using System.Collections; namespace Strawberry { public class Solid : Geometry { public this(Point position, Rect hitbox) : base(position) { Hitbox = hitbox; } public override List GetRiders(List into) { for (var a in Scene.All(scope List)) if (a.IsRiding(this)) into.Add(a); return into; } public override void MoveExactX(int amount) { if (amount != 0) { } } public override void MoveExactY(int amount) { if (amount != 0) { } } public override void Draw() { DrawHitbox(.(255, 255, 255, 255)); } } }