mirror of
				https://github.com/MaddyThorson/StrawberryBF.git
				synced 2025-11-04 01:41:33 +08:00 
			
		
		
		
	Grid out of bounds checks snap into bounds. RemoveSelf->Destroy
This commit is contained in:
		@ -33,7 +33,7 @@ namespace Strawberry
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					value = 0;
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					OnComplete?.Invoke();
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					if (RemoveOnComplete)
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						RemoveSelf();
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						Entity.Remove(this);
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				}
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			}
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		}
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@ -6,7 +6,7 @@ namespace Strawberry
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		public Ease.Easer Easer ~ delete _;
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		public delegate void(float) OnUpdate ~ delete _;
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		public delegate void() OnComplete ~ delete _;
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		public bool RemoveOnComplete;
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		public bool DestroyOnComplete;
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		public bool Playing { get; private set; }
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		public float T { get; private set; }
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@ -17,7 +17,7 @@ namespace Strawberry
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			Easer = easer;
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			OnUpdate = onUpdate;
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			OnComplete = onComplete;
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			RemoveOnComplete = removeOnComplete;
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			DestroyOnComplete = removeOnComplete;
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		}
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		[Inline]
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@ -45,8 +45,8 @@ namespace Strawberry
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			{
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				OnComplete?.Invoke();
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				Playing = false;
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				if (RemoveOnComplete)
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					RemoveSelf();
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				if (DestroyOnComplete)
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					Destroy();
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			}
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		}
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	}
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@ -12,9 +12,9 @@ namespace Strawberry
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		public virtual void End() { }
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		[Inline]
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		public void RemoveSelf()
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		public void Destroy()
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		{
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			Entity?.Remove(this);
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			Entity.Destroy();
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		}
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		[Inline]
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@ -58,7 +58,7 @@ namespace Strawberry
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		}
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		[Inline]
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		public void RemoveSelf()
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		public void Destroy()
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		{
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			Scene?.Remove(this);
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		}
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@ -46,7 +46,7 @@ namespace Strawberry
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			[Inline]
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			get 
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			{
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				return contents[x, y];
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				return contents[Math.Clamp(x, 0, CellsX - 1), Math.Clamp(y, 0, CellsY - 1)];
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			}
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			[Inline]
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@ -61,13 +61,13 @@ namespace Strawberry
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			[Inline]
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			get 
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			{
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				return contents[p.X, p.Y];
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				return this[p.X, p.Y];
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			}
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			[Inline]
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			set
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			{
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				contents[p.X, p.Y] = value;
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				this[p.X, p.Y] = value;
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			}
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		}
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@ -169,7 +169,7 @@ namespace Strawberry
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				for (int y = from.Y; y < to.Y; y++)
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				{
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					let p = Point(x, y);
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					if (IsInBounds(p) && this[p] != '0')
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					if (this[p] != '0')
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						return true;
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				}
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			}
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@ -177,122 +177,10 @@ namespace Strawberry
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			return false;
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		}
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		public bool CheckTop(Rect rect, out int top)
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		{
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			Point from = .(
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				(int)Math.Floor((rect.X - Offset.X) / (float)CellSize.X),
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				(int)Math.Floor((rect.Y - Offset.Y) / (float)CellSize.Y)
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			);
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			Point to = .(
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				(int)Math.Ceiling((rect.Right - Offset.X) / (float)CellSize.X),
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				(int)Math.Ceiling((rect.Bottom - Offset.Y) / (float)CellSize.Y)
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			);
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			for (int y = from.Y; y < to.Y; y++)
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			{
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				for (int x = from.X; x < to.X; x++)
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				{
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					let p = Point(x, y);
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					if (IsInBounds(p) && this[p] != '0')
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					{
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						top = Offset.Y + y * CellSize.Y;
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						return true;
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					}
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				}
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			}
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			top = 0;
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			return false;
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		}
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		public bool CheckBottom(Rect rect, out int bottom)
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		{
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			Point from = .(
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				(int)Math.Floor((rect.X - Offset.X) / (float)CellSize.X),
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				(int)Math.Floor((rect.Y - Offset.Y) / (float)CellSize.Y)
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			);
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			Point to = .(
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				(int)Math.Ceiling((rect.Right - Offset.X) / (float)CellSize.X),
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				(int)Math.Ceiling((rect.Bottom - Offset.Y) / (float)CellSize.Y)
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			);
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			for (int y = to.Y - 1; y >= from.Y; y--)
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			{
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				for (int x = from.X; x < to.X; x++)
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				{
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					let p = Point(x, y);
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					if (IsInBounds(p) && this[p] != '0')
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					{
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						bottom = Offset.Y + (y + 1) * CellSize.Y;
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						return true;
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					}
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				}
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			}
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			bottom = 0;
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			return false;
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		}
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		public bool CheckLeft(Rect rect, out int left)
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		{
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			Point from = .(
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				(int)Math.Floor((rect.X - Offset.X) / (float)CellSize.X),
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				(int)Math.Floor((rect.Y - Offset.Y) / (float)CellSize.Y)
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			);
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			Point to = .(
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				(int)Math.Ceiling((rect.Right - Offset.X) / (float)CellSize.X),
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				(int)Math.Ceiling((rect.Bottom - Offset.Y) / (float)CellSize.Y)
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			);
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			for (int x = from.X; x < to.X; x++)
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			{
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				for (int y = from.Y; y < to.Y; y++)
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				{
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					let p = Point(x, y);
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					if (IsInBounds(p) && this[p] != '0')
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					{
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						left = Offset.X + x * CellSize.X;
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						return true;
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					}
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				}
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			}
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			left = 0;
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			return false;
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		}
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		public bool CheckRight(Rect rect, out int right)
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		{
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			Point from = .(
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				(int)Math.Floor((rect.X - Offset.X) / (float)CellSize.X),
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				(int)Math.Floor((rect.Y - Offset.Y) / (float)CellSize.Y)
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			);
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			Point to = .(
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				(int)Math.Ceiling((rect.Right - Offset.X) / (float)CellSize.X),
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				(int)Math.Ceiling((rect.Bottom - Offset.Y) / (float)CellSize.Y)
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			);
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			for (int x = to.X - 1; x >= from.X; x--)
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			{
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				for (int y = from.Y; y < to.Y; y++)
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				{
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					let p = Point(x, y);
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					if (IsInBounds(p) && this[p] != '0')
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					{
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						right = Offset.X + (x + 1) * CellSize.X;
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						return true;
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					}
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				}
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			}
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			right = 0;
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			return false;
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		}
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		public bool Check(Point point)
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		{
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			Point check = (point - Offset) / CellSize;
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			return IsInBounds(check) && this[check] != '0';
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			return this[check] != '0';
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		}
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		public void Draw(Color color)
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