mirror of
https://github.com/NoelFB/blah.git
synced 2024-11-28 16:58:57 +08:00
Refactored Platform into a struct to hold global state better
This commit is contained in:
parent
ddb7d1b372
commit
1caa31032b
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@ -1,8 +1,8 @@
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#pragma once
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#include "blah/common.h"
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#include "blah/app.h"
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#include "blah/filesystem.h"
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#include "blah/common.h"
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#include "blah/time.h"
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#include "blah/input.h"
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@ -13,7 +13,6 @@
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#include "blah/graphics/batch.h"
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#include "blah/graphics/spritefont.h"
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#include "blah/graphics/subtexture.h"
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#include "blah/graphics/blend.h"
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#include "blah/graphics/material.h"
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#include "blah/graphics/mesh.h"
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@ -19,7 +19,7 @@ namespace Blah
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};
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// Renderer Information
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struct RendererFeatures
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struct RendererInfo
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{
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// The type of Renderer being used
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RendererType type = RendererType::None;
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@ -142,8 +142,8 @@ namespace Blah
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// Otherwise this function does nothing.
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void fullscreen(bool enabled);
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// Retrieves the Renderer Features
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const RendererFeatures& renderer();
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// Retrieves the Renderer Information
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const RendererInfo& renderer();
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// Gets the BackBuffer
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const TargetRef& backbuffer();
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290
src/app.cpp
290
src/app.cpp
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@ -2,9 +2,9 @@
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#include <blah/common.h>
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#include <blah/time.h>
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#include <blah/graphics/target.h>
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#include "internal/internal.h"
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#include "internal/platform.h"
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#include "internal/renderer.h"
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#include "internal/input.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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@ -15,86 +15,14 @@ using namespace Blah;
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#define BLAH_ASSERT_RUNNING() BLAH_ASSERT(app_is_running, "The App is not running (call App::run)")
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// Interal Platform Pointer
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Platform* App::Internal::platform = nullptr;
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// Internal Renderer Pointer
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Renderer* App::Internal::renderer = nullptr;
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namespace
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{
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Config app_config;
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bool app_is_running = false;
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bool app_is_exiting = false;
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u64 app_time_last;
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u64 app_time_accumulator = 0;
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void app_iterate()
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{
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// update at a fixed timerate
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// TODO: allow a non-fixed step update?
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{
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u64 time_target = (u64)((1.0 / app_config.target_framerate) * Time::ticks_per_second);
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u64 time_curr = Platform::ticks();
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u64 time_diff = time_curr - app_time_last;
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app_time_last = time_curr;
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app_time_accumulator += time_diff;
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// do not let us run too fast
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while (app_time_accumulator < time_target)
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{
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int milliseconds = (int)(time_target - app_time_accumulator) / (Time::ticks_per_second / 1000);
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Platform::sleep(milliseconds);
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time_curr = Platform::ticks();
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time_diff = time_curr - app_time_last;
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app_time_last = time_curr;
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app_time_accumulator += time_diff;
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}
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// Do not allow us to fall behind too many updates
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// (otherwise we'll get spiral of death)
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u64 time_maximum = app_config.max_updates * time_target;
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if (app_time_accumulator > time_maximum)
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app_time_accumulator = time_maximum;
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// do as many updates as we can
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while (app_time_accumulator >= time_target)
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{
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app_time_accumulator -= time_target;
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Time::delta = (1.0f / app_config.target_framerate);
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if (Time::pause_timer > 0)
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{
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Time::pause_timer -= Time::delta;
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if (Time::pause_timer <= -0.0001)
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Time::delta = -Time::pause_timer;
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else
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continue;
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}
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Time::previous_ticks = Time::ticks;
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Time::ticks += time_target;
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Time::previous_seconds = Time::seconds;
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Time::seconds += Time::delta;
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Input::update_state();
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Platform::update(Input::state);
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Input::update_bindings();
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Renderer::instance->update();
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if (app_config.on_update != nullptr)
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app_config.on_update();
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}
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}
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// render
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{
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Renderer::instance->before_render();
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if (app_config.on_render != nullptr)
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app_config.on_render();
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Renderer::instance->after_render();
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Platform::present();
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}
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}
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// A dummy Frame Buffer that represents the Back Buffer
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// it doesn't actually contain any textures or details.
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class BackBuffer final : public Target
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@ -103,15 +31,24 @@ namespace
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Attachments empty_textures;
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Attachments& textures() override { BLAH_ASSERT(false, "Backbuffer doesn't have any textures"); return empty_textures; }
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const Attachments& textures() const override { BLAH_ASSERT(false, "Backbuffer doesn't have any textures"); return empty_textures; }
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int width() const override { int w, h; Platform::get_draw_size(&w, &h); return w; }
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int height() const override { int w, h; Platform::get_draw_size(&w, &h); return h; }
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int width() const override {
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int w, h; App::Internal::platform->get_draw_size(&w, &h); return w;
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}
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int height() const override { int w, h; App::Internal::platform->get_draw_size(&w, &h); return h; }
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void clear(Color color, float depth, u8 stencil, ClearMask mask) override
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{
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BLAH_ASSERT_RENDERER();
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if (Renderer::instance) Renderer::instance->clear_backbuffer(color, depth, stencil, mask);
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if (App::Internal::renderer)
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App::Internal::renderer->clear_backbuffer(color, depth, stencil, mask);
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}
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};
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// Global App State
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Config app_config;
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bool app_is_running = false;
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bool app_is_exiting = false;
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u64 app_time_last;
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u64 app_time_accumulator = 0;
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TargetRef app_backbuffer;
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}
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@ -136,8 +73,12 @@ bool App::run(const Config* c)
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BLAH_ASSERT(c->width > 0 && c->height > 0, "The Width and Height must be larget than 0");
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BLAH_ASSERT(c->max_updates > 0, "Max Updates must be >= 1");
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BLAH_ASSERT(c->target_framerate > 0, "Target Framerate must be >= 1");
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if (app_is_running || c == nullptr || c->width <= 0 || c->height <= 0 || c->max_updates <= 0 || c->target_framerate <= 0)
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{
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App::Internal::shutdown();
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return false;
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}
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// default values
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app_is_running = true;
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app_backbuffer = TargetRef(new BackBuffer());
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// initialize the system
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if (!Platform::init(app_config))
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Internal::platform = Platform::try_make_platform(app_config);
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if (!Internal::platform)
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{
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Log::error("Failed to create Platform module");
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App::Internal::shutdown();
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return false;
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}
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if (!Internal::platform->init(app_config))
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{
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Log::error("Failed to initialize Platform module");
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App::Internal::shutdown();
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return false;
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}
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// initialize graphics
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Internal::renderer = Renderer::try_make_renderer(app_config.renderer_type);
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if (Internal::renderer == nullptr)
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{
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// instantiate
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Renderer::instance = Renderer::try_make_renderer(app_config.renderer_type);
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Log::error("Renderer module was not found");
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App::Internal::shutdown();
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return false;
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}
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// wasn't able to make any
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if (Renderer::instance == nullptr)
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{
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Log::error("Renderer implementation was not found");
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return false;
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}
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if (!Renderer::instance->init())
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{
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Log::error("Renderer failed to initialize");
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delete Renderer::instance;
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return false;
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}
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if (!Internal::renderer->init())
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{
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Log::error("Failed to initialize Renderer module");
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App::Internal::shutdown();
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return false;
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}
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// input
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Input::init();
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Input::Internal::init();
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// prepare by updating input & platform once
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Input::update_state();
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Platform::update(Input::state);
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Input::Internal::update_state();
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Internal::platform->update(Input::state);
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// startup
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if (app_config.on_startup != nullptr)
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app_config.on_startup();
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app_time_last = Platform::ticks();
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app_time_last = Internal::platform->ticks();
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app_time_accumulator = 0;
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// display window
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Platform::ready();
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Internal::platform->ready();
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// Begin main loop
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// Emscripten requires the main loop be separated into its own call
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(app_iterate, 0, 1);
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emscripten_set_main_loop(App::Internal::iterate, 0, 1);
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#else
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while (!app_is_exiting)
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app_iterate();
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App::Internal::iterate();
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#endif
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// shutdown
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if (app_config.on_shutdown != nullptr)
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app_config.on_shutdown();
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Renderer::instance->shutdown();
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Platform::shutdown();
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App::Internal::shutdown();
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return true;
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}
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delete Renderer::instance;
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Renderer::instance = nullptr;
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void App::Internal::iterate()
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{
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// update at a fixed timerate
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// TODO: allow a non-fixed step update?
