mirror of
https://github.com/NoelFB/blah.git
synced 2024-11-25 16:18:57 +08:00
cleaning up Color struct a little
This commit is contained in:
parent
add76cd968
commit
1e1e150411
|
@ -17,6 +17,7 @@ namespace Blah
|
||||||
Color(int rgb, float alpha);
|
Color(int rgb, float alpha);
|
||||||
Color(uint8_t r, uint8_t g, uint8_t b);
|
Color(uint8_t r, uint8_t g, uint8_t b);
|
||||||
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||||
|
Color(const Vec4& vec4);
|
||||||
|
|
||||||
// Parses a Hex string in the format of "#00000000" or "0x00000000" or "00000000"
|
// Parses a Hex string in the format of "#00000000" or "0x00000000" or "00000000"
|
||||||
Color(const char* hexCstr);
|
Color(const char* hexCstr);
|
||||||
|
@ -28,12 +29,20 @@ namespace Blah
|
||||||
// The buffer must be at least 8 bytes long
|
// The buffer must be at least 8 bytes long
|
||||||
void to_hex_rgba(char* buffer) const;
|
void to_hex_rgba(char* buffer) const;
|
||||||
|
|
||||||
|
// Returns an RGBA hex string of the color
|
||||||
|
String to_hex_rgba() const;
|
||||||
|
|
||||||
// Sets a Hex string to the given buffer, in the format of RRGGBB
|
// Sets a Hex string to the given buffer, in the format of RRGGBB
|
||||||
// The buffer must be at least 6 bytes long
|
// The buffer must be at least 6 bytes long
|
||||||
void to_hex_rgb(char* buffer) const;
|
void to_hex_rgb(char* buffer) const;
|
||||||
|
|
||||||
|
// Returns an RGB hex string of the color
|
||||||
|
String to_hex_rgb() const;
|
||||||
|
|
||||||
|
// Convers the Color to a uint32_t
|
||||||
uint32_t to_rgba() const;
|
uint32_t to_rgba() const;
|
||||||
|
|
||||||
|
// Converts the Color to a Vec4
|
||||||
Vec4 to_vec4() const;
|
Vec4 to_vec4() const;
|
||||||
|
|
||||||
// Returns a RGBA Color representation of the integer value
|
// Returns a RGBA Color representation of the integer value
|
||||||
|
@ -42,6 +51,7 @@ namespace Blah
|
||||||
// Returns a RGB Color representation of the integer value, with Alpha = 255
|
// Returns a RGB Color representation of the integer value, with Alpha = 255
|
||||||
static Color from_rgb(uint32_t value);
|
static Color from_rgb(uint32_t value);
|
||||||
|
|
||||||
|
// Lerps between two colors
|
||||||
static Color lerp(Color a, Color b, float amount);
|
static Color lerp(Color a, Color b, float amount);
|
||||||
|
|
||||||
// Mutliplties the Color
|
// Mutliplties the Color
|
||||||
|
@ -50,6 +60,10 @@ namespace Blah
|
||||||
// assignment from int
|
// assignment from int
|
||||||
Color& operator= (const int rgb);
|
Color& operator= (const int rgb);
|
||||||
|
|
||||||
|
// comparisons
|
||||||
|
bool operator ==(const Color& rhs) const;
|
||||||
|
bool operator !=(const Color& rhs) const;
|
||||||
|
|
||||||
static const Color transparent;
|
static const Color transparent;
|
||||||
static const Color white;
|
static const Color white;
|
||||||
static const Color black;
|
static const Color black;
|
||||||
|
|
|
@ -27,6 +27,9 @@ Color::Color(uint8_t r, uint8_t g, uint8_t b)
|
||||||
Color::Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
Color::Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
||||||
: r(r), g(g), b(b), a(a) {}
|
: r(r), g(g), b(b), a(a) {}
|
||||||
|
|
||||||
|
Color::Color(const Vec4& vec4)
|
||||||
|
: r((int)(vec4.x * 255)), g((int)(vec4.y * 255)), b((int)(vec4.z * 255)), a((int)(vec4.w * 255)) {}
|
||||||
|
|
||||||
Color::Color(const char* value) : r(0), g(0), b(0), a(255)
|
Color::Color(const char* value) : r(0), g(0), b(0), a(255)
|
||||||
{
|
{
|
||||||
int length = 0;
|
int length = 0;
|
||||||
|
@ -83,6 +86,13 @@ void Color::to_hex_rgba(char* buffer) const
|
||||||
buffer[7] = hex[(a & 0x0F) >> 0];
|
buffer[7] = hex[(a & 0x0F) >> 0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
String Color::to_hex_rgba() const
|
||||||
|
{
|
||||||
|
String str = "00000000";
|
||||||
|
to_hex_rgba(str.cstr());
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
void Color::to_hex_rgb(char* buffer) const
|
void Color::to_hex_rgb(char* buffer) const
|
||||||
{
|
{
|
||||||
buffer[0] = hex[(r & 0xF0) >> 4];
|
buffer[0] = hex[(r & 0xF0) >> 4];
|
||||||
|
@ -93,6 +103,13 @@ void Color::to_hex_rgb(char* buffer) const
|
||||||
buffer[5] = hex[(b & 0x0F) >> 0];
|
buffer[5] = hex[(b & 0x0F) >> 0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
String Color::to_hex_rgb() const
|
||||||
|
{
|
||||||
|
String str = "000000";
|
||||||
|
to_hex_rgb(str.cstr());
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
Color Color::from_rgba(uint32_t value)
|
Color Color::from_rgba(uint32_t value)
|
||||||
{
|
{
|
||||||
return
|
return
|
||||||
|
@ -145,6 +162,9 @@ Color& Color::operator= (const int rgb)
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Color::operator ==(const Color& rhs) const { return r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a; }
|
||||||
|
bool Color::operator !=(const Color& rhs) const { return r != rhs.r || g != rhs.g || b != rhs.b || a != rhs.a; }
|
||||||
|
|
||||||
const Color Color::transparent = Color(0, 0, 0, 0);
|
const Color Color::transparent = Color(0, 0, 0, 0);
|
||||||
const Color Color::white = Color(255, 255, 255, 255);
|
const Color Color::white = Color(255, 255, 255, 255);
|
||||||
const Color Color::black = Color(0, 0, 0, 255);
|
const Color Color::black = Color(0, 0, 0, 255);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user