mirror of
https://github.com/NoelFB/blah.git
synced 2024-11-28 16:58:57 +08:00
various small C++ warning fixes
This commit is contained in:
parent
fb91b77900
commit
04f6257b75
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@ -156,13 +156,13 @@ namespace Blah
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void rect_rounded_line(const Rect& rect, float radius, int steps, float t, Color color);
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void rect_rounded_line(const Rect& rect, float rtl, int rtl_steps, float rtr, int rtr_steps, float rbr, int rbr_steps, float rbl, int rbl_steps, float t, Color color);
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void semi_circle(Vec2 center, float start_radians, float end_radians, float radius, int steps, Color centerColor, Color edgeColor);
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void semi_circle(Vec2 center, float start_radians, float end_radians, float radius, int steps, Color color);
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void semi_circle_line(Vec2 center, float start_radians, float end_radians, float radius, int steps, float t, Color color);
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void semi_circle(const Vec2& center, float start_radians, float end_radians, float radius, int steps, Color centerColor, Color edgeColor);
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void semi_circle(const Vec2& center, float start_radians, float end_radians, float radius, int steps, Color color);
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void semi_circle_line(const Vec2& center, float start_radians, float end_radians, float radius, int steps, float t, Color color);
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void circle(const Vec2 center, float radius, int steps, Color color);
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void circle(const Vec2 center, float radius, int steps, Color center_color, Color outer_color);
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void circle_line(const Vec2 center, float raidus, float t, int steps, Color color);
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void circle(const Vec2& center, float radius, int steps, Color color);
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void circle(const Vec2& center, float radius, int steps, Color center_color, Color outer_color);
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void circle_line(const Vec2& center, float radius, float t, int steps, Color color);
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void quad(const Vec2& pos0, const Vec2& pos1, const Vec2& pos2, const Vec2& pos3, Color color);
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void quad(const Vec2& pos0, const Vec2& pos1, const Vec2& pos2, const Vec2& pos3, Color col0, Color col1, Color col2, Color col3);
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@ -31,7 +31,7 @@ namespace Blah
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static MaterialRef create(const ShaderRef& shader);
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// Returns the Shader assigned to the Material.
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const ShaderRef shader() const;
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ShaderRef shader() const;
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// Sets the texture
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void set_texture(const char* name, const TextureRef& texture, int array_index = 0);
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@ -60,7 +60,7 @@ namespace Blah
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bool save_jpg(Stream& stream, int quality) const;
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// gets the pixels from the given source rectangle
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void get_pixels(Color* dest, const Point& dest_pos, const Point& dest_size, RectI source_rect);
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void get_pixels(Color* dest, const Point& dest_pos, const Point& dest_size, RectI source_rect) const;
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// gets a sub image from this image
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Image get_sub_image(const RectI& source_rect);
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@ -62,7 +62,7 @@ namespace Blah
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Color operator*(float multiply) const;
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// assignment from int
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Color& operator= (const int rgb);
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Color& operator= (int rgb);
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// comparisons
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bool operator ==(const Color& rhs) const;
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@ -19,7 +19,7 @@ namespace Blah
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ElasticIn, ElasticOut, ElasticInOut,
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BackIn, BackOut, BackInOut,
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BounceIn, BounceOut, BounceInOut,
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_Count
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Count
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};
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namespace Ease
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@ -285,7 +285,7 @@ namespace Blah
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case Easers::BounceIn: return &bounce_in;
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case Easers::BounceOut: return &bounce_out;
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case Easers::BounceInOut: return &bounce_in_out;
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case Easers::_Count:
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case Easers::Count:
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break;
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}
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@ -328,7 +328,7 @@ namespace Blah
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case Easers::BounceIn: return "BounceIn";
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case Easers::BounceOut: return "BounceOut";
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case Easers::BounceInOut: return "BounceInOut";
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case Easers::_Count:
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case Easers::Count:
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break;
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}
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@ -13,17 +13,17 @@ namespace Blah
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FileStream& operator=(FileStream&& fs) noexcept;
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~FileStream();
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virtual i64 length() const override;
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virtual i64 position() const override;
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virtual i64 seek(i64 seekTo) override;
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virtual bool is_open() const override;
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virtual bool is_readable() const override;
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virtual bool is_writable() const override;
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virtual void close() override;
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i64 length() const override;
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i64 position() const override;
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i64 seek(i64 seekTo) override;
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bool is_open() const override;
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bool is_readable() const override;
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bool is_writable() const override;
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void close() override;
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protected:
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virtual i64 read_into(void* ptr, i64 length) override;
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virtual i64 write_from(const void* ptr, i64 length) override;
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i64 read_into(void* ptr, i64 length) override;
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i64 write_from(const void* ptr, i64 length) override;
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private:
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FileMode m_mode;
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@ -10,22 +10,22 @@ namespace Blah
