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Moved example physics stuff into the sample game
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@ -56,6 +56,7 @@ namespace Strawberry.SDL2
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int32 num = 0;
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GL.glUniform1iv(platformLayer.TextureMatrixLocation, 1, &num);
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}
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GL.glDrawElements(GL.GL_TRIANGLES, b.IndicesCount, GL.GL_UNSIGNED_INT, (void*)(b.IndicesStart * sizeof(uint32)));
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}
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