using System.Collections; namespace Strawberry { public class Solid : Geometry { public this(int x, int y, Rect hitbox) : base(x, y) { Hitbox = hitbox; } public override void Draw() { DrawHitbox(.(255, 255, 255, 255)); } public override List<Actor> GetRiders(List<Actor> into) { for (var a in Scene.All<Actor>(scope List<Actor>)) if (a.IsRiding(this)) into.Add(a); return into; } public override void MoveExactX(int amount) { if (amount != 0) { } } public override void MoveExactY(int amount) { if (amount != 0) { } } } }