StrawberryBF/src
Thimo 0c69b4a31e Properly implement texture Mipmap generation
* Add missing GL_GENERATE_MIPMAP
* Add one-time retrieval of glGetIntegerv(GL_MAJOR_VERSION, *)
* Opt for Mipmap generation methos based on OGL version major (<3.0 = GL_GENERATE_MIPMAP, >=3.0 = glGenerateMipmap)
2020-11-08 14:56:30 +01:00
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Assets Fix compiler warnings 2020-11-08 14:09:47 +01:00
Components/Logic Entity and Component Ended() 2020-09-19 22:46:45 -07:00
Content Memory leak fix. Start of debug console 2020-06-15 23:13:29 -07:00
Core Add hitbox outline utility method 2020-11-08 14:12:08 +01:00
Input PlatformLayer in, except rendering 2020-08-03 19:09:45 -07:00
JSON Moved example physics stuff into the sample game 2020-09-12 23:52:13 -07:00
Physics Entity and Component Ended() 2020-09-19 22:46:45 -07:00
PlatformLayer Properly implement texture Mipmap generation 2020-11-08 14:56:30 +01:00
Static Fix compiler warnings 2020-11-08 14:09:47 +01:00
Struct Point is IHashable 2020-09-22 12:15:56 -07:00