StrawberryBF/src/Physics/Solid.bf
2020-05-20 11:46:25 -07:00

95 lines
1.6 KiB
Brainfuck

using System.Collections;
namespace Strawberry
{
public class Solid : Geometry
{
public this(Point position, Rect hitbox)
: base(position)
{
Hitbox = hitbox;
}
public override List<Actor> GetRiders(List<Actor> into)
{
for (var a in Scene.All<Actor>(scope List<Actor>()))
if (a.IsRiding(this))
into.Add(a);
return into;
}
public override void MoveExactX(int amount)
{
if (Collidable)
{
let riders = GetRiders(scope List<Actor>());
X += amount;
Collidable = false;
for (Actor a in Scene.All<Actor>(scope List<Actor>()))
{
if (Check(a))
{
//Push
int move;
if (amount > 0)
move = Right - a.Left;
else
move = Left - a.Right;
a.MoveExactX(move, scope => a.Squish, this);
}
else if (riders.Contains(a))
{
//Carry
a.MoveExactX(amount, null, null, this);
}
}
Collidable = true;
}
else
X += amount;
}
public override void MoveExactY(int amount)
{
if (Collidable)
{
let riders = GetRiders(scope List<Actor>());
Y += amount;
Collidable = false;
for (Actor a in Scene.All<Actor>(scope List<Actor>()))
{
if (Check(a))
{
//Push
int move;
if (amount > 0)
move = Bottom - a.Top;
else
move = Top - a.Bottom;
a.MoveExactY(move, scope => a.Squish, this);
}
else if (riders.Contains(a))
{
//Carry
a.MoveExactY(amount, null, null, this);
}
}
Collidable = true;
}
else
Y += amount;
}
public override void Draw()
{
DrawHitbox(.(255, 255, 255, 255));
}
}
}