mirror of
https://github.com/MaddyThorson/StrawberryBF.git
synced 2025-12-16 13:37:40 +08:00
Basic rendering works
This commit is contained in:
@ -35,9 +35,21 @@ namespace Strawberry
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
GL.glDisable(GL.GL_CULL_FACE);
|
||||
|
||||
GL.glBindVertexArray(vaoID);
|
||||
|
||||
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, vertexBufferID);
|
||||
GL.glEnableVertexAttribArray(0);
|
||||
GL.glVertexAttribPointer(0, 2, GL.GL_FLOAT, GL.GL_FALSE, Batcher.VertexSize, (void*)0);
|
||||
GL.glEnableVertexAttribArray(1);
|
||||
GL.glVertexAttribPointer(1, 2, GL.GL_FLOAT, GL.GL_FALSE, Batcher.VertexSize, (void*)8);
|
||||
GL.glEnableVertexAttribArray(2);
|
||||
GL.glVertexAttribPointer(2, 4, GL.GL_UNSIGNED_BYTE, GL.GL_TRUE, Batcher.VertexSize, (void*)16);
|
||||
GL.glEnableVertexAttribArray(3);
|
||||
GL.glVertexAttribPointer(3, 3, GL.GL_UNSIGNED_BYTE, GL.GL_TRUE, Batcher.VertexSize, (void*)20);
|
||||
GL.glBufferData(GL.GL_ARRAY_BUFFER, vertices.Count * sizeof(Vertex), vertices.Ptr, GL.GL_DYNAMIC_DRAW);
|
||||
|
||||
GL.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, indexBufferID);
|
||||
GL.glBufferData(GL.GL_ELEMENT_ARRAY_BUFFER, indices.Count * sizeof(uint32), indices.Ptr, GL.GL_DYNAMIC_DRAW);
|
||||
|
||||
@ -81,8 +93,8 @@ namespace Strawberry
|
||||
private struct Vertex
|
||||
{
|
||||
public Vector Position;
|
||||
public Color Color;
|
||||
public Vector TexCoord;
|
||||
public Color Color;
|
||||
public (uint8, uint8, uint8) Mode;
|
||||
|
||||
static public Vertex Shape(Vector pos, Color color)
|
||||
|
||||
Reference in New Issue
Block a user