using System; namespace Strawberry { static public class Engine { static public void Run(Module module) { Startup(); Module currentModule = module; while (currentModule != null) { let newModule = currentModule.[Friend]Run(); currentModule = newModule; } Shutdown(); } static private void Startup() { Input.[Friend]Startup(); Tracker.[Friend]BuildAssignmentLists(); } static private void Shutdown() { Input.[Friend]Shutdown(); Sprite.[Friend]Dispose(); } } }