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{
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u64 time_target = (u64)((1.0 / app_config.target_framerate) * Time::ticks_per_second);
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u64 time_curr = App::Internal::platform->ticks();
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u64 time_diff = time_curr - app_time_last;
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app_time_last = time_curr;
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app_time_accumulator += time_diff;
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// clear static state
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// do not let us run too fast
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while (app_time_accumulator < time_target)
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{
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int milliseconds = (int)(time_target - app_time_accumulator) / (Time::ticks_per_second / 1000);
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App::Internal::platform->sleep(milliseconds);
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time_curr = App::Internal::platform->ticks();
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time_diff = time_curr - app_time_last;
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app_time_last = time_curr;
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app_time_accumulator += time_diff;
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}
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// Do not allow us to fall behind too many updates
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// (otherwise we'll get spiral of death)
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u64 time_maximum = app_config.max_updates * time_target;
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if (app_time_accumulator > time_maximum)
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app_time_accumulator = time_maximum;
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// do as many updates as we can
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while (app_time_accumulator >= time_target)
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{
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app_time_accumulator -= time_target;
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Time::delta = (1.0f / app_config.target_framerate);
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if (Time::pause_timer > 0)
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{
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Time::pause_timer -= Time::delta;
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if (Time::pause_timer <= -0.0001)
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Time::delta = -Time::pause_timer;
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else
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continue;
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}
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Time::previous_ticks = Time::ticks;
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Time::ticks += time_target;
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Time::previous_seconds = Time::seconds;
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Time::seconds += Time::delta;
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Input::Internal::update_state();
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platform->update(Input::state);
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Input::Internal::update_bindings();
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renderer->update();
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if (app_config.on_update != nullptr)
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app_config.on_update();
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}
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}
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// render
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{
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renderer->before_render();
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if (app_config.on_render != nullptr)
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app_config.on_render();
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renderer->after_render();
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platform->present();
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}
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}
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void App::Internal::shutdown()
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{
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Input::Internal::shutdown();
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if (renderer)
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renderer->shutdown();
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if (platform)
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platform->shutdown();
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if (renderer)
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delete renderer;
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renderer = nullptr;
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if (platform)
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delete platform;
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platform = nullptr;
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// clear static App state
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app_config = Config();
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app_is_running = false;
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app_is_exiting = false;
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app_time_last = 0;
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app_time_accumulator = 0;
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app_backbuffer = TargetRef();
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// clear static Time state
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Time::ticks = 0;
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Time::seconds = 0;
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Time::previous_ticks = 0;
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Time::previous_seconds = 0;
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Time::delta = 0;
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return true;
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}
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void App::exit()
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@ -238,59 +274,59 @@ const Config& App::config()
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const char* App::path()
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{
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BLAH_ASSERT_RUNNING();
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return Platform::app_path();
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return Internal::platform->app_path();
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}
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const char* App::user_path()
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{
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BLAH_ASSERT_RUNNING();
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return Platform::user_path();
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return Internal::platform->user_path();
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}
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const char* App::get_title()
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{
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BLAH_ASSERT_RUNNING();
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return Platform::get_title();
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return Internal::platform->get_title();
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}
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void App::set_title(const char* title)
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{
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BLAH_ASSERT_RUNNING();
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Platform::set_title(title);
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Internal::platform->set_title(title);
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}
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Point App::get_position()
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{
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BLAH_ASSERT_RUNNING();
