This commit is contained in:
Matt Thorson
2020-05-07 20:38:02 -07:00
parent 80e1935b15
commit 786b692a3f
11 changed files with 0 additions and 0 deletions

151
src/Struct/Color.bf Normal file
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using System;
namespace Strawberry
{
public struct Color
{
static public readonly Color White = 0xFFFFFFFF;
static public readonly Color Black = 0x000000FF;
static public readonly Color Transparent = 0x00000000;
static public readonly Color Red = 0xFF0000FF;
static public readonly Color Green = 0x00FF00FF;
static public readonly Color Blue = 0x0000FFFF;
static public readonly Color Cyan = 0xFF00FFFF;
static public readonly Color Magenta = 0xFFFF00FF;
static public readonly Color Yellow = 0x00FFFFFF;
public uint8 R;
public uint8 G;
public uint8 B;
public uint8 A;
public this(uint8 red, uint8 green, uint8 blue, uint8 alpha = 255)
{
R = red;
G = green;
B = blue;
A = alpha;
}
public this(float red, float green, float blue, float alpha = 1f)
{
R = (uint8)(red * 255);
G = (uint8)(green * 255);
B = (uint8)(blue * 255);
A = (uint8)(alpha * 255);
}
public float Rf
{
[Inline]
get
{
return R / 255f;
}
[Inline]
set mut
{
R = (uint8)(value * 255);
}
}
public float Gf
{
[Inline]
get
{
return G / 255f;
}
[Inline]
set mut
{
G = (uint8)(value * 255);
}
}
public float Bf
{
[Inline]
get
{
return B / 255f;
}
[Inline]
set mut
{
B = (uint8)(value * 255);
}
}
public float Af
{
[Inline]
get
{
return A / 255f;
}
[Inline]
set mut
{
A = (uint8)(value * 255);
}
}
public override void ToString(String strBuffer)
{
strBuffer.Set("Color [ ");
((uint)R).ToString(strBuffer);
strBuffer.Append(", ");
((uint)G).ToString(strBuffer);
strBuffer.Append(", ");
((uint)B).ToString(strBuffer);
strBuffer.Append(", ");
((uint)A).ToString(strBuffer);
strBuffer.Append(" ]");
}
static public Color Lerp(Color a, Color b, float t)
{
return Color(
Math.Lerp(a.Rf, b.Rf, t),
Math.Lerp(a.Gf, b.Gf, t),
Math.Lerp(a.Bf, b.Bf, t),
Math.Lerp(a.Af, b.Af, t)
);
}
static public implicit operator Color(uint32 from)
{
return Color(
(uint8)((from >> 24) & 0xFF),
(uint8)((from >> 16) & 0xFF),
(uint8)((from >> 8) & 0xFF),
(uint8)(from & 0xFF)
);
}
static public implicit operator uint32(Color from)
{
return (((uint32)from.R) << 24) | (((uint32)from.G) << 16) | (((uint32)from.B) << 8) | ((uint32)from.A);
}
static public Color operator/(Color a, Color b)
{
return Lerp(a, b, 0.5f);
}
static public Color operator*(Color color, float b)
{
return Color(color.R, color.G, color.B, (uint8)(color.A * b));
}
static public implicit operator SDL2.SDL.Color(Color color)
{
return SDL2.SDL.Color(color.R, color.G, color.B, color.A);
}
}
}

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src/Struct/Point.bf Normal file
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using System;
namespace Strawberry
{
public struct Point
{
static public readonly Point Right = .(1, 0);
static public readonly Point Left = .(-1, 0);
static public readonly Point Up = .(0, -1);
static public readonly Point Down = .(0, 1);
static public readonly Point UnitX = .(1, 0);
static public readonly Point UnitY = .(0, 1);
static public readonly Point Zero = .(0, 0);
static public readonly Point One = .(1, 1);
public int X;
public int Y;
public this()
{
this = default;
}
public this(int x, int y)
{
X = x;
Y = y;
}
public override void ToString(String strBuffer)
{
strBuffer.Set("Point [ ");
X.ToString(strBuffer);
strBuffer.Append(", ");
Y.ToString(strBuffer);
strBuffer.Append(" ]");
}
static public explicit operator Point(Vector a)
{
return Point((int)a.X, (int)a.Y);
}
static public bool operator==(Point a, Point b)
{
return a.X == b.X && a.Y == b.Y;
}
static public Point operator+(Point a, Point b)
{
return Point(a.X + b.X, a.Y + b.Y);
}
static public Point operator-(Point a, Point b)
{
return Point(a.X - b.X, a.Y - b.Y);
}
static public Point operator*(Point a, int b)
{
return Point(a.X * b, a.Y * b);
}
static public Point operator/(Point a, int b)
{
return Point(a.X / b, a.Y / b);
}
}
}

