From 3fa9f997916ab4b7e14efe5771a59c6ed5b42d85 Mon Sep 17 00:00:00 2001 From: Noel Berry Date: Tue, 5 Jan 2021 20:44:02 -0800 Subject: [PATCH] a few notes and cleanup from previous merge --- src/core/app.cpp | 138 ++++++++++++------------- src/internal/platform_backend_sdl2.cpp | 2 + 2 files changed, 71 insertions(+), 69 deletions(-) diff --git a/src/core/app.cpp b/src/core/app.cpp index 817779d..fb2e282 100644 --- a/src/core/app.cpp +++ b/src/core/app.cpp @@ -14,15 +14,6 @@ using namespace Blah; -namespace -{ - static Config app_config; - static bool app_is_running = false; - static bool app_is_exiting = false; - static uint64_t time_last; - static uint64_t time_accumulator = 0; -} - Config::Config() { name = nullptr; @@ -41,78 +32,86 @@ Config::Config() on_error = nullptr; } -namespace { +namespace +{ + Config app_config; + bool app_is_running = false; + bool app_is_exiting = false; + uint64_t time_last; + uint64_t time_accumulator = 0; -void loop_iteration() { - // poll system events - PlatformBackend::frame(); - - // update at a fixed timerate - // TODO: allow a non-fixed step update? + void app_iterate() { - uint64_t time_target = (uint64_t)((1.0f / app_config.target_framerate) * 1000); - uint64_t time_curr = PlatformBackend::time(); - uint64_t time_diff = time_curr - time_last; - time_last = time_curr; - time_accumulator += time_diff; + // poll system events + PlatformBackend::frame(); - // do not let us run too fast - while (time_accumulator < time_target) + // update at a fixed timerate + // TODO: allow a non-fixed step update? { - PlatformBackend::sleep((int)(time_target - time_accumulator)); - - time_curr = PlatformBackend::time(); - time_diff = time_curr - time_last; + uint64_t time_target = (uint64_t)((1.0f / app_config.target_framerate) * 1000); + uint64_t time_curr = PlatformBackend::time(); + uint64_t time_diff = time_curr - time_last; time_last = time_curr; time_accumulator += time_diff; - } - // Do not allow us to fall behind too many updates - // (otherwise we'll get spiral of death) - uint64_t time_maximum = app_config.max_updates * time_target; - if (time_accumulator > time_maximum) - time_accumulator = time_maximum; - - // do as many updates as we can - while (time_accumulator >= time_target) - { - time_accumulator -= time_target; - - Time::delta = (1.0f / app_config.target_framerate); - - if (Time::pause_timer > 0) + // do not let us run too fast + while (time_accumulator < time_target) { - Time::pause_timer -= Time::delta; - if (Time::pause_timer <= -0.0001f) - Time::delta = -Time::pause_timer; - else - continue; + PlatformBackend::sleep((int)(time_target - time_accumulator)); + + time_curr = PlatformBackend::time(); + time_diff = time_curr - time_last; + time_last = time_curr; + time_accumulator += time_diff; } - Time::milliseconds += time_target; - Time::previous_elapsed = Time::elapsed; - Time::elapsed += Time::delta; + // Do not allow us to fall behind too many updates + // (otherwise we'll get spiral of death) + uint64_t time_maximum = app_config.max_updates * time_target; + if (time_accumulator > time_maximum) + time_accumulator = time_maximum; - InputBackend::frame(); - GraphicsBackend::frame(); + // do as many updates as we can + while (time_accumulator >= time_target) + { + time_accumulator -= time_target; - if (app_config.on_update != nullptr) - app_config.on_update(); + Time::delta = (1.0f / app_config.target_framerate); + + if (Time::pause_timer > 0) + { + Time::pause_timer -= Time::delta; + if (Time::pause_timer <= -0.0001f) + Time::delta = -Time::pause_timer; + else + continue; + } + + Time::milliseconds += time_target; + Time::previous_elapsed = Time::elapsed; + Time::elapsed += Time::delta; + + InputBackend::frame(); + GraphicsBackend::frame(); + + if (app_config.on_update != nullptr) + app_config.on_update(); + } + } + + // render + { + GraphicsBackend::before_render(); + + if (app_config.on_render != nullptr) + app_config.on_render(); + + GraphicsBackend::after_render(); + PlatformBackend::present(); } } - // render - { - GraphicsBackend::before_render(); - - if (app_config.on_render != nullptr) - app_config.on_render(); - - GraphicsBackend::after_render(); - PlatformBackend::present(); - } } -} // namespace bool App::run(const Config* c) { @@ -154,13 +153,14 @@ bool App::run(const Config* c) // display window PlatformBackend::ready(); + // Begin main loop + // Emscripten requires the main loop be separated into its own call + #ifdef __EMSCRIPTEN__ - emscripten_set_main_loop(loop_iteration, 0, 1); + emscripten_set_main_loop(app_iterate, 0, 1); #else while (!app_is_exiting) - { - loop_iteration(); - } + app_iterate(); #endif // shutdown diff --git a/src/internal/platform_backend_sdl2.cpp b/src/internal/platform_backend_sdl2.cpp index abce1a2..343da94 100644 --- a/src/internal/platform_backend_sdl2.cpp +++ b/src/internal/platform_backend_sdl2.cpp @@ -147,6 +147,8 @@ void PlatformBackend::ready() { #ifndef __EMSCRIPTEN__ // enable V-Sync + // TODO: + // This should be a toggle or controllable in some way if (App::renderer() == Renderer::OpenGL) SDL_GL_SetSwapInterval(1); #endif