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Point result;
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Platform::get_position(&result.x, &result.y);
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Internal::platform->get_position(&result.x, &result.y);
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return result;
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}
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void App::set_position(Point point)
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{
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BLAH_ASSERT_RUNNING();
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Platform::set_position(point.x, point.y);
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Internal::platform->set_position(point.x, point.y);
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}
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Point App::get_size()
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{
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BLAH_ASSERT_RUNNING();
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Point result;
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Platform::get_size(&result.x, &result.y);
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Internal::platform->get_size(&result.x, &result.y);
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return result;
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}
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void App::set_size(Point point)
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{
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BLAH_ASSERT_RUNNING();
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Platform::set_size(point.x, point.y);
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Internal::platform->set_size(point.x, point.y);
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}
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Point App::get_backbuffer_size()
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{
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BLAH_ASSERT_RUNNING();
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if (Renderer::instance)
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if (Internal::renderer)
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return Point(app_backbuffer->width(), app_backbuffer->height());
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return Point(0, 0);
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}
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@ -298,26 +334,26 @@ Point App::get_backbuffer_size()
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float App::content_scale()
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{
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BLAH_ASSERT_RUNNING();
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return Platform::get_content_scale();
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return Internal::platform->get_content_scale();
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}
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bool App::focused()
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{
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BLAH_ASSERT_RUNNING();
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return Platform::get_focused();
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return Internal::platform->get_focused();
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}
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void App::fullscreen(bool enabled)
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{
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BLAH_ASSERT_RUNNING();
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Platform::set_fullscreen(enabled);
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Internal::platform->set_fullscreen(enabled);
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}
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const RendererFeatures& App::renderer()
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const RendererInfo& App::renderer()
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{
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BLAH_ASSERT_RUNNING();
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BLAH_ASSERT_RENDERER();
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return Renderer::instance->features;
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return Internal::renderer->info;
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}
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const TargetRef& App::backbuffer()
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@ -329,5 +365,5 @@ const TargetRef& App::backbuffer()
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void System::open_url(const char* url)
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{
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BLAH_ASSERT_RUNNING();
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Platform::open_url(url);
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App::Internal::platform->open_url(url);
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}
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@ -1,56 +1,78 @@
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#include <blah/filesystem.h>
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#include <blah/streams/filestream.h>
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#include "internal/platform.h"
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#include "internal/internal.h"
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using namespace Blah;
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FileRef File::open(const FilePath& path, FileMode mode)
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{
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return Platform::file_open(path.cstr(), mode);
|
||||
BLAH_ASSERT_PLATFORM();
|
||||
if (App::Internal::platform)
|
||||
return App::Internal::platform->file_open(path.cstr(), mode);
|
||||
return FileRef();
|
||||
}
|
||||
|
||||
bool File::exists(const FilePath& path)
|
||||
{
|
||||
return Platform::file_exists(path.cstr());
|
||||
BLAH_ASSERT_PLATFORM();
|
||||
if (App::Internal::platform)
|
||||
return App::Internal::platform->file_exists(path.cstr());
|
||||
return false;
|
||||
}
|
||||
|
||||
bool File::destroy(const FilePath& path)
|
||||
{
|
||||
return Platform::file_delete(path.cstr());
|
||||
BLAH_ASSERT_PLATFORM();
|
||||
if (App::Internal::platform)
|
||||
return App::Internal::platform->file_delete(path.cstr());
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Directory::create(const FilePath& path)
|
||||
{
|
||||
return Platform::dir_create(path.cstr());
|
||||
BLAH_ASSERT_PLATFORM();
|
||||
if (App::Internal::platform)
|
||||
return App::Internal::platform->dir_create(path.cstr());
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Directory::exists(const FilePath& path)
|
||||
{
|
||||
return Platform::dir_exists(path.cstr());
|
||||
BLAH_ASSERT_PLATFORM();
|
||||
if (App::Internal::platform)
|
||||
return App::Internal::platform->dir_exists(path.cstr());
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Directory::destroy(const FilePath& path)
|
||||
{
|
||||
return Platform::dir_delete(path.cstr());
|
||||
BLAH_ASSERT_PLATFORM();
|
||||
if (App::Internal::platform)
|
||||
return App::Internal::platform->dir_delete(path.cstr());
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector<FilePath> Directory::enumerate(const FilePath& path, bool recursive)
|
||||
{
|
||||
BLAH_ASSERT_PLATFORM();
|
||||
|
||||
Vector<FilePath> list;
|
||||
|
||||
// get files
|
||||
Platform::dir_enumerate(list, path.cstr(), recursive);
|
||||
|
||||
// normalize path names
|
||||
for (auto& it : list)
|
||||
it.replace('\\', '/');
|
||||
if (App::Internal::platform)
|
||||
{
|
||||
App::Internal::platform->dir_enumerate(list, path.cstr(), recursive);
|
||||
for (auto& it : list)
|
||||
it.replace('\\', '/');
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
void Directory::explore(const FilePath& path)
|
||||
{
|
||||
Platform::dir_explore(path);
|
||||
BLAH_ASSERT_PLATFORM();
|
||||
if (App::Internal::platform)
|
||||
App::Internal::platform->dir_explore(path);
|
||||
}
|
||||
|
||||
FilePath Path::get_file_name(const FilePath& path)
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <blah/graphics/material.h>
|
||||
#include <blah/math/calc.h>
|
||||
#include <blah/app.h>
|
||||
#include "../internal/renderer.h"
|
||||
#include "../internal/internal.h"
|
||||
#include <cmath>
|
||||
|
||||
using namespace Blah;
|
||||
|
@ -288,7 +288,7 @@ void Batch::render(const TargetRef& target, const Mat4x4f& matrix)
