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vec2 bool comparisons should be const
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@ -31,8 +31,8 @@ namespace Blah
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Vec2& operator /=(float rhs);
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Vec2& operator /=(float rhs);
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Vec2& operator *=(float rhs);
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Vec2& operator *=(float rhs);
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bool operator ==(const Vec2& rhs);
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bool operator ==(const Vec2& rhs) const;
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bool operator !=(const Vec2& rhs);
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bool operator !=(const Vec2& rhs) const;
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Vec2 normal() const;
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Vec2 normal() const;
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Vec2 turn_right() const;
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Vec2 turn_right() const;
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@ -25,8 +25,8 @@ Vec2& Vec2::operator *=(const Vec2& rhs) { x *= rhs.x; y *= rhs.y; return *this;
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Vec2& Vec2::operator/=(float rhs) { x /= rhs; y /= rhs; return *this; }
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Vec2& Vec2::operator/=(float rhs) { x /= rhs; y /= rhs; return *this; }
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Vec2& Vec2::operator*=(float rhs) { x *= rhs; y *= rhs; return *this; }
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Vec2& Vec2::operator*=(float rhs) { x *= rhs; y *= rhs; return *this; }
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bool Vec2::operator ==(const Vec2& rhs) { return x == rhs.x && y == rhs.y; }
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bool Vec2::operator ==(const Vec2& rhs) const { return x == rhs.x && y == rhs.y; }
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bool Vec2::operator !=(const Vec2& rhs) { return x != rhs.x || y != rhs.y; }
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bool Vec2::operator !=(const Vec2& rhs) const { return x != rhs.x || y != rhs.y; }
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Vec2 Vec2::normal() const
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Vec2 Vec2::normal() const
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{
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{
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