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https://github.com/MaddyThorson/StrawberryBF.git
synced 2024-11-28 16:58:56 +08:00
Sprite loading progress
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parent
a2f5f157fc
commit
6bfc6c7721
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@ -247,10 +247,10 @@ namespace Strawberry
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{
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let path = scope String();
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file.GetFilePath(path);
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let sprite = new [Friend]Sprite(path);
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path.Remove(0, ContentRoot.Length + 8);
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path.Remove(0, ContentRoot.Length + 9);
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path.RemoveFromEnd(4);
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Sprites.Add(new String(path), sprite);
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}
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}
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@ -33,12 +33,13 @@ namespace Strawberry
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public readonly String Path;
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public int Width { get; private set; }
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public int Height { get; private set; }
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private Frame[] frames;
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private List<Layer> layers;
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private List<Tag> tags;
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private List<Slice> slices;
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private int width;
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private int height;
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private Modes mode;
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private this(String path)
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@ -53,6 +54,11 @@ namespace Strawberry
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Unload();
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}
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public Frame this[int index]
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{
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get => frames[index];
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}
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private void Unload()
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{
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for (let f in frames)
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@ -125,8 +131,8 @@ namespace Strawberry
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// Frame Count / Width / Height / Color Mode
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frames = new Frame[WORD()];
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width = WORD();
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height = WORD();
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Width = WORD();
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Height = WORD();
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mode = (Modes)(WORD() / 8);
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// Other Info, Ignored
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@ -148,13 +154,13 @@ namespace Strawberry
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// Body
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{
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var temp = scope:: uint8[width * height * (int)mode];
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var temp = scope:: uint8[Width * Height * (int)mode];
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let palette = scope:: Color[256];
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HasUserData last = null;
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for (int i = 0; i < frames.Count; i++)
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{
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let frame = new Frame(width, height);
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let frame = new Frame(Width, Height);
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frames[i] = frame;
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int64 frameStart, frameEnd;
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@ -257,7 +263,7 @@ namespace Strawberry
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else if (celType == 1)
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{
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var linkFrame = frames[WORD()];
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var linkCel = linkFrame.Cels[frame.Cels.Count];
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var linkCel = linkFrame.[Friend]cels[frame.[Friend]cels.Count];
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width = linkCel.Width;
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height = linkCel.Height;
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@ -279,7 +285,7 @@ namespace Strawberry
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if (cel.Layer.Visible)
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CelToFrame(frame, cel);
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frame.Cels.Add(cel);
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frame.[Friend]cels.Add(cel);
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}
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// PALETTE CHUNK
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else if (chunkType == Chunks.Palette)
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@ -418,12 +424,12 @@ namespace Strawberry
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if (cel.Layer.BlendMode < BlendModes.Count)
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blend = BlendModes[cel.Layer.BlendMode];
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for (int sx = Math.Max(0, -cel.X), int right = Math.Min(cel.Width, width - cel.X); sx < right; sx++)
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for (int sx = Math.Max(0, -cel.X), int right = Math.Min(cel.Width, Width - cel.X); sx < right; sx++)
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{
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int dx = cel.X + sx;
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int dy = cel.Y * width;
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int dy = cel.Y * Width;
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for (int sy = Math.Max(0, -cel.Y), int bottom = Math.Min(cel.Height, height - cel.Y); sy < bottom; sy++, dy += width)
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for (int sy = Math.Max(0, -cel.Y), int bottom = Math.Min(cel.Height, Height - cel.Y); sy < bottom; sy++, dy += Width)
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{
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if (dx + dy >= 0 && dx + dy < pxLen)
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blend(frame.Pixels, (dx + dy) * 4, cel.Pixels[sx + sy * cel.Width], opacity);
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@ -433,14 +439,15 @@ namespace Strawberry
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// Data
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private class Frame
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public class Frame
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{
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public SDL.Texture* Texture;
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public float Duration;
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public List<Cel> Cels;
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public uint8* Pixels;
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public int32 PixelsLength;
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private List<Cel> cels;
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public this(int w, int h)
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{
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Texture = SDL.CreateTexture(Game.Renderer, (uint32)SDL.PIXELFORMAT_ARGB8888, (int32)SDL.TextureAccess.Static, (int32)w, (int32)h);
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@ -449,14 +456,14 @@ namespace Strawberry
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SDL.LockTexture(Texture, null, out ptr, out PixelsLength);
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Pixels = (uint8*)ptr;
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Cels = new List<Cel>();
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cels = new List<Cel>();
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}
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public ~this()
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{
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for (let c in Cels)
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for (let c in cels)
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delete c;
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delete Cels;
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delete cels;
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SDL.DestroyTexture(Texture);
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}
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@ -36,5 +36,13 @@ namespace Strawberry
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SDL.SetRenderDrawColor(Game.Renderer, color.R, color.G, color.B, color.A);
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SDL.RenderDrawLine(Game.Renderer, (int32)fromn.X, (int32)fromn.Y, (int32)ton.X, (int32)ton.Y);
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}
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static public void Sprite(Sprite sprite, int frame, Point position)
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{
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SDL.Rect src = Strawberry.Rect(0, 0, sprite.Width, sprite.Height);
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SDL.Rect dst = Strawberry.Rect(position.X, position.Y, sprite.Width, sprite.Height);
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SDL.RenderCopy(Game.Renderer, sprite[frame].Texture, &src, &dst);
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}
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}
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}
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@ -166,5 +166,10 @@ namespace Strawberry
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{
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return Rect(a.X * b.X, a.Y * b.Y, a.Width * b.X, a.Height * b.Y);
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}
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static public implicit operator SDL2.SDL.Rect(Rect r)
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{
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return SDL2.SDL.Rect((int32)r.X, (int32)r.Y, (int32)r.Width, (int32)r.Height);
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}
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}
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}
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