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https://github.com/MaddyThorson/StrawberryBF.git
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CornerCorrection fix
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9ee51d2427
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@ -77,7 +77,7 @@ namespace Strawberry
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SDLImage.Init(.PNG | .JPG);
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SDLMixer.OpenAudio(44100, SDLMixer.MIX_DEFAULT_FORMAT, 2, 4096);
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SDLTTF.Init();
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Input.Init(gamepadLimit);
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Input.[Friend]Init(gamepadLimit);
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}
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public ~this()
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@ -97,7 +97,7 @@ namespace Strawberry
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delete VirtualInputs;
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}
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Input.Dispose();
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Input.[Friend]Dispose();
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Game = null;
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}
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@ -10,7 +10,7 @@ namespace Strawberry
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static private bool[] previousKeyboard;
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static private SDL.SDL_GameController*[] gamepads;
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static public void Init(int gamepadLimit)
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static private void Init(int gamepadLimit)
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{
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keyboard = SDL.GetKeyboardState(null);
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previousKeyboard = new bool[(int)SDL.Scancode.NUMSCANCODES];
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@ -20,7 +20,7 @@ namespace Strawberry
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gamepads[i] = SDL.GameControllerOpen((int32)i);
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}
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static public void Dispose()
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static private void Dispose()
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{
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delete previousKeyboard;
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delete gamepads;
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@ -210,7 +210,7 @@ namespace Strawberry
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else
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checker = scope:: (p) => !Check(Scene, p) && !Check<Solid>(p);
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for (let i < maxAmount)
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for (int i = 1; i <= maxAmount; i++)
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{
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for (int j = -1; j <= 1; j += 2)
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{
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