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[Inline]
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[Inline]
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static public void Log<T>(T v)
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static public void Log<T>(T v)
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{
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{
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String string = scope String;
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String string = scope String();
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v.ToString(string);
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v.ToString(string);
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Debug.WriteLine(string);
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Debug.WriteLine(string);
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}
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}
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