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fixing SDL2 if can't be found
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@@ -32,7 +32,7 @@ typedef float GLfloat; /* single precision float */
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typedef float GLclampf; /* single precision float in [0,1] */
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typedef double GLdouble; /* double precision float */
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typedef double GLclampd; /* double precision float in [0,1] */
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typedef char GLchar;
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typedef char GLchar;
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// OpenGL Constants
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#define GL_DONT_CARE 0x1100
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