Grid out of bounds checks snap into bounds. RemoveSelf->Destroy

This commit is contained in:
Maddy Thorson 2021-02-07 18:01:14 -08:00
parent 33dad92fcf
commit ccf4db2f9f
5 changed files with 13 additions and 125 deletions

View File

@ -33,7 +33,7 @@ namespace Strawberry
value = 0;
OnComplete?.Invoke();
if (RemoveOnComplete)
RemoveSelf();
Entity.Remove(this);
}
}
}

View File

@ -6,7 +6,7 @@ namespace Strawberry
public Ease.Easer Easer ~ delete _;
public delegate void(float) OnUpdate ~ delete _;
public delegate void() OnComplete ~ delete _;
public bool RemoveOnComplete;
public bool DestroyOnComplete;
public bool Playing { get; private set; }
public float T { get; private set; }
@ -17,7 +17,7 @@ namespace Strawberry
Easer = easer;
OnUpdate = onUpdate;
OnComplete = onComplete;
RemoveOnComplete = removeOnComplete;
DestroyOnComplete = removeOnComplete;
}
[Inline]
@ -45,8 +45,8 @@ namespace Strawberry
{
OnComplete?.Invoke();
Playing = false;
if (RemoveOnComplete)
RemoveSelf();
if (DestroyOnComplete)
Destroy();
}
}
}

View File

@ -12,9 +12,9 @@ namespace Strawberry
public virtual void End() { }
[Inline]
public void RemoveSelf()
public void Destroy()
{
Entity?.Remove(this);
Entity.Destroy();
}
[Inline]

View File

@ -58,7 +58,7 @@ namespace Strawberry
}
[Inline]
public void RemoveSelf()
public void Destroy()
{
Scene?.Remove(this);
}

View File

@ -46,7 +46,7 @@ namespace Strawberry
[Inline]
get
{
return contents[x, y];
return contents[Math.Clamp(x, 0, CellsX - 1), Math.Clamp(y, 0, CellsY - 1)];
}
[Inline]
@ -61,13 +61,13 @@ namespace Strawberry
[Inline]
get
{
return contents[p.X, p.Y];
return this[p.X, p.Y];
}
[Inline]
set
{
contents[p.X, p.Y] = value;
this[p.X, p.Y] = value;
}
}
@ -169,7 +169,7 @@ namespace Strawberry
for (int y = from.Y; y < to.Y; y++)
{
let p = Point(x, y);
if (IsInBounds(p) && this[p] != '0')
if (this[p] != '0')
return true;
}
}
@ -177,122 +177,10 @@ namespace Strawberry
return false;
}
public bool CheckTop(Rect rect, out int top)
{
Point from = .(
(int)Math.Floor((rect.X - Offset.X) / (float)CellSize.X),
(int)Math.Floor((rect.Y - Offset.Y) / (float)CellSize.Y)
);
Point to = .(
(int)Math.Ceiling((rect.Right - Offset.X) / (float)CellSize.X),
(int)Math.Ceiling((rect.Bottom - Offset.Y) / (float)CellSize.Y)
);
for (int y = from.Y; y < to.Y; y++)
{
for (int x = from.X; x < to.X; x++)
{
let p = Point(x, y);
if (IsInBounds(p) && this[p] != '0')
{
top = Offset.Y + y * CellSize.Y;
return true;
}
}
}
top = 0;
return false;
}
public bool CheckBottom(Rect rect, out int bottom)
{
Point from = .(
(int)Math.Floor((rect.X - Offset.X) / (float)CellSize.X),
(int)Math.Floor((rect.Y - Offset.Y) / (float)CellSize.Y)
);
Point to = .(
(int)Math.Ceiling((rect.Right - Offset.X) / (float)CellSize.X),
(int)Math.Ceiling((rect.Bottom - Offset.Y) / (float)CellSize.Y)
);
for (int y = to.Y - 1; y >= from.Y; y--)
{
for (int x = from.X; x < to.X; x++)
{
let p = Point(x, y);
if (IsInBounds(p) && this[p] != '0')
{
bottom = Offset.Y + (y + 1) * CellSize.Y;
return true;
}
}
}
bottom = 0;
return false;
}
public bool CheckLeft(Rect rect, out int left)
{
Point from = .(
(int)Math.Floor((rect.X - Offset.X) / (float)CellSize.X),
(int)Math.Floor((rect.Y - Offset.Y) / (float)CellSize.Y)
);
Point to = .(
(int)Math.Ceiling((rect.Right - Offset.X) / (float)CellSize.X),
(int)Math.Ceiling((rect.Bottom - Offset.Y) / (float)CellSize.Y)
);
for (int x = from.X; x < to.X; x++)
{
for (int y = from.Y; y < to.Y; y++)
{
let p = Point(x, y);
if (IsInBounds(p) && this[p] != '0')
{
left = Offset.X + x * CellSize.X;
return true;
}
}
}
left = 0;
return false;
}
public bool CheckRight(Rect rect, out int right)
{
Point from = .(
(int)Math.Floor((rect.X - Offset.X) / (float)CellSize.X),
(int)Math.Floor((rect.Y - Offset.Y) / (float)CellSize.Y)
);
Point to = .(
(int)Math.Ceiling((rect.Right - Offset.X) / (float)CellSize.X),
(int)Math.Ceiling((rect.Bottom - Offset.Y) / (float)CellSize.Y)
);
for (int x = to.X - 1; x >= from.X; x--)
{
for (int y = from.Y; y < to.Y; y++)
{
let p = Point(x, y);
if (IsInBounds(p) && this[p] != '0')
{
right = Offset.X + (x + 1) * CellSize.X;
return true;
}
}
}
right = 0;
return false;
}
public bool Check(Point point)
{
Point check = (point - Offset) / CellSize;
return IsInBounds(check) && this[check] != '0';
return this[check] != '0';
}
public void Draw(Color color)