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MemoryStream(char* data, i64 length);
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MemoryStream(MemoryStream&& ms) noexcept;
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MemoryStream& operator=(MemoryStream&& ms) noexcept;
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~MemoryStream() { m_data = nullptr; m_length = m_position = 0; }
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~MemoryStream() override { m_data = nullptr; m_length = m_position = 0; }
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virtual i64 length() const override { return m_length; }
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virtual i64 position() const override { return m_position; }
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virtual i64 seek(i64 seekTo) override { return m_position = (seekTo < 0 ? 0 : (seekTo > m_length ? m_length : seekTo)); }
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virtual bool is_open() const override { return m_data != nullptr; }
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virtual bool is_readable() const override { return true; }
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virtual bool is_writable() const override { return true; }
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virtual void close() override { m_data = nullptr; m_length = m_position = 0; }
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i64 length() const override { return m_length; }
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i64 position() const override { return m_position; }
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i64 seek(i64 seekTo) override { return m_position = (seekTo < 0 ? 0 : (seekTo > m_length ? m_length : seekTo)); }
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bool is_open() const override { return m_data != nullptr; }
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bool is_readable() const override { return true; }
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bool is_writable() const override { return true; }
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void close() override { m_data = nullptr; m_length = m_position = 0; }
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char* data() { return m_data; }
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const char* data() const { return m_data; }
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protected:
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virtual i64 read_into(void* ptr, i64 length) override;
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virtual i64 write_from(const void* ptr, i64 length) override;
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i64 read_into(void* ptr, i64 length) override;
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i64 write_from(const void* ptr, i64 length) override;
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private:
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char* m_data;
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@ -266,29 +266,29 @@ namespace
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Attachments empty_attachments;
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TextureRef empty_texture;
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virtual Attachments& attachments() override
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Attachments& attachments() override
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{
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BLAH_ASSERT(false, "Backbuffer doesn't have any attachments");
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return empty_attachments;
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}
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virtual const Attachments& attachments() const override
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const Attachments& attachments() const override
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{
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BLAH_ASSERT(false, "Backbuffer doesn't have any attachments");
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return empty_attachments;
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}
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virtual int width() const override
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int width() const override
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{
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return App::draw_width();
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}
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virtual int height() const override
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int height() const override
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{
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return App::draw_height();
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}
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virtual void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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{
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GraphicsBackend::clear_backbuffer(color, depth, stencil, mask);
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}
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@ -140,11 +140,11 @@ namespace
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}
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#define MAKE_VERTEX(vert, mat, px, py, tx, ty, c, m, w, f) \
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(vert)->pos.x = ((px) * mat.m11) + ((py) * mat.m21) + mat.m31; \
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(vert)->pos.y = ((px) * mat.m12) + ((py) * mat.m22) + mat.m32; \
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(vert)->pos.x = ((px) * (mat).m11) + ((py) * (mat).m21) + (mat).m31; \
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(vert)->pos.y = ((px) * (mat).m12) + ((py) * (mat).m22) + (mat).m32; \
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(vert)->tex.x = tx; \
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if (m_batch.flip_vertically) \
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(vert)->tex.y = 1.0f - ty; \
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(vert)->tex.y = 1.0f - (ty); \
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else \
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(vert)->tex.y = ty; \
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(vert)->col = c; \
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@ -194,7 +194,7 @@ do { \
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// Compares a Batcher variable, and starts a new batch if it has changed
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#define SET_BATCH_VAR(variable) \
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if (m_batch.elements > 0 && variable != m_batch.variable) \
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if (m_batch.elements > 0 && (variable) != m_batch.variable) \
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INSERT_BATCH(); \
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m_batch.variable = variable;
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@ -757,7 +757,7 @@ void Batch::rect_rounded_line(const Rect& r, float rtl, int rtl_steps, float rtr
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}
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}
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void Batch::semi_circle(Vec2 center, float start_radians, float end_radians, float radius, int steps, Color centerColor, Color edgeColor)
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void Batch::semi_circle(const Vec2& center, float start_radians, float end_radians, float radius, int steps, Color centerColor, Color edgeColor)
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{
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Vec2 last = Vec2::from_angle(start_radians, radius);
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float add = Calc::angle_diff(start_radians, end_radians);
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}
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}
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void Batch::semi_circle(Vec2 center, float start_radians, float end_radians, float radius, int steps, Color color)
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void Batch::semi_circle(const Vec2& center, float start_radians, float end_radians, float radius, int steps, Color color)
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{
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semi_circle(center, start_radians, end_radians, radius, steps, color, color);
