2020-08-26 15:38:01 +08:00
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#include <blah/app.h>
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#include <blah/log.h>
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#include <blah/time.h>
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#include <blah/math/point.h>
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#include <blah/internal/platform.h>
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#include <blah/internal/graphics.h>
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#include <blah/internal/input.h>
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using namespace Blah;
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namespace
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{
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static Config app_config;
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static bool app_is_running = false;
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static bool app_is_exiting = false;
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}
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Config::Config()
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{
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name = nullptr;
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width = 0;
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height = 0;
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target_framerate = 60;
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max_updates = 5;
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graphics = GfxAPI::Any;
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on_startup = nullptr;
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on_shutdown = nullptr;
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on_update = nullptr;
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on_render = nullptr;
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on_exit_request = App::exit;
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on_info = nullptr;
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on_warn = nullptr;
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on_error = nullptr;
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}
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bool App::run(const Config* c)
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{
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BLAH_ASSERT(!app_is_running, "The Application is already running");
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BLAH_ASSERT(c != nullptr, "The Application requires a valid Config");
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BLAH_ASSERT(c->name != nullptr, "The Application Name cannot be null");
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BLAH_ASSERT(c->width > 0 && c->height > 0, "The Width and Height must be larget than 0");
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BLAH_ASSERT(c->max_updates > 0, "Max Updates must be >= 1");
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BLAH_ASSERT(c->target_framerate > 0, "Target Framerate must be >= 1");
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app_config = *c;
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app_is_running = true;
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app_is_exiting = false;
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Log::print("Starting Up ...");
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// figure out the graphics api
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if (app_config.graphics == GfxAPI::Any)
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{
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app_config.graphics = Internal::Graphics::pick_api();
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if (app_config.graphics == GfxAPI::Any)
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{
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Log::error("Failed to find a supported graphics api");
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return false;
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}
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}
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// initialize the system
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if (!Internal::Platform::init(&app_config))
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{
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Log::error("Failed to initialize system module");
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return false;
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}
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// initialize graphics
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if (!Internal::Graphics::init(app_config.graphics))
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{
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Log::error("Failed to initialize graphics module");
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return false;
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}
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// input
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Internal::Input::init();
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// startup
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if (app_config.on_startup != nullptr)
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app_config.on_startup();
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uint64_t time_last = Internal::Platform::time();
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uint64_t time_accumulator = 0;
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// display window
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Internal::Platform::ready();
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while (!app_is_exiting)
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{
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// poll system events
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Internal::Platform::frame();
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// update at a fixed timerate
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{
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uint64_t time_target = (uint64_t)((1.0f / app_config.target_framerate) * 1000);
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uint64_t time_curr = Internal::Platform::time();
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uint64_t time_diff = time_curr - time_last;
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time_last = time_curr;
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time_accumulator += time_diff;
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// do not let us run too fast
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while (time_accumulator < time_target)
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{
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Internal::Platform::sleep((int)(time_target - time_accumulator));
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time_curr = Internal::Platform::time();
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time_diff = time_curr - time_last;
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time_last = time_curr;
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time_accumulator += time_diff;
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}
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// Do not allow us to fall behind too many updates
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// (otherwise we'll get spiral of death)
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uint64_t time_maximum = app_config.max_updates * time_target;
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if (time_accumulator > time_maximum)
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time_accumulator = time_maximum;
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// do as many updates as we can
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while (time_accumulator >= time_target)
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{
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time_accumulator -= time_target;
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2020-08-28 10:44:03 +08:00
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Time::delta = (1.0f / app_config.target_framerate);
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if (Time::pause_timer > 0)
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{
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Time::pause_timer -= Time::delta;
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if (Time::pause_timer <= -0.0001f)
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Time::delta = -Time::pause_timer;
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else
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continue;
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}
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2020-08-26 15:38:01 +08:00
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Time::milliseconds += time_target;
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Time::previous_elapsed = Time::elapsed;
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Time::elapsed += Time::delta;
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Internal::Input::frame();
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Internal::Graphics::frame();
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2020-08-28 10:44:03 +08:00
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if (app_config.on_update != nullptr)
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app_config.on_update();
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2020-08-26 15:38:01 +08:00
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}
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}
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// render
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{
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Internal::Graphics::before_render();
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if (app_config.on_render != nullptr)
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app_config.on_render();
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Internal::Graphics::after_render();
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Internal::Platform::present();
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}
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}
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Log::print("Shutting down ...");
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// shutdown
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if (app_config.on_shutdown != nullptr)
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app_config.on_shutdown();
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Internal::Graphics::shutdown();
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Internal::Platform::shutdown();
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// clear static state
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Log::print("Exited");
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app_is_running = false;
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app_is_exiting = false;
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Time::milliseconds = 0;
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Time::elapsed = 0;
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Time::delta = 0;
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return true;
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}
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bool App::is_running()
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{
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return app_is_running;
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}
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void App::exit()
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{
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if (!app_is_exiting && app_is_running)
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app_is_exiting = true;
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}
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const Config* App::config()
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{
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return &app_config;
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}
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const char* App::path()
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{
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return Internal::Platform::app_path();
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}
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const char* App::user_path()
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{
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return Internal::Platform::user_path();
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}
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int App::width()
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{
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int w, h;
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Internal::Platform::get_size(&w, &h);
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return w;
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}
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int App::height()
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{
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int w, h;
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Internal::Platform::get_size(&w, &h);
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return h;
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}
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int App::draw_width()
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{
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int w, h;
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Internal::Platform::get_draw_size(&w, &h);
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return w;
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}
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int App::draw_height()
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{
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int w, h;
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Internal::Platform::get_draw_size(&w, &h);
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return h;
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}
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float App::content_scale()
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{
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return Internal::Platform::get_content_scale();
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}
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void App::fullscreen(bool enabled)
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{
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Internal::Platform::set_fullscreen(enabled);
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}
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