|
|||
if (!m_default_material)
|
||||
{
|
||||
BLAH_ASSERT_RENDERER();
|
||||
m_default_material = Material::create(Renderer::instance->default_batcher_shader);
|
||||
m_default_material = Material::create(App::Internal::renderer->default_batcher_shader);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include <blah/graphics/mesh.h>
|
||||
#include "../internal/renderer.h"
|
||||
#include "../internal/internal.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
@ -7,8 +7,8 @@ MeshRef Mesh::create()
|
|||
{
|
||||
BLAH_ASSERT_RENDERER();
|
||||
|
||||
if (Renderer::instance)
|
||||
return Renderer::instance->create_mesh();
|
||||
if (App::Internal::renderer)
|
||||
return App::Internal::renderer->create_mesh();
|
||||
|
||||
return MeshRef();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <blah/graphics/renderpass.h>
|
||||
#include <blah/common.h>
|
||||
#include "../internal/renderer.h"
|
||||
#include "../internal/internal.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
@ -28,7 +28,7 @@ void RenderPass::perform()
|
|||
BLAH_ASSERT(material->shader(), "Trying to draw with an invalid Shader");
|
||||
BLAH_ASSERT(mesh, "Trying to draw with an invalid Mesh");
|
||||
|
||||
if (!Renderer::instance)
|
||||
if (!App::Internal::renderer)
|
||||
return;
|
||||
|
||||
// copy call
|
||||
|
@ -90,5 +90,5 @@ void RenderPass::perform()
|
|||
pass.scissor = pass.scissor.overlap_rect(Rectf(0, 0, draw_size.x, draw_size.y));
|
||||
|
||||
// perform render
|
||||
Renderer::instance->render(pass);
|
||||
App::Internal::renderer->render(pass);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <blah/graphics/shader.h>
|
||||
#include <blah/app.h>
|
||||
#include "../internal/renderer.h"
|
||||
#include "../internal/internal.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
@ -13,8 +13,8 @@ ShaderRef Shader::create(const ShaderData& data)
|
|||
|
||||
ShaderRef shader;
|
||||
|
||||
if (Renderer::instance)
|
||||
shader = Renderer::instance->create_shader(&data);
|
||||
if (App::Internal::renderer)
|
||||
shader = App::Internal::renderer->create_shader(&data);
|
||||
|
||||
// validate the shader
|
||||
if (shader)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include <blah/graphics/target.h>
|
||||
#include "../internal/renderer.h"
|
||||
#include "../internal/internal.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
@ -32,8 +32,8 @@ TargetRef Target::create(int width, int height, const AttachmentFormats& texture
|
|||
BLAH_ASSERT(depth_count <= 1, "Target can only have 1 Depth/Stencil Texture");
|
||||
BLAH_ASSERT(color_count <= Attachments::capacity - 1, "Exceeded maximum Color texture count");
|
||||
|
||||
if (Renderer::instance)
|
||||
return Renderer::instance->create_target(width, height, textures.data(), textures.size());
|
||||
if (App::Internal::renderer)
|
||||
return App::Internal::renderer->create_target(width, height, textures.data(), textures.size());
|
||||
|
||||
return TargetRef();
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include <blah/images/image.h>
|
||||
#include <blah/streams/stream.h>
|
||||
#include <blah/common.h>
|
||||
#include "../internal/renderer.h"
|
||||
#include "../internal/internal.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
@ -17,9 +17,9 @@ TextureRef Texture::create(int width, int height, TextureFormat format, unsigned
|
|||
BLAH_ASSERT(width > 0 && height > 0, "Texture width and height must be larger than 0");
|
||||
BLAH_ASSERT((int)format > (int)TextureFormat::None && (int)format < (int)TextureFormat::Count, "Invalid texture format");
|
||||
|
||||
if (Renderer::instance)
|
||||
if (App::Internal::renderer)
|
||||
{
|
||||
auto tex = Renderer::instance->create_texture(width, height, format);
|
||||
auto tex = App::Internal::renderer->create_texture(width, height, format);
|
||||
|
||||
if (tex && data != nullptr)
|
||||
tex->set_data(data);
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <blah/time.h>
|
||||
#include <blah/common.h>
|
||||
#include <blah/math/calc.h>
|
||||
#include "internal/input.h"
|
||||
#include "internal/internal.h"
|
||||
#include "internal/platform.h"
|
||||
#include <blah/graphics/target.h>
|
||||
#include <cstring>
|
||||
|
@ -26,7 +26,7 @@ InputState Blah::Input::last_state;
|
|||
float Blah::Input::repeat_delay = 0.35f;
|
||||
float Blah::Input::repeat_interval = 0.025f;
|
||||
|
||||
void Input::init()
|
||||
void Input::Internal::init()
|
||||
{
|
||||
g_empty_controller.name = "Disconnected";
|
||||
for (int i = 0; i < Input::max_controllers; i++)
|
||||
|
@ -39,7 +39,12 @@ void Input::init()
|
|||
g_sticks.dispose();
|
||||
}
|
||||
|
||||
void Input::update_state()
|
||||
void Input::Internal::shutdown()
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
void Input::Internal::update_state()
|
||||
{
|
||||
// cycle states
|
||||
Input::last_state = Input::state;
|
||||
|
@ -75,10 +80,11 @@ void Input::update_state()
|
|||
}
|
||||
|
||||
// get clipboard
|
||||
g_clipboard = Platform::get_clipboard();
|
||||
if (App::Internal::platform)
|
||||
g_clipboard = App::Internal::platform->get_clipboard();
|
||||
}
|
||||
|
||||
void Input::update_bindings()
|
||||
void Input::Internal::update_bindings()
|
||||
{
|
||||
for (int i = 0; i < g_buttons.size(); i++)
|
||||
{
|
||||
|
@ -394,7 +400,8 @@ const String& Input::get_clipboard()
|
|||
void Input::set_clipboard(const String& text)
|
||||
{
|
||||
g_clipboard = text;
|
||||
return Platform::set_clipboard(text);
|
||||
if (App::Internal::platform)
|
||||
App::Internal::platform->set_clipboard(text);
|
||||
}
|
||||
|
||||
ButtonBindingRef Input::register_binding(const ButtonBinding& binding)
|
||||
|
|
|
@ -1,17 +0,0 @@
|
|||
#pragma once
|
||||
#include <blah/input.h>
|
||||
|
||||
namespace Blah
|
||||
{
|
||||
namespace Input
|
||||
{
|
||||
// Initializes the Input State
|
||||
void init();
|
||||
|
||||
// Steps the input state
|
||||
void update_state();
|
||||
|
||||
// Updates bindings
|
||||
void update_bindings();
|
||||
}
|
||||
}
|
39
src/internal/internal.h
Normal file
39
src/internal/internal.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
#pragma once
|
||||
#include "renderer.h"
|
||||
#include "platform.h"
|
||||
|
||||
#define BLAH_ASSERT_RENDERER() BLAH_ASSERT(App::Internal::renderer, "Renderer has not been created")
|
||||
#define BLAH_ASSERT_PLATFORM() BLAH_ASSERT(App::Internal::platform, "Platform has not been created")
|
||||
|
||||
namespace Blah
|
||||
{
|
||||
namespace App
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
extern Platform* platform;
|
||||
extern Renderer* renderer;
|
||||
|
||||
void iterate();
|
||||
void shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
namespace Input
|
||||
{
|
||||
namespace Internal
|
||||
{
|
||||
// Initializes the Input State
|
||||
void init();
|
||||
|
||||
// Steps the input state
|
||||
void update_state();
|
||||
|
||||
// Updates bindings
|
||||
void update_bindings();
|
||||
|
||||
// Clears Input State
|
||||
void shutdown();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,105 +8,110 @@ namespace Blah
|
|||
{
|
||||
struct Config;
|
||||
|
||||
namespace Platform
|
||||
class Platform
|
||||
{
|
||||
// Initialize the System
|
||||
bool init(const Config& config);
|
||||
public:
|
||||
|
||||
// Initialize the Graphics
|
||||
virtual bool init(const Config& config) = 0;
|
||||
|
||||
// Called after the on_startup callback, but before the update loop begins
|
||||
void ready();
|
||||
virtual void ready() = 0;
|
||||
|
||||
// Called during shutdown
|
||||
void shutdown();
|
||||
virtual void shutdown() = 0;
|
||||
|
||||
// The time, in ticks (microseconds) since the Application was started
|
||||
u64 ticks();
|
||||
virtual u64 ticks() = 0;
|
||||
|
||||
// Called every frame
|
||||
void update(InputState& state);
|
||||
virtual void update(InputState& state) = 0;
|
||||
|
||||
// Sleeps the current thread
|
||||
void sleep(int milliseconds);
|
||||
virtual void sleep(int milliseconds) = 0;
|
||||
|
||||
// Called to present the window contents
|
||||
void present();
|
||||
virtual void present() = 0;
|
||||
|
||||
// Gets the Application Window Title in UTF-8
|
||||
const char* get_title();
|
||||
virtual const char* get_title() = 0;
|
||||
|
||||
// Sets the Application Window Title in UTF-8
|
||||
void set_title(const char* title);
|
||||
virtual void set_title(const char* title) = 0;
|
||||
|
||||
// Gets the Application Window Position, in Screen Coordinates
|
||||
void get_position(int* x, int* y);
|
||||
virtual void get_position(int* x, int* y) = 0;
|
||||
|
||||
// Sets the Application Window Position, in Screen Coordinates
|
||||
void set_position(int x, int y);
|
||||
virtual void set_position(int x, int y) = 0;
|
||||
|
||||
// Gets whether the Window has focus
|
||||
