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https://github.com/MaddyThorson/StrawberryBF.git
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Collision struct
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parent
654398a137
commit
9374086e97
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@ -42,6 +42,11 @@ namespace Strawberry
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}
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public void RemoveSelf()
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{
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Scene?.Remove(this);
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}
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// ===== Position =====
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public Vector Positionf;
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@ -25,10 +25,10 @@ namespace Strawberry
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public virtual void Squish()
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{
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Scene.Remove(this);
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}
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public bool MoveX(float amount, Action onCollide = null)
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public bool MoveX(float amount, Action<Collision> onCollide = null)
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{
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remainder.X += amount;
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let move = (int)Math.Round(remainder.X);
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@ -41,7 +41,7 @@ namespace Strawberry
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return false;
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}
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public bool MoveY(float amount, Action onCollide = null)
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public bool MoveY(float amount, Action<Collision> onCollide = null)
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{
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remainder.Y += amount;
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let move = (int)Math.Round(remainder.Y);
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@ -54,16 +54,26 @@ namespace Strawberry
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return false;
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}
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public bool MoveExactX(int amount, Action onCollide = null)
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public bool MoveExactX(int amount, Action<Collision> onCollide = null, Geometry pusher = null)
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{
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int move = amount;
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int sign = Math.Sign(amount);
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while (move != 0)
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{
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if (Check<Solid>(.(sign, 0)))
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let hit = First<Solid>(.(sign, 0));
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if (hit != null)
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{
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ZeroRemainderX();
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onCollide?.Invoke();
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let c = Collision(
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Point.Right * sign,
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Math.Abs(amount),
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Math.Abs(amount - move),
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hit,
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pusher
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);
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onCollide?.Invoke(c);
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return true;
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}
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@ -74,16 +84,26 @@ namespace Strawberry
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return false;
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}
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public bool MoveExactY(int amount, Action onCollide = null)
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public bool MoveExactY(int amount, Action<Collision> onCollide = null, Geometry pusher = null)
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{
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int move = amount;
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int sign = Math.Sign(amount);
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while (move != 0)
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{
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if (Check<Solid>(.(0, sign)))
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let hit = First<Solid>(.(0, sign));
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if (hit != null)
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{
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ZeroRemainderY();
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onCollide?.Invoke();
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let c = Collision(
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Point.Right * sign,
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Math.Abs(amount),
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Math.Abs(amount - move),
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hit,
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pusher
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);
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onCollide?.Invoke(c);
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return true;
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}
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@ -104,7 +124,7 @@ namespace Strawberry
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remainder.Y = 0;
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}
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public void ZeroRemainder()
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public void ZeroRemainders()
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{
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remainder = Vector.Zero;
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}
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20
src/Physics/Collision.bf
Normal file
20
src/Physics/Collision.bf
Normal file
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@ -0,0 +1,20 @@
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namespace Strawberry
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{
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public struct Collision
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{
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public Point Direction;
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public int Magnitude;
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public int Completed;
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public Geometry Stopper;
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public Geometry Pusher;
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public this(Point direction, int magnitude, int completed, Geometry stopper, Geometry pusher)
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{
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Direction = direction;
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Magnitude = magnitude;
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Completed = completed;
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Stopper = stopper;
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Pusher = pusher;
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}
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}
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}
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@ -3,7 +3,7 @@ using System.Collections;
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namespace Strawberry
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{
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public abstract class Platform : Entity
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public abstract class Geometry : Entity
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{
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private Vector remainder;
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@ -13,30 +13,30 @@ namespace Strawberry
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}
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public void MoveX(float amount, Action onCollide = null)
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public void MoveX(float amount)
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{
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remainder.X += amount;
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let move = (int)Math.Round(remainder.X);
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if (move != 0)
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{
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remainder.X -= move;
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MoveExactX(move, onCollide);
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MoveExactX(move);
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}
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}
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public void MoveY(float amount, Action onCollide = null)
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public void MoveY(float amount)
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{
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remainder.Y += amount;
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let move = (int)Math.Round(remainder.Y);
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if (move != 0)
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{
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remainder.Y -= move;
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MoveExactY(move, onCollide);
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MoveExactY(move);
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}
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}
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public abstract void MoveExactX(int amount, Action onCollide = null);
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public abstract void MoveExactY(int amount, Action onCollide = null);
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public abstract void MoveExactX(int amount);
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public abstract void MoveExactY(int amount);
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public abstract List<Actor> GetRiders(List<Actor> into);
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public void ZeroRemainderX()
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@ -49,7 +49,7 @@ namespace Strawberry
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remainder.Y = 0;
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}
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public void ZeroRemainder()
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public void ZeroRemainders()
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{
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remainder = Vector.Zero;
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}
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@ -2,7 +2,7 @@ using System.Collections;
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namespace Strawberry
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{
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public class Solid : Platform
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public class Solid : Geometry
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{
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public this(int x, int y, Rect hitbox)
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: base(x, y)
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@ -23,7 +23,7 @@ namespace Strawberry
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return into;
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}
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public override void MoveExactX(int amount, System.Action onCollide = null)
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public override void MoveExactX(int amount)
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{
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if (amount != 0)
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{
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@ -31,7 +31,7 @@ namespace Strawberry
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}
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}
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public override void MoveExactY(int amount, System.Action onCollide = null)
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public override void MoveExactY(int amount)
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{
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if (amount != 0)
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{
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