using SDL2; namespace Strawberry { static public class Draw { static public void Rect(int x, int y, int w, int h, Color color) { SDL.SetRenderDrawColor(Game.Renderer, color.R, color.G, color.B, color.A); SDL.RenderFillRect(Game.Renderer, &SDL.Rect((int32)x, (int32)y, (int32)w, (int32)h)); } static public void Rect(Rect rect, Color color) { Rect(rect.X, rect.Y, rect.Width, rect.Height, color); } static public void HollowRect(int x, int y, int w, int h, Color color) { SDL.SetRenderDrawColor(Game.Renderer, color.R, color.G, color.B, color.A); SDL.RenderDrawRect(Game.Renderer, &SDL.Rect((int32)x, (int32)y, (int32)w, (int32)h)); } static public void HollowRect(Rect rect, Color color) { HollowRect(rect.X, rect.Y, rect.Width, rect.Height, color); } static public void Line(Point from, Point to, Color color) { SDL.SetRenderDrawColor(Game.Renderer, color.R, color.G, color.B, color.A); SDL.RenderDrawLine(Game.Renderer, (int32)from.X, (int32)from.Y, (int32)to.X, (int32)to.Y); } } }