bool get_focused();
|
||||
virtual bool get_focused() = 0;
|
||||
|
||||
// Sets the Window Fullscreen if enabled is not 0
|
||||
void set_fullscreen(bool enabled);
|
||||
virtual void set_fullscreen(bool enabled) = 0;
|
||||
|
||||
// Gets the Application Window Size, in Screen Coordinates
|
||||
void get_size(int* width, int* height);
|
||||
virtual void get_size(int* width, int* height) = 0;
|
||||
|
||||
// Sets the Application Window Size, in Screen Coordinates
|
||||
void set_size(int width, int height);
|
||||
virtual void set_size(int width, int height) = 0;
|
||||
|
||||
// Gets the Application Window Drawing Size, in Pixels. This may differ from the Window Size on hi-dpi displays.
|
||||
void get_draw_size(int* width, int* height);
|
||||
virtual void get_draw_size(int* width, int* height) = 0;
|
||||
|
||||
// Gets the Desktop Content Scale. Gui should be scaled by this value
|
||||
float get_content_scale();
|
||||
virtual float get_content_scale() = 0;
|
||||
|
||||
// Returns the absoluate path to the directory that the application was started from
|
||||
const char* app_path();
|
||||
virtual const char* app_path() = 0;
|
||||
|
||||
// Returns the absolute path to the user directory where save data and settings should be stored
|
||||
const char* user_path();
|
||||
virtual const char* user_path() = 0;
|
||||
|
||||
// Opens a file and sets the handle, or returns an empty handle if it fails
|
||||
FileRef file_open(const char* path, FileMode mode);
|
||||
virtual FileRef file_open(const char* path, FileMode mode) = 0;
|
||||
|
||||
// Returns true if a file with the given path exists
|
||||
bool file_exists(const char* path);
|
||||
virtual bool file_exists(const char* path) = 0;
|
||||
|
||||
// Returns true if a file with the given path was deleted
|
||||
bool file_delete(const char* path);
|
||||
virtual bool file_delete(const char* path) = 0;
|
||||
|
||||
// Returns true if a directory with the given path was successfully created
|
||||
bool dir_create(const char* path);
|
||||
virtual bool dir_create(const char* path) = 0;
|
||||
|
||||
// Returns true if a directory with the given path exists
|
||||
bool dir_exists(const char* path);
|
||||
virtual bool dir_exists(const char* path) = 0;
|
||||
|
||||
// Returns true if a directory with the given path was deleted
|
||||
bool dir_delete(const char* path);
|
||||
virtual bool dir_delete(const char* path) = 0;
|
||||
|
||||
// enumerates a directory and appends each file to the given list
|
||||
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive);
|
||||
virtual void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) = 0;
|
||||
|
||||
// opens a directory in the OS file explorer / finder
|
||||
void dir_explore(const char* path);
|
||||
virtual void dir_explore(const char* path) = 0;
|
||||
|
||||
// sets the contents of the clipboard
|
||||
void set_clipboard(const char* text);
|
||||
virtual void set_clipboard(const char* text) = 0;
|
||||
|
||||
// gets the contents of the clipboard into the given string
|
||||
const char* get_clipboard();
|
||||
virtual const char* get_clipboard() = 0;
|
||||
|
||||
// Tries to open a URL in a web browser
|
||||
void open_url(const char* url);
|
||||
virtual void open_url(const char* url) = 0;
|
||||
|
||||
// OpenGL Methods
|
||||
void* gl_get_func(const char* name);
|
||||
void* gl_context_create();
|
||||
void gl_context_make_current(void* context);
|
||||
void gl_context_destroy(void* context);
|
||||
virtual void* gl_get_func(const char* name) = 0;
|
||||
virtual void* gl_context_create() = 0;
|
||||
virtual void gl_context_make_current(void* context) = 0;
|
||||
virtual void gl_context_destroy(void* context) = 0;
|
||||
|
||||
// D3D11 Methods
|
||||
void* d3d11_get_hwnd();
|
||||
}
|
||||
virtual void* d3d11_get_hwnd() = 0;
|
||||
|
||||
// Instantiates the Platform object
|
||||
static Platform* try_make_platform(const Config& config);
|
||||
};
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
#ifdef BLAH_PLATFORM_SDL2
|
||||
|
||||
#include "platform.h"
|
||||
#include "input.h"
|
||||
#include "renderer.h"
|
||||
#include <blah/input.h>
|
||||
#include <blah/app.h>
|
||||
|
@ -28,30 +27,6 @@
|
|||
|
||||
namespace Blah
|
||||
{
|
||||
// Blah SDL2 Platform State
|
||||
struct SDL2Platform
|
||||
{
|
||||
SDL_Window* window = nullptr;
|
||||
SDL_Joystick* joysticks[Input::max_controllers];
|
||||
SDL_GameController* gamepads[Input::max_controllers];
|
||||
char* base_path = nullptr;
|
||||
char* user_path = nullptr;
|
||||
bool displayed = false;
|
||||
} g_platform;
|
||||
|
||||
// Blah SDL2 File
|
||||
struct SDL2File : public File
|
||||
{
|
||||
SDL_RWops* handle;
|
||||
SDL2File(SDL_RWops* handle) : handle(handle) { }
|
||||
~SDL2File() { if (handle) SDL_RWclose(handle); }
|
||||
size_t length() override { return SDL_RWsize(handle); }
|
||||
size_t position() override { return SDL_RWtell(handle); }
|
||||
size_t seek(size_t position) override { return SDL_RWseek(handle, position, RW_SEEK_SET); }
|
||||
size_t read(unsigned char* buffer, size_t length) override { return SDL_RWread(handle, buffer, sizeof(char), length); }
|
||||
size_t write(const unsigned char* buffer, size_t length) override { return SDL_RWwrite(handle, buffer, sizeof(char), length); }
|
||||
};
|
||||
|
||||
void blah_sdl_log(void* userdata, int category, SDL_LogPriority priority, const char* message)
|
||||
{
|
||||
if (priority <= SDL_LOG_PRIORITY_INFO)
|
||||
|
@ -83,14 +58,80 @@ namespace Blah
|
|||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
struct SDL2_File : public File
|
||||
{
|
||||
SDL_RWops* handle;
|
||||
SDL2_File(SDL_RWops* handle) : handle(handle) { }
|
||||
~SDL2_File() { if (handle) SDL_RWclose(handle); }
|
||||
size_t length() override { return SDL_RWsize(handle); }
|
||||
size_t position() override { return SDL_RWtell(handle); }
|
||||
size_t seek(size_t position) override { return SDL_RWseek(handle, position, RW_SEEK_SET); }
|
||||
size_t read(unsigned char* buffer, size_t length) override { return SDL_RWread(handle, buffer, sizeof(char), length); }
|
||||
size_t write(const unsigned char* buffer, size_t length) override { return SDL_RWwrite(handle, buffer, sizeof(char), length); }
|
||||
};
|
||||
|
||||
struct SDL2_Platform : public Platform
|
||||
{
|
||||
SDL_Window* window = nullptr;
|
||||
SDL_Joystick* joysticks[Input::max_controllers];
|
||||
SDL_GameController* gamepads[Input::max_controllers];
|
||||
char* base_path_value = nullptr;
|
||||
char* user_path_value = nullptr;
|
||||
bool displayed = false;
|
||||
|
||||
SDL2_Platform();
|
||||
bool init(const Config& config) override;
|
||||
void ready() override;
|
||||
void shutdown() override;
|
||||
u64 ticks() override;
|
||||
void update(InputState& state) override;
|
||||
void sleep(int milliseconds) override;
|
||||
void present() override;
|
||||
const char* get_title() override;
|
||||
void set_title(const char* title) override;
|
||||
void get_position(int* x, int* y) override;
|
||||
void set_position(int x, int y) override;
|
||||
bool get_focused() override;
|
||||
void set_fullscreen(bool enabled) override;
|
||||
void get_size(int* width, int* height) override;
|
||||
void set_size(int width, int height) override;
|
||||
void get_draw_size(int* width, int* height) override;
|
||||
float get_content_scale() override;
|
||||
const char* app_path() override;
|
||||
const char* user_path() override;
|
||||
FileRef file_open(const char* path, FileMode mode) override;
|
||||
bool file_exists(const char* path) override;
|
||||
bool file_delete(const char* path) override;
|
||||
bool dir_create(const char* path) override;
|
||||
bool dir_exists(const char* path) override;
|
||||
bool dir_delete(const char* path) override;
|
||||
void dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive) override;
|
||||
void dir_explore(const char* path) override;
|
||||
void set_clipboard(const char* text) override;
|
||||
const char* get_clipboard() override;
|
||||
void open_url(const char* url) override;
|
||||
void* gl_get_func(const char* name) override;
|
||||
void* gl_context_create() override;
|
||||
void gl_context_make_current(void* context) override;
|
||||
void gl_context_destroy(void* context) override;
|
||||
void* d3d11_get_hwnd() override;
|
||||
};
|
||||
}
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
bool Platform::init(const Config& config)
|
||||
SDL2_Platform::SDL2_Platform()
|
||||
{
|
||||
g_platform = SDL2Platform();
|
||||
for (int i = 0; i < Input::max_controllers; i++)
|
||||
{
|
||||
joysticks[i] = nullptr;
|
||||
gamepads[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool SDL2_Platform::init(const Config& config)
|
||||
{
|
||||
// Required to call this for Windows
|
||||
// I'm not sure why SDL2 doesn't do this on Windows automatically?