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}
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void Batch::semi_circle_line(Vec2 center, float start_radians, float end_radians, float radius, int steps, float t, Color color)
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void Batch::semi_circle_line(const Vec2& center, float start_radians, float end_radians, float radius, int steps, float t, Color color)
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{
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if (t >= radius)
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{
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@ -801,12 +801,12 @@ void Batch::semi_circle_line(Vec2 center, float start_radians, float end_radians
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}
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}
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void Batch::circle(const Vec2 center, float radius, int steps, Color color)
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void Batch::circle(const Vec2& center, float radius, int steps, Color color)
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{
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circle(center, radius, steps, color, color);
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}
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void Batch::circle(const Vec2 center, float radius, int steps, Color center_color, Color outer_color)
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void Batch::circle(const Vec2& center, float radius, int steps, Color center_color, Color outer_color)
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{
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Vec2 last = Vec2(center.x + radius, center.y);
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@ -821,7 +821,7 @@ void Batch::circle(const Vec2 center, float radius, int steps, Color center_colo
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}
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}
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void Batch::circle_line(const Vec2 center, float radius, float t, int steps, Color color)
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void Batch::circle_line(const Vec2& center, float radius, float t, int steps, Color color)
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{
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if (t >= radius)
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{
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@ -70,7 +70,7 @@ Material::Material(const ShaderRef& shader)
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m_data.expand(float_size);
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}
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const ShaderRef Material::shader() const
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ShaderRef Material::shader() const
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{
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return m_shader;
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}
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@ -11,9 +11,7 @@
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using namespace Blah;
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Aseprite::Aseprite()
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{
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}
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= default;
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Aseprite::Aseprite(const FilePath& path)
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{
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@ -77,9 +75,7 @@ Aseprite& Aseprite::operator=(Aseprite&& src) noexcept
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}
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Aseprite::~Aseprite()
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{
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}
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= default;
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void Aseprite::parse(Stream& stream)
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{
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@ -233,7 +233,7 @@ bool Font::get_image(const Font::Character& ch, Color* pixels) const
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{
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// we actually use the image buffer as our temporary buffer, and fill the pixels out backwards after
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// kinda weird but it works & saves creating more memory
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unsigned char* src = (unsigned char*)pixels;
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auto* src = (unsigned char*)pixels;
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stbtt_MakeGlyphBitmap((stbtt_fontinfo*)m_font, src, ch.width, ch.height, ch.width, ch.scale, ch.scale, ch.glyph);
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int len = ch.width * ch.height;
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@ -96,6 +96,8 @@ Image::Image(const Image& src)
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Image& Image::operator=(const Image& src)
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{
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dispose();
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width = src.width;
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height = src.height;
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m_stbi_ownership = src.m_stbi_ownership;
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@ -269,7 +271,7 @@ bool Image::save_jpg(Stream& stream, int quality) const
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return false;
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}
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void Image::get_pixels(Color* dest, const Point& dest_pos, const Point& dest_size, RectI source_rect)
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void Image::get_pixels(Color* dest, const Point& dest_pos, const Point& dest_size, RectI source_rect) const
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{
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// can't be outside of the source image
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if (source_rect.x < 0) source_rect.x = 0;
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@ -5,7 +5,7 @@
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#include <blah/core/common.h>
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#include <blah/math/point.h>
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#include "../internal/input_backend.h"
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#include <string.h>
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#include <cstring>
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using namespace Blah;
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@ -148,7 +148,7 @@ void InputBackend::on_controller_connect(int index, const char* name, int is_gam
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ControllerState* controller = &(g_next_state.controllers[index]);
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*controller = g_empty_controller;
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controller->name = name;
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controller->is_connected = 1;
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controller->is_connected = true;
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controller->is_gamepad = is_gamepad;
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controller->button_count = button_count;
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controller->axis_count = axis_count;
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@ -171,8 +171,8 @@ void InputBackend::on_button_down(int index, int button)
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g_next_state.controllers[index].is_connected &&
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button < g_next_state.controllers[index].button_count)
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{
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g_next_state.controllers[index].down[button] = 1;
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g_next_state.controllers[index].pressed[button] = 1;
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g_next_state.controllers[index].down[button] = true;
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g_next_state.controllers[index].pressed[button] = true;
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g_next_state.controllers[index].button_timestamp[button] = Time::ticks;
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}
