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cleaning up Color struct a little
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@ -17,6 +17,7 @@ namespace Blah
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Color(int rgb, float alpha);
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Color(uint8_t r, uint8_t g, uint8_t b);
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Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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Color(const Vec4& vec4);
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// Parses a Hex string in the format of "#00000000" or "0x00000000" or "00000000"
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Color(const char* hexCstr);
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@ -28,12 +29,20 @@ namespace Blah
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// The buffer must be at least 8 bytes long
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void to_hex_rgba(char* buffer) const;
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// Returns an RGBA hex string of the color
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String to_hex_rgba() const;
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// Sets a Hex string to the given buffer, in the format of RRGGBB
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// The buffer must be at least 6 bytes long
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void to_hex_rgb(char* buffer) const;
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// Returns an RGB hex string of the color
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String to_hex_rgb() const;
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// Convers the Color to a uint32_t
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uint32_t to_rgba() const;
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// Converts the Color to a Vec4
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Vec4 to_vec4() const;
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// Returns a RGBA Color representation of the integer value
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@ -42,6 +51,7 @@ namespace Blah
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// Returns a RGB Color representation of the integer value, with Alpha = 255
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static Color from_rgb(uint32_t value);
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// Lerps between two colors
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static Color lerp(Color a, Color b, float amount);
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// Mutliplties the Color
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@ -49,7 +59,11 @@ namespace Blah
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// assignment from int
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Color& operator= (const int rgb);
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// comparisons
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bool operator ==(const Color& rhs) const;
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bool operator !=(const Color& rhs) const;
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static const Color transparent;
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static const Color white;
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static const Color black;
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