|
||||
#if _WIN32
|
||||
|
@ -141,8 +182,8 @@ bool Platform::init(const Config& config)
|
|||
}
|
||||
|
||||
// create the window
|
||||
g_platform.window = SDL_CreateWindow(config.name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, config.width, config.height, flags);
|
||||
if (g_platform.window == nullptr)
|
||||
window = SDL_CreateWindow(config.name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, config.width, config.height, flags);
|
||||
if (window == nullptr)
|
||||
{
|
||||
Log::error("Failed to create a Window");
|
||||
return false;
|
||||
|
@ -153,7 +194,7 @@ bool Platform::init(const Config& config)
|
|||
#if _WIN32
|
||||
{
|
||||
// find the display index
|
||||
int display = SDL_GetWindowDisplayIndex(g_platform.window);
|
||||
int display = SDL_GetWindowDisplayIndex(window);
|
||||
float ddpi, hdpi, vdpi;
|
||||
if (SDL_GetDisplayDPI(display, &ddpi, &hdpi, &vdpi) == 0)
|
||||
{
|
||||
|
@ -164,21 +205,21 @@ bool Platform::init(const Config& config)
|
|||
{
|
||||
SDL_DisplayMode mode;
|
||||
SDL_GetDesktopDisplayMode(display, &mode);
|
||||
SDL_SetWindowPosition(g_platform.window, (int)(mode.w - config.width * dpi) / 2, (int)(mode.h - config.height * dpi) / 2);
|
||||
SDL_SetWindowSize(g_platform.window, (int)(config.width * dpi), (int)(config.height * dpi));
|
||||
SDL_SetWindowPosition(window, (int)(mode.w - config.width * dpi) / 2, (int)(mode.h - config.height * dpi) / 2);
|
||||
SDL_SetWindowSize(window, (int)(config.width * dpi), (int)(config.height * dpi));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// set window properties
|
||||
SDL_SetWindowResizable(g_platform.window, SDL_TRUE);
|
||||
SDL_SetWindowMinimumSize(g_platform.window, 256, 256);
|
||||
SDL_SetWindowResizable(window, SDL_TRUE);
|
||||
SDL_SetWindowMinimumSize(window, 256, 256);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Platform::ready()
|
||||
void SDL2_Platform::ready()
|
||||
{
|
||||
#ifndef __EMSCRIPTEN__
|
||||
// enable V-Sync
|
||||
|
@ -189,36 +230,36 @@ void Platform::ready()
|
|||
#endif
|
||||
}
|
||||
|
||||
void Platform::shutdown()
|
||||
void SDL2_Platform::shutdown()
|
||||
{
|
||||
if (g_platform.window != nullptr)
|
||||
SDL_DestroyWindow(g_platform.window);
|
||||
g_platform.window = nullptr;
|
||||
g_platform.displayed = false;
|
||||
if (window != nullptr)
|
||||
SDL_DestroyWindow(window);
|
||||
window = nullptr;
|
||||
displayed = false;
|
||||
|
||||
if (g_platform.base_path != nullptr)
|
||||
SDL_free(g_platform.base_path);
|
||||
if (base_path_value != nullptr)
|
||||
SDL_free(base_path_value);
|
||||
|
||||
if (g_platform.user_path != nullptr)
|
||||
SDL_free(g_platform.user_path);
|
||||
if (user_path_value != nullptr)
|
||||
SDL_free(user_path_value);
|
||||
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
u64 Platform::ticks()
|
||||
u64 SDL2_Platform::ticks()
|
||||
{
|
||||
auto counter = SDL_GetPerformanceCounter();
|
||||
auto per_second = (double)SDL_GetPerformanceFrequency();
|
||||
return (u64)(counter * (Time::ticks_per_second / per_second));
|
||||
}
|
||||
|
||||
void Platform::update(InputState& state)
|
||||
void SDL2_Platform::update(InputState& state)
|
||||
{
|
||||
// update the mouse every frame
|
||||
{
|
||||
int win_x, win_y, x, y;
|
||||
|
||||
SDL_GetWindowPosition(g_platform.window, &win_x, &win_y);
|
||||
SDL_GetWindowPosition(window, &win_x, &win_y);
|
||||
SDL_GetGlobalMouseState(&x, &y);
|
||||
|
||||
state.mouse.on_move(
|
||||
|
@ -287,7 +328,7 @@ void Platform::update(InputState& state)
|
|||
|
||||
if (SDL_IsGameController(index) == SDL_FALSE && index >= 0 && index < Input::max_controllers)
|
||||
{
|
||||
auto ptr = g_platform.joysticks[index] = SDL_JoystickOpen(index);
|
||||
auto ptr = joysticks[index] = SDL_JoystickOpen(index);
|
||||
auto name = SDL_JoystickName(ptr);
|
||||
auto button_count = SDL_JoystickNumButtons(ptr);
|
||||
auto axis_count = SDL_JoystickNumAxes(ptr);
|
||||
|
@ -300,19 +341,19 @@ void Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_JOYDEVICEREMOVED)
|
||||
{
|
||||
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
|
||||
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
{
|
||||
state.controllers[index].on_disconnect();
|
||||
SDL_JoystickClose(g_platform.joysticks[index]);
|
||||
SDL_JoystickClose(joysticks[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_JOYBUTTONDOWN)
|
||||
{
|
||||
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
|
||||
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
|
@ -321,7 +362,7 @@ void Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_JOYBUTTONUP)
|
||||
{
|
||||
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
|
||||
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
|
@ -330,7 +371,7 @@ void Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_JOYAXISMOTION)
|
||||
{
|
||||
auto index = blah_sdl_find_joystick_index(g_platform.joysticks, event.jdevice.which);
|
||||
auto index = blah_sdl_find_joystick_index(joysticks, event.jdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (SDL_IsGameController(index) == SDL_FALSE)
|
||||
|
@ -350,7 +391,7 @@ void Platform::update(InputState& state)
|
|||
auto index = event.cdevice.which;
|
||||
if (index >= 0 && index < Input::max_controllers)
|
||||
{
|
||||
auto ptr = g_platform.gamepads[index] = SDL_GameControllerOpen(index);
|
||||
auto ptr = gamepads[index] = SDL_GameControllerOpen(index);
|
||||
auto name = SDL_GameControllerName(ptr);
|
||||
auto vendor = SDL_GameControllerGetVendor(ptr);
|
||||
auto product = SDL_GameControllerGetProduct(ptr);
|
||||
|
@ -361,16 +402,16 @@ void Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_CONTROLLERDEVICEREMOVED)
|
||||
{
|
||||
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
|
||||
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
state.controllers[index].on_disconnect();
|
||||
SDL_GameControllerClose(g_platform.gamepads[index]);
|
||||
SDL_GameControllerClose(gamepads[index]);
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_CONTROLLERBUTTONDOWN)
|
||||
{
|
||||
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
|
||||
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
Button button = Button::None;
|
||||
|
@ -382,7 +423,7 @@ void Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_CONTROLLERBUTTONUP)
|
||||
{
|
||||
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
|
||||
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
Button button = Button::None;
|
||||
|
@ -394,7 +435,7 @@ void Platform::update(InputState& state)
|
|||
}
|
||||
else if (event.type == SDL_CONTROLLERAXISMOTION)
|
||||
{
|
||||
auto index = blah_sdl_find_gamepad_index(g_platform.gamepads, event.cdevice.which);
|
||||
auto index = blah_sdl_find_gamepad_index(gamepads, event.cdevice.which);
|
||||
if (index >= 0)
|
||||
{
|
||||
Axis axis = Axis::None;
|
||||
|
@ -413,85 +454,85 @@ void Platform::update(InputState& state)
|
|||
}
|
||||
}
|
||||
|