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}
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@ -184,8 +184,8 @@ void InputBackend::on_button_up(int index, int button)
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g_next_state.controllers[index].is_connected &&
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button < g_next_state.controllers[index].button_count)
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{
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g_next_state.controllers[index].down[button] = 0;
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g_next_state.controllers[index].released[button] = 1;
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g_next_state.controllers[index].down[button] = false;
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g_next_state.controllers[index].released[button] = true;
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}
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}
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@ -6,9 +6,9 @@
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#include "../internal/graphics_backend.h"
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#include "../internal/platform_backend.h"
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#include <blah/core/common.h>
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#include <stdio.h>
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#include <string.h>
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#include <stddef.h>
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#include <cstdio>
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#include <cstring>
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#include <cstddef>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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@ -193,22 +193,22 @@ namespace Blah
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view = nullptr;
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}
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virtual int width() const override
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int width() const override
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{
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return m_width;
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}
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virtual int height() const override
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int height() const override
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{
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return m_height;
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}
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virtual TextureFormat format() const override
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TextureFormat format() const override
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{
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return m_format;
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}
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virtual void set_data(unsigned char* data) override
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void set_data(unsigned char* data) override
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{
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// bounds
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D3D11_BOX box;
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@ -229,7 +229,7 @@ namespace Blah
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0);
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}
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virtual void get_data(unsigned char* data) override
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void get_data(unsigned char* data) override
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{
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HRESULT hr;
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@ -278,7 +278,7 @@ namespace Blah
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state.context->Unmap(staging, 0);
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}
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virtual bool is_framebuffer() const override
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bool is_framebuffer() const override
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{
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return m_is_framebuffer;
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}
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@ -322,17 +322,17 @@ namespace Blah
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color_views.clear();
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}
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virtual Attachments& attachments() override
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Attachments& attachments() override
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{
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return m_attachments;
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}
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virtual const Attachments& attachments() const override
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const Attachments& attachments() const override
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{
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return m_attachments;
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}
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virtual void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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{
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float col[4] = { color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f };
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||||
|
@ -489,7 +489,7 @@ namespace Blah
|
|||
valid = true;
|
||||
}
|
||||
|
||||
~D3D11_Shader()
|
||||
~D3D11_Shader() override
|
||||
{
|
||||
if (vertex)
|
||||
vertex->Release();
|
||||
|
@ -511,12 +511,12 @@ namespace Blah
|
|||
fragment_blob = nullptr;
|
||||
}
|
||||
|
||||
virtual Vector<UniformInfo>& uniforms() override
|
||||
Vector<UniformInfo>& uniforms() override
|
||||
{
|
||||
return uniform_list;
|
||||
}
|
||||
|
||||
virtual const Vector<UniformInfo>& uniforms() const override
|
||||
const Vector<UniformInfo>& uniforms() const override
|
||||
{
|
||||
return uniform_list;
|
||||
}
|
||||
|
@ -550,7 +550,7 @@ namespace Blah
|
|||
index_buffer->Release();
|
||||
}
|
||||
|
||||
virtual void index_data(IndexFormat format, const void* indices, i64 count) override
|
||||
void index_data(IndexFormat format, const void* indices, i64 count) override
|
||||
{
|
||||
m_index_count = count;
|
||||
|
||||
|
@ -604,7 +604,7 @@ namespace Blah
|
|||
}
|
||||
}
|
||||
|
||||
virtual void vertex_data(const VertexFormat& format, const void* vertices, i64 count) override
|
||||
void vertex_data(const VertexFormat& format, const void* vertices, i64 count) override
|
||||
{
|
||||
m_vertex_count = count;
|
||||
|
||||
|
@ -652,22 +652,22 @@ namespace Blah
|
|||
}
|
||||
}
|
||||
|
||||
virtual void instance_data(const VertexFormat& format, const void* instances, i64 count) override
|
||||
void instance_data(const VertexFormat& format, const void* instances, i64 count) override
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual i64 index_count() const override
|
||||
i64 index_count() const override
|
||||
{
|
||||
return m_index_count;
|
||||
}
|
||||
|
||||
virtual i64 vertex_count() const override
|
||||
i64 vertex_count() const override
|
||||
{
|
||||
return m_vertex_count;
|
||||
}
|
||||
|
||||
virtual i64 instance_count() const override
|
||||
i64 instance_count() const override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <blah/math/calc.h>
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
|
|
@ -178,7 +178,7 @@ Color Color::operator*(float multiply) const
|
|||
(int)(a * multiply));
|
||||
}
|
||||
|
||||
Color& Color::operator=(const int rgb)
|
||||
Color& Color::operator=(int rgb)
|
||||
{
|
||||
r = (u8)((rgb & 0xFF0000) >> 16);
|
||||
g = (u8)((rgb & 0x00FF00) >> 8);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include <blah/math/mat3x2.h>
|
||||
#include <blah/math/vec2.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <cstring>
|
||||
#include <cmath>
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include <blah/streams/filestream.h>
|
||||
#include <blah/core/common.h>
|
||||
#include "../internal/platform_backend.h"
|
||||
#include <string.h>
|
||||
#include <cstring>
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include <blah/streams/memorystream.h>
|
||||
#include <string.h>
|
||||
#include <cstring>
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user