2020-08-26 15:38:01 +08:00
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#include <blah/math/rectI.h>
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#include <blah/math/rect.h>
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#include <blah/math/point.h>
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#include <blah/math/vec2.h>
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using namespace Blah;
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RectI::RectI()
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{
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x = y = w = h = 0;
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}
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RectI::RectI(int rx, int ry, int rw, int rh)
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{
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2020-08-29 12:11:43 +08:00
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x = rx;
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y = ry;
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w = rw;
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2020-08-26 15:38:01 +08:00
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h = rh;
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}
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RectI::RectI(Point pos, Point size)
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{
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2020-08-29 12:11:43 +08:00
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x = pos.x;
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y = pos.y;
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w = size.x;
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2020-08-26 15:38:01 +08:00
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h = size.y;
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}
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Point RectI::center() const { return Point(centerX(), centerY()); }
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Point RectI::top_left() const { return Point(left(), top()); }
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Point RectI::top_right() const { return Point(right(), top()); }
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Point RectI::bottom_left() const { return Point(left(), bottom()); }
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Point RectI::bottom_right() const { return Point(right(), bottom()); }
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bool RectI::contains(const Point& point) const
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{
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return point.x >= x && point.x < x + w && point.y >= y && point.y < y + h;
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}
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bool RectI::contains(const Vec2& point) const
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{
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return point.x >= x && point.x < x + w && point.y >= y && point.y < y + h;
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}
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char RectI::get_sector(const Point& pt) const
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{
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char h;
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if (pt.x < left())
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h = 0b0001;
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else if (pt.x >= right())
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h = 0b0010;
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else
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h = 0;
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char v;
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if (pt.y < top())
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v = 0b0100;
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else if (pt.y >= bottom())
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v = 0b1000;
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else
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v = 0;
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return h | v;
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}
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char RectI::get_sector(const Vec2& pt) const
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{
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char h;
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if (pt.x < left())
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h = 0b0001;
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else if (pt.x >= right())
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h = 0b0010;
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else
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h = 0;
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char v;
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if (pt.y < top())
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v = 0b0100;
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else if (pt.y >= bottom())
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v = 0b1000;
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else
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v = 0;
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return h | v;
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}
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RectI RectI::operator+(const Point& rhs) const { return RectI(x + rhs.x, y + rhs.y, w, h); }
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RectI RectI::operator-(const Point& rhs) const { return RectI(x - rhs.x, y - rhs.y, w, h); }
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RectI& RectI::operator+=(const Point& rhs) { x += rhs.x; y += rhs.y; return *this; }
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RectI& RectI::operator-=(const Point& rhs) { x -= rhs.x; y -= rhs.y; return *this; }
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