||||
void Platform::sleep(int milliseconds)
|
||||
void SDL2_Platform::sleep(int milliseconds)
|
||||
{
|
||||
if (milliseconds >= 0)
|
||||
SDL_Delay((u32)milliseconds);
|
||||
}
|
||||
|
||||
void Platform::present()
|
||||
void SDL2_Platform::present()
|
||||
{
|
||||
if (App::renderer().type == RendererType::OpenGL)
|
||||
{
|
||||
SDL_GL_SwapWindow(g_platform.window);
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
|
||||
// display the window
|
||||
// this avoids a short black screen on macoS
|
||||
if (!g_platform.displayed)
|
||||
if (!displayed)
|
||||
{
|
||||
SDL_ShowWindow(g_platform.window);
|
||||
g_platform.displayed = true;
|
||||
SDL_ShowWindow(window);
|
||||
displayed = true;
|
||||
}
|
||||
}
|
||||
|
||||
const char* Platform::get_title()
|
||||
const char* SDL2_Platform::get_title()
|
||||
{
|
||||
return SDL_GetWindowTitle(g_platform.window);
|
||||
return SDL_GetWindowTitle(window);
|
||||
}
|
||||
|
||||
void Platform::set_title(const char* title)
|
||||
void SDL2_Platform::set_title(const char* title)
|
||||
{
|
||||
SDL_SetWindowTitle(g_platform.window, title);
|
||||
SDL_SetWindowTitle(window, title);
|
||||
}
|
||||
|
||||
void Platform::get_position(int* x, int* y)
|
||||
void SDL2_Platform::get_position(int* x, int* y)
|
||||
{
|
||||
SDL_GetWindowPosition(g_platform.window, x, y);
|
||||
SDL_GetWindowPosition(window, x, y);
|
||||
}
|
||||
|
||||
void Platform::set_position(int x, int y)
|
||||
void SDL2_Platform::set_position(int x, int y)
|
||||
{
|
||||
SDL_SetWindowPosition(g_platform.window, x, y);
|
||||
SDL_SetWindowPosition(window, x, y);
|
||||
}
|
||||
|
||||
bool Platform::get_focused()
|
||||
bool SDL2_Platform::get_focused()
|
||||
{
|
||||
auto flags = SDL_GetWindowFlags(g_platform.window);
|
||||
auto flags = SDL_GetWindowFlags(window);
|
||||
return (flags & SDL_WINDOW_INPUT_FOCUS) != 0 && (flags & SDL_WINDOW_MINIMIZED) == 0;
|
||||
}
|
||||
|
||||
void Platform::set_fullscreen(bool enabled)
|
||||
void SDL2_Platform::set_fullscreen(bool enabled)
|
||||
{
|
||||
if (enabled)
|
||||
SDL_SetWindowFullscreen(g_platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
else
|
||||
SDL_SetWindowFullscreen(g_platform.window, 0);
|
||||
SDL_SetWindowFullscreen(window, 0);
|
||||
}
|
||||
|
||||
void Platform::get_size(int* width, int* height)
|
||||
void SDL2_Platform::get_size(int* width, int* height)
|
||||
{
|
||||
SDL_GetWindowSize(g_platform.window, width, height);
|
||||
SDL_GetWindowSize(window, width, height);
|
||||
}
|
||||
|
||||
void Platform::set_size(int width, int height)
|
||||
void SDL2_Platform::set_size(int width, int height)
|
||||
{
|
||||
SDL_SetWindowSize(g_platform.window, width, height);
|
||||
SDL_SetWindowSize(window, width, height);
|
||||
}
|
||||
|
||||
void Platform::get_draw_size(int* width, int* height)
|
||||
void SDL2_Platform::get_draw_size(int* width, int* height)
|
||||
{
|
||||
if (App::renderer().type == RendererType::OpenGL)
|
||||
{
|
||||
SDL_GL_GetDrawableSize(g_platform.window, width, height);
|
||||
SDL_GL_GetDrawableSize(window, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_GetWindowSize(g_platform.window, width, height);
|
||||
SDL_GetWindowSize(window, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
float Platform::get_content_scale()
|
||||
float SDL2_Platform::get_content_scale()
|
||||
{
|
||||
// TODO:
|
||||
// This is incorrect! but for some reason the scale
|
||||
|
@ -506,7 +547,7 @@ float Platform::get_content_scale()
|
|||
float hidpiRes = 72;
|
||||
#endif
|
||||
|
||||
int index = SDL_GetWindowDisplayIndex(g_platform.window);
|
||||
int index = SDL_GetWindowDisplayIndex(window);
|
||||
if (index < 0)
|
||||
Log::error(SDL_GetError());
|
||||
|
||||
|
@ -517,27 +558,25 @@ float Platform::get_content_scale()
|
|||
return (ddpi / hidpiRes);
|
||||
}
|
||||
|
||||
// FILE IO
|
||||
|
||||
const char* Platform::app_path()
|
||||
const char* SDL2_Platform::app_path()
|
||||
{
|
||||
if (g_platform.base_path == nullptr)
|
||||
g_platform.base_path = SDL_GetBasePath();
|
||||
return g_platform.base_path;
|
||||
if (base_path_value == nullptr)
|
||||
base_path_value = SDL_GetBasePath();
|
||||
return base_path_value;
|
||||
}
|
||||
|
||||
const char* Platform::user_path()
|
||||
const char* SDL2_Platform::user_path()
|
||||
{
|
||||
if (g_platform.user_path == nullptr)
|
||||
if (user_path_value == nullptr)
|
||||
{
|
||||
auto& config = App::config();
|
||||
g_platform.user_path = SDL_GetPrefPath(nullptr, config.name);
|
||||
user_path_value = SDL_GetPrefPath(nullptr, config.name);
|
||||
}
|
||||
|
||||
return g_platform.user_path;
|
||||
return user_path_value;
|
||||
}
|
||||
|
||||
FileRef Platform::file_open(const char* path, FileMode mode)
|
||||
FileRef SDL2_Platform::file_open(const char* path, FileMode mode)
|
||||
{
|
||||
const char* sdl_mode = "";
|
||||
|
||||
|
@ -561,35 +600,35 @@ FileRef Platform::file_open(const char* path, FileMode mode)
|
|||
if (!ptr)
|
||||
return FileRef();
|
||||
|
||||
return FileRef(new SDL2File(ptr));
|
||||
return FileRef(new SDL2_File(ptr));
|
||||
}
|
||||
|
||||
bool Platform::file_exists(const char* path)
|
||||
bool SDL2_Platform::file_exists(const char* path)
|
||||
{
|
||||
return std::filesystem::is_regular_file(path);
|
||||
}
|
||||
|
||||
bool Platform::file_delete(const char* path)
|
||||
bool SDL2_Platform::file_delete(const char* path)
|
||||
{
|
||||
return std::filesystem::remove(path);
|
||||
}
|
||||
|
||||
bool Platform::dir_create(const char* path)
|
||||
bool SDL2_Platform::dir_create(const char* path)
|
||||
{
|
||||
return std::filesystem::create_directories(path);
|
||||
}
|
||||
|
||||
bool Platform::dir_exists(const char* path)
|
||||
bool SDL2_Platform::dir_exists(const char* path)
|
||||
{
|
||||
return std::filesystem::is_directory(path);
|
||||
}
|
||||
|
||||
bool Platform::dir_delete(const char* path)
|
||||
bool SDL2_Platform::dir_delete(const char* path)
|
||||
{
|
||||
return std::filesystem::remove_all(path) > 0;
|
||||
}
|
||||
|
||||
void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
|
||||
void SDL2_Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recursive)
|
||||
{
|
||||
if (std::filesystem::is_directory(path))
|
||||
{
|
||||
|
@ -606,7 +645,7 @@ void Platform::dir_enumerate(Vector<FilePath>& list, const char* path, bool recu
|
|||
}
|
||||
}
|
||||
|
||||
void Platform::dir_explore(const char* path)
|
||||
void SDL2_Platform::dir_explore(const char* path)
|
||||
{
|
||||
#if _WIN32
|
||||
|
||||
|
@ -623,54 +662,59 @@ void Platform::dir_explore(const char* path)
|
|||
#endif
|
||||
}
|
||||
|
||||
void Platform::set_clipboard(const char* text)
|
||||
void SDL2_Platform::set_clipboard(const char* text)
|
||||
{
|
||||
SDL_SetClipboardText(text);
|
||||
}
|
||||
|
||||
const char* Platform::get_clipboard()
|
||||
const char* SDL2_Platform::get_clipboard()
|
||||
{
|
||||
return SDL_GetClipboardText();
|
||||
}
|
