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Sprite loading progress
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@ -36,5 +36,13 @@ namespace Strawberry
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SDL.SetRenderDrawColor(Game.Renderer, color.R, color.G, color.B, color.A);
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SDL.RenderDrawLine(Game.Renderer, (int32)fromn.X, (int32)fromn.Y, (int32)ton.X, (int32)ton.Y);
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}
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static public void Sprite(Sprite sprite, int frame, Point position)
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{
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SDL.Rect src = Strawberry.Rect(0, 0, sprite.Width, sprite.Height);
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SDL.Rect dst = Strawberry.Rect(position.X, position.Y, sprite.Width, sprite.Height);
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SDL.RenderCopy(Game.Renderer, sprite[frame].Texture, &src, &dst);
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}
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}
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}
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