fixing various clang warnings

This commit is contained in:
Noel Berry
2021-03-20 22:17:40 -07:00
parent 3913cf7c02
commit 4351d77f73
7 changed files with 38 additions and 31 deletions

View File

@ -145,6 +145,7 @@ namespace Blah
m_size = width * height * 4;
is_depth_stencil = true;
break;
case TextureFormat::None:
case TextureFormat::Count:
break;
}
@ -698,7 +699,7 @@ namespace Blah
state.last_size = Point(App::draw_width(), App::draw_height());
// Define Swap Chain
DXGI_SWAP_CHAIN_DESC desc = { 0 };
DXGI_SWAP_CHAIN_DESC desc;
desc.BufferDesc.RefreshRate.Numerator = 0;
desc.BufferDesc.RefreshRate.Denominator = 1;
desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
@ -707,8 +708,9 @@ namespace Blah
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = 1;
desc.OutputWindow = (HWND)PlatformBackend::d3d11_get_hwnd();
//desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
desc.Windowed = true;
desc.Flags = 0;
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
// Creation Flags
UINT flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
@ -1246,6 +1248,8 @@ namespace Blah
switch (it.type)
{
case UniformType::None: break;
case UniformType::Texture2D: break;
case UniformType::Sampler2D: break;
case UniformType::Float: size = 1; break;
case UniformType::Float2: size = 2; break;
case UniformType::Float3: size = 3; break;