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89 lines
3.0 KiB
C
89 lines
3.0 KiB
C
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#pragma once
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#include <blah/common.h>
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#include <math.h>
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namespace Blah
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{
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enum class Endian
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{
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Little,
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Big
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};
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namespace Calc
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{
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constexpr f32 PI = 3.141592653f;
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constexpr f32 TAU = PI * 2.0f;
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constexpr f32 RIGHT = 0;
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constexpr f32 LEFT = PI;
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constexpr f32 UP = PI / -2;
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constexpr f32 DOWN = PI / 2;
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template<class T>
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T sign(T x) { return static_cast<T>(x == 0 ? 0 : (x < 0 ? -1 : 1)); }
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template<class T>
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T abs(T x) { return x < 0 ? -x : x; }
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template<class T, class TMin, class TMax>
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T clamp(T value, TMin min, TMax max) { return value < min ? static_cast<T>(min) : (value > max ? static_cast<T>(max) : value); }
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template<class T>
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T min(T a, T b) { return (T)(a < b ? a : b); }
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template<class T, typename ... Args>
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T min(const T& a, const T& b, const Args&... args) { return Calc::min(a, Calc::min(b, args...)); }
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template<class T>
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T max(T a, T b) { return (T)(a > b ? a : b); }
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template<class T, typename ... Args>
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T max(const T& a, const T& b, const Args&... args) { return Calc::max(a, Calc::max(b, args...)); }
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inline f32 round(f32 x) { return ::roundf(x); }
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inline f32 floor(f32 x) { return ::floorf(x); }
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inline f32 ceiling(f32 x) { return ::ceilf(x); }
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inline f32 sin(f32 x) { return ::sinf(x); }
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inline f32 cos(f32 x) { return ::cosf(x); }
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inline f32 tan(f32 x) { return ::tanf(x); }
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inline f32 atan2(f32 y, f32 x) { return ::atan2f(y, x); }
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inline f32 pow(f32 x, f32 n) { return ::powf(x, n); }
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inline f32 sqrt(f32 x) { return ::sqrtf(x); }
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inline f32 mod(f32 x, f32 m) { return x - (int)(x / m) * m; }
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inline f32 approach(f32 t, f32 target, f32 delta) { return t < target ? Calc::min(t + delta, target) : Calc::max(t - delta, target); }
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inline f32 map(f32 t, f32 old_min, f32 old_max, f32 new_min, f32 new_max) { return new_min + ((t - old_min) / (old_max - old_min)) * (new_max - new_min); }
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inline f32 clamped_map(f32 t, f32 old_min, f32 old_max, f32 new_min, f32 new_max) { return map(Calc::clamp(t, old_min, old_max), old_min, old_max, new_min, new_max); }
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inline f32 lerp(f32 a, f32 b, f32 t) { return a + (b - a) * t; }
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inline f32 angle_diff(f32 radians_a, f32 radians_b) { return mod((radians_b - radians_a) + PI, TAU) - PI; }
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inline f32 angle_lerp(f32 radians_a, f32 radians_b, f32 p)
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{
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const auto shortest_angle = mod(mod(radians_b - radians_a, TAU) + (TAU + PI), TAU) - PI;
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return radians_a + mod(shortest_angle * p, TAU);
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}
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template<class T>
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inline void swap_endian(T* value)
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{
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for (int i = 0; i < sizeof(T) / 2; i++)
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{
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char* _ptr = (char*)&value;
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char _temp = *(_ptr + i);
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*(_ptr + i) = *(_ptr + sizeof(T) - i - 1);
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*(_ptr + sizeof(T) - i - 1) = _temp;
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}
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}
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constexpr bool is_big_endian() { return (*((short*)"AB") == 0x4243); }
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constexpr bool is_little_endian() { return (*((short*)"AB") != 0x4243); }
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constexpr bool is_endian(const Endian& endian)
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{
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return
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(endian == Endian::Little && is_little_endian()) ||
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(endian == Endian::Big && is_big_endian());
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}
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};
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}
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