- [SDL2](https://github.com/NoelFB/blah/blob/master/private/blah/internal/platform_backend_sdl2.cpp) can be enabled in CMake with `SDL2_ENABLED`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES`
- Graphics Backend
- [OpenGL](https://github.com/NoelFB/blah/blob/master/private/blah/internal/graphics_backend_gl.cpp) can be enabled in CMake with `OPENGL_ENABLED`.
- [D3D11](https://github.com/NoelFB/blah/blob/master/private/blah/internal/graphics_backend_d3d11.cpp) (unfinished) can be enabled in CMake with `D3D11_ENABLED`.
- Other backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/private/blah/internal/platform_backend.h) or [Graphics Backend](https://github.com/NoelFB/blah/blob/master/private/blah/internal/graphics_backend.h).
- There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/public/blah/drawing/batch.h) has hard-coded GLSL/HLSL. This will need to change.
- Only floatN/mat3x2/mat4x4 uniforms are supported.