Display alpha value properly

The alpha of textures currently only displays as black and not as see through.
This fixes that issue.
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Booklordofthedings 2020-11-09 18:04:59 +01:00 committed by GitHub
parent 9ded760c78
commit fea1ce4aaa
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@ -58,6 +58,10 @@ namespace Strawberry.SDL2
SDL.GL_SetSwapInterval(1); SDL.GL_SetSwapInterval(1);
GL.Init(=> SdlGetProcAddress); GL.Init(=> SdlGetProcAddress);
//We need to activate this somehwere to make use of the alpha layer
GL.glEnable(GL.GL_BLEND);
GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
shader = new Shader(String[2] ( shader = new Shader(String[2] (
// vertex shader // vertex shader
""" """