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86b05c648b
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Collision-with-condition checkers. Entity/Component Awake timing fixes. Batcher.Pixel()
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2021-02-06 16:37:38 -08:00 |
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3d5130b45b
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Big restructuring - sample game is currently broken
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2021-02-04 23:11:51 -08:00 |
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610ef2308f
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Entity and Component Ended()
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2020-09-19 22:46:45 -07:00 |
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ce684b1d16
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State simplified
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2020-09-13 17:38:48 -07:00 |
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ce099d0cc8
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Moved example physics stuff into the sample game
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2020-09-12 23:52:13 -07:00 |
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9bb6ac6a73
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Fixed crash on some Entity removals
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2020-05-30 16:19:46 -07:00 |
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4daafca0b7
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StateMachine error check
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2020-05-30 13:20:16 -07:00 |
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8faeeb98f0
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Facings enum. StateMachine fixes
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2020-05-26 22:23:02 -07:00 |
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be9e1cd877
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StateMachine Component
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2020-05-26 21:23:46 -07:00 |
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