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	Fix texures
* Add missing Mipmap generation call * Add missing state clearing * Add optional linear Mipmap flag setting * Add optional edge clamping * Fix texture orientation in Batcher.bf * Fix example
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		@ -8,6 +8,7 @@ namespace Strawberry.Sample
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		static public int Main(String[] args)
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		{
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			let sdl = scope SDL2PlatformLayer();
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			sdl.TexturesEnableEdgeClamping = true;
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			let game = scope SampleGame(sdl);
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			game.Run();
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