mirror of
https://github.com/NoelFB/blah.git
synced 2025-12-14 13:17:07 +08:00
Refactored Platform into a struct to hold global state better
This commit is contained in:
@ -8,105 +8,110 @@ namespace Blah
|
||||
{
|
||||
struct Config;
|
||||
|
||||
namespace Platform
|
||||
class Platform
|
||||
{
|
||||
// Initialize the System
|
||||
bool init(const Config& config);
|
||||
public:
|
||||
|
||||
// Initialize the Graphics
|
||||
virtual bool init(const Config& config) = 0;
|
||||
|
||||
// Called after the on_startup callback, but before the update loop begins
|
||||
void ready();
|
||||
virtual void ready() = 0;
|
||||
|
||||
// Called during shutdown
|
||||
void shutdown();
|
||||
virtual void shutdown() = 0;
|
||||
|
||||
// The time, in ticks (microseconds) since the Application was started
|
||||
u64 ticks();
|
||||
virtual u64 ticks() = 0;
|
||||
|
||||
// Called every frame
|
||||
void update(InputState& state);
|
||||
virtual void update(InputState& state) = 0;
|
||||
|
||||
// Sleeps the current thread
|
||||
void sleep(int milliseconds);
|
||||
virtual void sleep(int milliseconds) = 0;
|
||||
|
||||
// Called to present the window contents
|
||||
void present();
|
||||
virtual void present() = 0;
|
||||
|
||||
// Gets the Application Window Title in UTF-8
|
||||
const char* get_title();
|
||||
virtual const char* get_title() = 0;
|
||||
|
||||
// Sets the Application Window Title in UTF-8
|
||||
void set_title(const char* title);
|
||||
virtual void set_title(const char* title) = 0;
|
||||
|
||||
// Gets the Application Window Position, in Screen Coordinates
|
||||
void get_position(int* x, int* y);
|
||||
virtual void get_position(int* x, int* y) = 0;
|
||||
|
||||
// Sets the Application Window Position, in Screen Coordinates
|
||||
void set_position(int x, int y);
|
||||
virtual void set_position(int x, int y) = 0;
|
||||
|
||||
// Gets whether the Window has focus
|
||||
bool get_focused();
|
||||
virtual bool get_focused() = 0;
|
||||
|
||||
// Sets the Window Fullscreen if enabled is not 0
|
||||
void set_fullscreen(bool enabled);
|
||||
virtual void set_fullscreen(bool enabled) = 0;
|
||||
|
||||
// Gets the Application Window Size, in Screen Coordinates
|
||||
void get_size(int* width, int* height);
|
||||
virtual void get_size(int* width, int* height) = 0;
|
||||
|
||||
// Sets the Application Window Size, in Screen Coordinates
|
||||
void set_size(int width, int height);
|
||||
virtual void set_size(int width, int height) = 0;
|
||||
|
||||
// Gets the Application Window Drawing Size, in Pixels. This may differ from the Window Size on hi-dpi displays.
|
||||
void get_draw_size(int* width, int* height);
|
||||
virtual void get_draw_size(int* width, int* height) = 0;
|
||||
|
||||
// Gets the Desktop Content Scale. Gui should be scaled by this value
|
||||
float get_content_scale();
|
||||
virtual float get_content_scale() = 0;
|
||||
|
||||
// Returns the absoluate path to the directory that the application was started from
|
||||
const char* app_path();
|
||||
virtual const char* app_path() = 0;
|
||||
|
||||
// Returns the absolute path to the user directory where save data and settings should be stored
|
||||
const char* user_path();
|
||||
virtual const char* user_path() = 0;
|
||||
|
||||
// Opens a file and sets the handle, or returns an empty handle if it fails
|
||||
FileRef file_open(const char* path, FileMode mode);
|
||||
virtual FileRef file_open(const char* path, FileMode mode) = 0;
|
||||
|
||||
// Returns true if a file with the given path exists
|
||||
bool file_exists(const char* path);
|
||||
virtual bool file_exists(const char* path) = 0;
|
||||
|
||||
// Returns true if a file with the given path was deleted
|
||||
bool file_delete(const char* path);
|
||||
virtual bool file_delete(const char* path) = 0;
|
||||
|
||||
// Returns true if a directory with the given path was successfully created
|
||||
bool dir_create(const char* path);
|
||||
virtual bool dir_create(const char* path) = 0;
|
||||
|
||||
// Returns true if a directory with the given path exists
|
||||
bool dir_exists(const char* path);
|
||||
virtual bool dir_exists(const char* path) = 0;
|
||||
|
||||
// Returns true if a directory with the given path was deleted
|
||||
bool dir_delete(const char* path);
|
||||
virtual bool dir_delete(const char* path) = 0;
|
||||
|
||||
// enumerates a directory and appends each file to the given list
|
||||
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive);
|
||||
virtual void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) = 0;
|
||||
|
||||
// opens a directory in the OS file explorer / finder
|
||||
void dir_explore(const char* path);
|
||||
virtual void dir_explore(const char* path) = 0;
|
||||
|
||||
// sets the contents of the clipboard
|
||||
void set_clipboard(const char* text);
|
||||
virtual void set_clipboard(const char* text) = 0;
|
||||
|
||||
// gets the contents of the clipboard into the given string
|
||||
const char* get_clipboard();
|
||||
virtual const char* get_clipboard() = 0;
|
||||
|
||||
// Tries to open a URL in a web browser
|
||||
void open_url(const char* url);
|
||||
virtual void open_url(const char* url) = 0;
|
||||
|
||||
// OpenGL Methods
|
||||
void* gl_get_func(const char* name);
|
||||
void* gl_context_create();
|
||||
void gl_context_make_current(void* context);
|
||||
void gl_context_destroy(void* context);
|
||||
virtual void* gl_get_func(const char* name) = 0;
|
||||
virtual void* gl_context_create() = 0;
|
||||
virtual void gl_context_make_current(void* context) = 0;
|
||||
virtual void gl_context_destroy(void* context) = 0;
|
||||
|
||||
// D3D11 Methods
|
||||
void* d3d11_get_hwnd();
|
||||
}
|
||||
virtual void* d3d11_get_hwnd() = 0;
|
||||
|
||||
// Instantiates the Platform object
|
||||
static Platform* try_make_platform(const Config& config);
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user