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src/Struct/Rect.bf Normal file
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using System;
namespace Strawberry
{
public struct Rect
{
public int X;
public int Y;
public int Width;
public int Height;
public this()
{
this = default;
}
public this(int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public int Left
{
[Inline]
get
{
return X;
}
[Inline]
set mut
{
X = value;
}
}
public int Right
{
[Inline]
get
{
return X + Width;
}
[Inline]
set mut
{
X = value - Width;
}
}
public int Top
{
[Inline]
get
{
return Y;
}
[Inline]
set mut
{
Y = value;
}
}
public int Bottom
{
[Inline]
get
{
return Y + Height;
}
[Inline]
set mut
{
Y = value - Height;
}
}
public Rect MirrorX(int axis = 0)
{
var rect = this;
rect.X = axis - X - Width;
return rect;
}
public Rect MirrorY(int axis = 0)
{
var rect = this;
rect.Y = axis - Y - Height;
return rect;
}
public Rect Inflate(int amount)
{
return Rect(X - amount, Y - amount, Width + amount * 2, Height + amount * 2);
}
public bool Intersects(Rect rect)
{
return (X + Width) > rect.X && (rect.X + rect.Width) > X && (Y + Height) > rect.Y && (rect.Y + rect.Height) > Y;
}
public bool Contains(Point point)
{
return point.X >= X && point.X < X + Width && point.Y >= Y && point.Y < Y + Height;
}
public override void ToString(String strBuffer)
{
strBuffer.Set("Rect [ ");
X.ToString(strBuffer);
strBuffer.Append(", ");
Y.ToString(strBuffer);
strBuffer.Append(", ");
Width.ToString(strBuffer);
strBuffer.Append(", ");
Height.ToString(strBuffer);
strBuffer.Append(" ]");
}
static public bool operator==(Rect a, Rect b)
{
return a.X == b.X && a.Y == b.Y && a.Width == b.Width && a.Height == b.Height;
}
static public Rect operator+(Rect a, Point b)
{
return Rect(a.X + b.X, a.Y + b.Y, a.Width, a.Height);
}
static public Rect operator-(Rect a, Point b)
{
return Rect(a.X - b.X, a.Y - b.Y, a.Width, a.Height);
}
}
}

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src/Struct/Vector.bf Normal file
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using System;
namespace Strawberry
{
public struct Vector
{
static public readonly Vector Right = .(1, 0);
static public readonly Vector Left = .(-1, 0);
static public readonly Vector Up = .(0, -1);
static public readonly Vector Down = .(0, 1);
static public readonly Vector UnitX = .(1, 0);
static public readonly Vector UnitY = .(0, 1);
static public readonly Vector Zero = .(0, 0);
static public readonly Vector One = .(1, 1);
public float X;
public float Y;
public this()
{
this = default;
}
public this(float x, float y)
{
X = x;
Y = y;
}
public float Length
{
[Inline]
get
{
return Math.Sqrt(LengthSquared);
}
}
public float LengthSquared
{
[Inline]
get
{
return X * X + Y * Y;
}
}
[Inline]
public Point Round()
{
return Point((int)Math.Round(X), (int)Math.Round(Y));
}
public override void ToString(String strBuffer)
{
strBuffer.Set("Vector [ ");
X.ToString(strBuffer);
strBuffer.Append(", ");
Y.ToString(strBuffer);
strBuffer.Append(" ]");
}
static public operator Vector(Point a)
{
return Vector(a.X, a.Y);
}
static public bool operator==(Vector a, Vector b)
{
return a.X == b.X && a.Y == b.Y;
}
static public Vector operator+(Vector a, Vector b)
{
return Vector(a.X + b.X, a.Y + b.Y);
}
static public Vector operator-(Vector a, Vector b)
{
return Vector(a.X - b.X, a.Y - b.Y);
}
static public Vector operator*(Vector a, float b)
{
return Vector(a.X * b, a.Y * b);
}
static public Vector operator/(Vector a, float b)
{
return Vector(a.X / b, a.Y / b);
}
}
}