blah/public/blah.h

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#pragma once
#include <blah.h>
#include <blah/app.h>
#include <blah/filesystem.h>
#include <blah/log.h>
#include <blah/time.h>
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#include <blah/containers/vector.h>
#include <blah/containers/stackvector.h>
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#include <blah/containers/str.h>
#include <blah/drawing/batch.h>
#include <blah/drawing/spritefont.h>
#include <blah/drawing/subtexture.h>
#include <blah/graphics/framebuffer.h>
#include <blah/graphics/graphics.h>
#include <blah/graphics/material.h>
#include <blah/graphics/mesh.h>
#include <blah/graphics/shader.h>
#include <blah/graphics/texture.h>
#include <blah/images/aseprite.h>
#include <blah/images/font.h>
#include <blah/images/image.h>
#include <blah/images/packer.h>
#include <blah/input/input.h>
#include <blah/input/virtual_stick.h>
#include <blah/input/virtual_button.h>
#include <blah/input/virtual_axis.h>
#include <blah/math/calc.h>
#include <blah/math/circle.h>
#include <blah/math/color.h>
#include <blah/math/ease.h>
#include <blah/math/line.h>
#include <blah/math/mat3x2.h>
#include <blah/math/mat4x4.h>
#include <blah/math/point.h>
#include <blah/math/quad.h>
#include <blah/math/rect.h>
#include <blah/math/rectI.h>
#include <blah/math/stopwatch.h>
#include <blah/math/vec2.h>
#include <blah/math/vec4.h>
#include <blah/streams/bufferstream.h>
#include <blah/streams/filestream.h>
#include <blah/streams/memorystream.h>
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#include <blah/streams/stream.h>
#include <blah/streams/endian.h>