||||
|
||||
void* Platform::gl_get_func(const char* name)
|
||||
void* SDL2_Platform::gl_get_func(const char* name)
|
||||
{
|
||||
return SDL_GL_GetProcAddress(name);
|
||||
}
|
||||
|
||||
void* Platform::gl_context_create()
|
||||
void* SDL2_Platform::gl_context_create()
|
||||
{
|
||||
void* pointer = SDL_GL_CreateContext(g_platform.window);
|
||||
void* pointer = SDL_GL_CreateContext(window);
|
||||
if (pointer == nullptr)
|
||||
Log::error("SDL_GL_CreateContext failed: %s", SDL_GetError());
|
||||
return pointer;
|
||||
}
|
||||
|
||||
void Platform::gl_context_make_current(void* context)
|
||||
void SDL2_Platform::gl_context_make_current(void* context)
|
||||
{
|
||||
SDL_GL_MakeCurrent(g_platform.window, context);
|
||||
SDL_GL_MakeCurrent(window, context);
|
||||
}
|
||||
|
||||
void Platform::gl_context_destroy(void* context)
|
||||
void SDL2_Platform::gl_context_destroy(void* context)
|
||||
{
|
||||
SDL_GL_DeleteContext(context);
|
||||
}
|
||||
|
||||
void* Platform::d3d11_get_hwnd()
|
||||
void* SDL2_Platform::d3d11_get_hwnd()
|
||||
{
|
||||
#if _WIN32
|
||||
SDL_SysWMinfo info;
|
||||
SDL_VERSION(&info.version);
|
||||
SDL_GetWindowWMInfo(g_platform.window, &info);
|
||||
SDL_GetWindowWMInfo(window, &info);
|
||||
return info.info.win.window;
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Platform::open_url(const char* url)
|
||||
void SDL2_Platform::open_url(const char* url)
|
||||
{
|
||||
SDL_OpenURL(url);
|
||||
}
|
||||
|
||||
Platform* Platform::try_make_platform(const Config& config)
|
||||
{
|
||||
return new SDL2_Platform();
|
||||
}
|
||||
|
||||
#endif // BLAH_PLATFORM_SDL2
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -8,19 +8,14 @@
|
|||
#include <blah/graphics/material.h>
|
||||
#include <blah/math/color.h>
|
||||
|
||||
#define BLAH_ASSERT_RENDERER() BLAH_ASSERT(Renderer::instance, "Renderer has not been created")
|
||||
|
||||
namespace Blah
|
||||
{
|
||||
class Renderer
|
||||
{
|
||||
public:
|
||||
|
||||
// Reference to the current Renderer in use
|
||||
inline static Renderer* instance = nullptr;
|
||||
|
||||
// Renderer Features
|
||||
RendererFeatures features;
|
||||
// Renderer Info
|
||||
RendererInfo info;
|
||||
|
||||
// Default Shader for the Batcher
|
||||
ShaderRef default_batcher_shader;
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
// Note the D3D11 Implementation is still a work-in-progress
|
||||
|
||||
#include "renderer.h"
|
||||
#include "internal.h"
|
||||
#include "platform.h"
|
||||
#include <blah/common.h>
|
||||
#include <cstdio>
|
||||
|
@ -16,7 +17,7 @@
|
|||
#include <d3dcompiler.h>
|
||||
|
||||
// shorthand to our internal state
|
||||
#define renderer ((Renderer_D3D11*)Renderer::instance)
|
||||
#define renderer ((Renderer_D3D11*)App::Internal::renderer)
|
||||
|
||||
namespace Blah
|
||||
{
|
||||
|
@ -773,7 +774,7 @@ namespace Blah
|
|||
desc.SampleDesc.Quality = 0;
|
||||
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
desc.BufferCount = 1;
|
||||
desc.OutputWindow = (HWND)Platform::d3d11_get_hwnd();
|
||||
desc.OutputWindow = (HWND)App::Internal::platform->d3d11_get_hwnd();
|
||||
desc.Windowed = true;
|
||||
|
||||
// Creation Flags
|
||||
|
@ -815,10 +816,10 @@ namespace Blah
|
|||
// create a depth backbuffer
|
||||
|
||||
// Store Features
|
||||
features.type = RendererType::D3D11;
|
||||
features.instancing = true;
|
||||
features.max_texture_size = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||
features.origin_bottom_left = false;
|
||||
info.type = RendererType::D3D11;
|
||||
info.instancing = true;
|
||||
info.max_texture_size = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||
info.origin_bottom_left = false;
|
||||
|
||||
// Print Driver Info
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#ifdef BLAH_RENDERER_OPENGL
|
||||
|
||||
#include "renderer.h"
|
||||
#include "internal.h"
|
||||
#include "platform.h"
|
||||
#include <blah/common.h>
|
||||
#include <stdio.h>
|
||||
|
@ -339,7 +340,7 @@ typedef void (APIENTRY* DEBUGPROC)(GLenum source,
|
|||
const void* userParam);
|
||||
|
||||
// shorthand to our internal state
|
||||
#define renderer ((Renderer_OpenGL*)Renderer::instance)
|
||||
#define renderer ((Renderer_OpenGL*)App::Internal::renderer)
|
||||
|
||||
namespace Blah
|
||||
{
|
||||
|
@ -1158,16 +1159,16 @@ namespace Blah
|
|||
bool Renderer_OpenGL::init()
|
||||
{
|
||||
// create gl context
|
||||
context = Platform::gl_context_create();
|
||||
context = App::Internal::platform->gl_context_create();
|
||||
if (context == nullptr)
|
||||
{
|
||||
Log::error("Failed to create OpenGL Context");
|
||||
return false;
|
||||
}
|
||||
Platform::gl_context_make_current(context);
|
||||
App::Internal::platform->gl_context_make_current(context);
|
||||
|
||||
// bind opengl functions
|
||||
#define GL_FUNC(name, ...) gl.name = (Renderer_OpenGL::Bindings::name ## Func)(Platform::gl_get_func("gl" #name));
|
||||
#define GL_FUNC(name, ...) gl.name = (Renderer_OpenGL::Bindings::name ## Func)(App::Internal::platform->gl_get_func("gl" #name));
|
||||
GL_FUNCTIONS
|
||||
#undef GL_FUNC
|
||||
|
||||
|
@ -1198,10 +1199,10 @@ namespace Blah
|
|||
gl.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
// assign info
|
||||
features.type = RendererType::OpenGL;
|
||||
features.instancing = true;
|
||||
features.origin_bottom_left = true;
|
||||
features.max_texture_size = max_texture_size;
|
||||
info.type = RendererType::OpenGL;
|
||||
info.instancing = true;
|
||||
info.origin_bottom_left = true;
|
||||
info.max_texture_size = max_texture_size;
|
||||
|
||||
// create the default batch shader
|
||||
default_batcher_shader = Shader::create(opengl_batch_shader_data);
|
||||
|
@ -1211,7 +1212,7 @@ namespace Blah
|
|||
|
||||
void Renderer_OpenGL::shutdown()
|
||||
{
|
||||
Platform::gl_context_destroy(context);
|
||||
App::Internal::platform->gl_context_destroy(context);
|
||||
context = nullptr;
|
||||
}
|
||||
|
||||
|
|
10
src/time.cpp
10
src/time.cpp
|
@ -1,5 +1,5 @@
|
|||
#include <blah/time.h>
|
||||
#include "internal/platform.h"
|
||||
#include "internal/internal.h"
|
||||
|
||||
using namespace Blah;
|
||||
|
||||
|
@ -12,7 +12,9 @@ float Time::pause_timer = 0;
|
|||
|
||||
u64 Time::get_ticks()
|
||||
{
|
||||
return Platform::ticks();
|
||||
if (App::Internal::platform)
|
||||
return App::Internal::platform->ticks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Time::pause_for(float duration)
|
||||
|
@ -66,7 +68,7 @@ Stopwatch::Stopwatch()
|
|||
|
||||
void Stopwatch::reset()
|
||||
{
|
||||
start_time = Platform::ticks();
|
||||
start_time = Time::get_ticks();
|
||||
}
|
||||
|
||||
u64 Stopwatch::milliseconds() const
|
||||
|
@ -76,5 +78,5 @@ u64 Stopwatch::milliseconds() const
|
|||
|
||||
u64 Stopwatch::microseconds() const
|
||||
{
|
||||
return Platform::ticks() - start_time;
|
||||
return Time::get_ticks() - start_time;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user