mirror of
https://github.com/MaddyThorson/StrawberryBF.git
synced 2025-08-17 05:40:40 +08:00
Generalized keystroke->String to a method in Input
This commit is contained in:
@ -83,6 +83,115 @@ namespace Strawberry
|
||||
return !keyboard[(int)key] && previousKeyboard[(int)key];
|
||||
}
|
||||
|
||||
static public void KeystrokesIntoString(String toString, float keyRepeatDelay, float keyRepeatInterval)
|
||||
{
|
||||
KeystrokesIntoStringUtil(toString, scope (k) => Input.KeyPressed(k, keyRepeatDelay, keyRepeatInterval));
|
||||
}
|
||||
|
||||
static public void KeystrokesIntoString(String toString)
|
||||
{
|
||||
KeystrokesIntoStringUtil(toString, scope => Input.KeyPressed);
|
||||
}
|
||||
|
||||
static private void KeystrokesIntoStringUtil(String toString, delegate bool(SDL.Scancode) pressed)
|
||||
{
|
||||
for (let i < (int)SDL2.SDL.Scancode.NUMSCANCODES)
|
||||
{
|
||||
let key = (SDL2.SDL.Scancode)i;
|
||||
if (pressed(key))
|
||||
{
|
||||
if (key >= .A && key <= .Z)
|
||||
{
|
||||
char8 c;
|
||||
if (Input.Shift || Input.CapsLock)
|
||||
c = 'A' + (int)(key - .A);
|
||||
else
|
||||
c = 'a' + (int)(key - .A);
|
||||
toString.Append(c);
|
||||
}
|
||||
else if (key >= .Key1 && key <= .Key9 && !Input.Shift)
|
||||
{
|
||||
char8 c = '1' + (int)(key - .Key1);
|
||||
toString.Append(c);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case .Key1 when Input.Shift:
|
||||
toString.Append('!');
|
||||
case .Key2 when Input.Shift:
|
||||
toString.Append('@');
|
||||
case .Key3 when Input.Shift:
|
||||
toString.Append('#');
|
||||
case .Key4 when Input.Shift:
|
||||
toString.Append('$');
|
||||
case .Key5 when Input.Shift:
|
||||
toString.Append('%');
|
||||
case .Key6 when Input.Shift:
|
||||
toString.Append('^');
|
||||
case .Key7 when Input.Shift:
|
||||
toString.Append('&');
|
||||
case .Key8 when Input.Shift:
|
||||
toString.Append('*');
|
||||
case .Key9 when Input.Shift:
|
||||
toString.Append('(');
|
||||
case .Key0 when Input.Shift:
|
||||
toString.Append(')');
|
||||
case .Key0:
|
||||
toString.Append('0');
|
||||
case .Space:
|
||||
toString.Append(' ');
|
||||
case .Minus when Input.Shift:
|
||||
toString.Append('_');
|
||||
case .Minus:
|
||||
toString.Append('-');
|
||||
case .Equals when Input.Shift:
|
||||
toString.Append('+');
|
||||
case .Equals:
|
||||
toString.Append('=');
|
||||
case .LeftBracket when Input.Shift:
|
||||
toString.Append('{');
|
||||
case .LeftBracket:
|
||||
toString.Append('[');
|
||||
case .RightBracket when Input.Shift:
|
||||
toString.Append('}');
|
||||
case .RightBracket:
|
||||
toString.Append(']');
|
||||
case .BackSlash when Input.Shift:
|
||||
toString.Append('|');
|
||||
case .BackSlash:
|
||||
toString.Append('\\');
|
||||
case .Semicolon when Input.Shift:
|
||||
toString.Append(':');
|
||||
case .Semicolon:
|
||||
toString.Append(';');
|
||||
case .Apostrophe when Input.Shift:
|
||||
toString.Append('"');
|
||||
case .Apostrophe:
|
||||
toString.Append('\'');
|
||||
case .Comma when Input.Shift:
|
||||
toString.Append('<');
|
||||
case .Comma:
|
||||
toString.Append(',');
|
||||
case .Period when Input.Shift:
|
||||
toString.Append('>');
|
||||
case .Period:
|
||||
toString.Append('.');
|
||||
case .Slash when Input.Shift:
|
||||
toString.Append('?');
|
||||
case .Slash:
|
||||
toString.Append('/');
|
||||
case .BackSpace:
|
||||
if (toString.Length > 0)
|
||||
toString.RemoveFromEnd(1);
|
||||
default:
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static public bool GamepadButtonCheck(int gamepadID, SDL.SDL_GameControllerButton button)
|
||||
{
|
||||
Debug.Assert(gamepads != null, "Polling gamepad before Input.Init");
|
||||
|
Reference in New Issue
Block a user